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steelwarrior77

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Everything posted by steelwarrior77

  1. Thanks... Another feedback - I am pretty sure that there is a bug in the Storm over Europe scenario- each adn every single time I move a sub, cruiser, destroyer or landtransport to the Atlantic (in between Norway and England - the AI finds it and attacks it...thats pretty much killing the fun of sub warfare....and sneaking garrisons to Iceland and Greenland ;-D
  2. Yeah - tricky - as one the first commands of the Romanian Army was, that only officers are allowed to use make up ;-D Thanks for answers and feedback - as usual ;-D In Storm over Europe - make Poland surrender ASAP or destroy all units for XP? Attack Denmark ASAP or wait for the event? What do you guys think?
  3. Hey, am interested in a match - nayone interested too - just PM me ;-D - am a starter with that scenario ;-D
  4. Cool - still do not like luck so much ;-D Played with intermediate both sides - Entente was very easy - victory middle of 1916 by destroying Germanies NM and CP victory middle of 1917.- destroyed Russias and Frances NM in the Stormover Europe scenario - capture Warsaw quickly or destroy all units for XP? Attack Denmark or wait for an event?
  5. Thanks for the feedback ;-D If it comes to U.S. - thats true - just around 1917 I always get so strong with CPs that a war entry of the U.S would be the only way to provide a challenge - maybe when Russia is knocked out U.S. enters - just for the challenge as an option to be turned on or off? ;-D OK - thanks for the hint with rearch just saw it - as historically research was done in all these areas completly by 1918 and I always had max research with German Empire, British Empire and France and still lack 1/3 - to 50% of research in 1918 - maybe higher % would be possible - so everything could be researched and upgraded which takes extra MPP and time by 1918? Could diplomacy be balanced (higher chance to be succesful with higher costs to it) cause like this, it is mostly a waste...
  6. Hey there, still playing? am interested to join - but am a noob with the new AoD ;-D
  7. Hey there, am ready for a game - not much XP with this one but a wargamer for 15+ years ;-) Do not mind which side - anyone up for a game? Sould be WWI A Call to Arms 1914 - can be breakthrough...as with the other games I am still learning ;-D Oh need someone to explain me how multiplayer works ;-D and please send me a PM...
  8. Thanks - some feedback from me for the breakthrough version and new patch - researching technologies and diplomacy ist too random - sometimes 20 turns with 35% on diplomacy does not do anything - same with 5 chits invested in for example trench warfare nothing for 10 turns...would be cool to pay more for research and diplomacy and have a higher possibility of actually getting the results wanted... Like this diplomacy and rearch in some areas never produce results - which is kinda sad - usually the tech tree is only researched 50- 75% by the end of the game...is there an easy way to mod things? Everything else seems well balanced and fun... Except - does the US ever enter war without unrestricted sub warfare or diplomacy? IMO they should any way middle to late 1917...
  9. Thanks for the reply - how does CM2 work campaign wise - am new to both - core units, XP and different scenarios?
  10. Hey, about the media files - do I need to download all 1-3 or only 3?
  11. Thanks a lot keep it coming - love all tze versions ;-) How about a 1936 scenario for AoD so Japan can do its conquering of China from 1937 on ;-=?
  12. Does it work? Own all SC titles and thought about bying alos CM1 and CM2 ;-) How are the campaigns - do they have core units that carry over and receive XP?
  13. Interesting - what would be your lessons from the XP you gathered?
  14. Cool - very helpful forum ;-) Have all the SC titles now so more questions will come in - how to swap units? Dice rolls always seem to work against me - I cannot count how many times I should have had 0 losses and still had some ;-( It is tough to build up XP with my units - as replamenents always cost XP - would love to have the option to buy elite relplacements....
  15. Thanks - works now ;-.) I have a real complain - I have 20% diplomatic pressure on the Bulgarians since 7 turns - but they never moved once - very bad dice roll - other than that the game is really a masterpiece ;-)
  16. Hey, how to assign units manually to a HQ? Please click by click ;-) If I assign a unit at the start of a turn, will it recieve bonusses that turn?
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