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Everything posted by Artemis258

  1. We learn from the necessities of our wildlife. Kill it with fire.
  2. There's an excellent lecture on this by Nicholas Moran, The crux of the tank burning thing is that on the battlefield, you shoot till the tank is dead. If you can see flames, you're sure it's dead. Plus, a burned tank is much harder to refit and return to battle.
  3. My dream: Shoot and scoot coming in as a new order brought in alongside CM: Fulda Gap... specifically for use with the Strv 103. I would buy CM:Whatever if it had a Strv 103.
  4. You've misread the book there my friend. Military service was far from the only way to acquire citizenship in Heinlein's universe, just the easiest. Unless you're talking about the movie in which case the political side of it is the director painting a different picture - that such a topic would inevitably trend to Junta, not democracy.
  5. ahh, opening up the pack I can see i... well, today's my day off working on phd proposals and coursework so I'll have a crack and see how it goes... Feeling the need to practice some ruski battles
  6. Looks great mate! there seems to be a strange 'downward' spurt of smoke in that hummer pic, is that a weird mirroring in the graphic, or intended? Still, a much smokier bang is a great idea! Gonna add it to my mods list now
  7. That is a strange use of the English language right there, a "friendship shoot". I know it refers to a friendly day at the range (not rated for competition?) but the construct is weird... immediately conjures, in my mind, either; "We became friends, so I shot him" "we became friends, so we went and shot (someone else)"
  8. My .2 cents, as this is an area I've been trying to develop myself over the past few games; 1. Pre-registered fires and, more explicitly, pre-registered target points, are fantastic if you get them right. I've taken to buying many TRPs in battles that they are 'fair' to use on (attack/defend types normally) and putting TRPS in ANY key terrain... This is ESPECIALLY important for ruskies and Ukrainians. 2. Fire type for me is dependent on the force I'm fighting with. Accuracy and high speed on-call times with the Yanks make the artillery a precision tool for them - even when not utilisi
  9. They still have the physical tank itself? I dunno guys, I ride a motorcycle and I think cars tare too dangerous a weapon to be given to under-trained civilians. Call it a sticky battering ram! ...need to get me a game against @c3k sometime... I think I've subscribed to his strategy too long.
  10. No serious state threats to Australia mate, hasn't been for a long time (though we do have a fetish for being invaded - we really want to matter. Makes us feel important on some cultural level). Last time we deployed tanks at all was Vietnam, and these days we certainly don't have enough for it to really matter.
  11. Oh, yeah the Leos were getting older but we could have gone for the Leo 2s imho.... Or a larger group of IFVs of some kind... We have a succession of governments that insist on buying american surplus, even of equipment we don't really need. Mind you, we're wondering way off the garden path at this point!
  12. *shrug* Not something I have direct experience with, so I can't comment from experience, simply the experience of those I talked with. The diesel is almost certainly a factor, and makes me wonder why we didn't upgrade our old Leopards... I do know a lot of the equipment we purchase is 'refurbished' and there are often changes that have to be made to fit with Australian requirements, though what exactly that entails I'm not sure. Thanks for the thoughts PzSkW!
  13. Army Head of Modernisation and Strategic Planning Major General Gus McLachlan recently hosted personnel from the US Army’s Tank and Automotive Command (TACOM) in Michigan to investigate what he describes as ‘very significant and reliability issues’ with the Abrams fleet in Australia. “At the end of it the Americans back-briefed me, saying we are using our tanks at 10 times the rate of a similar American unit and also, we use them on terrain that our soldiers would never contemplate crossing,” he told delegates at the SimTecT 2016 conference in Melbourne recently. A further difference bet
  14. ...And a hell of a lot of work getting them to function reliably in our conditions, btw. From a few chats I had at the air show a few weeks back, it seems Aussie dust is very different to the dust you folks considered it for... Ours probably come with eskis too (cannot confirm however), and if so the beer inside is remarkably superior to anything you lot stash in them... @Ithikial_AU
  15. You have to admit though, it is kinda cute.
  16. In a current CM:BS game against @Doug Williams I'm guessing about 2 M1A1's at least mission-killed, probably at least 1 with a turret full of human-flavoured jam (2 pens, 2 spalls, and no return fire), and (last count) 4 dead Brads (plus one II think I tracked)... it's possible gents, it's possible!
  17. Related to this debate is the issue of LWS on vehicles... I wonder, how difficult would it be to patch this so that, like APS is currently, it was a variant available to the player, but not fitted as default? This would allow players the choice of fitting or not depending on their balance considerations and desire for 'probable future' or 'present now' technology, and might go some way to reshaping the popular perception of Blue on Red battles in PBEM? @Battlefront.com might have some comment on this?
  18. Ahh, modern software testing/feedback cycles have an interesting change in language it seems...
  19. Been playing an opponent on the few good men in a ruski defence against a US probe... it's early days yet, but I've lost a bit of armour, but he's down 4 (5?) brads and maybe a mission kill on one Abrahms, with hits on two others and a real failed opportunity that cost THE PERFECT flanking shot at 600 meters... Bottom line; play ambush tactics against the US. Don't get drawn into open, long range firefights - it's what they do best. Get in close, get on their sides, take single targets or crush them with overwhelming force. Be prepared to take casualties. Use hard cover to block thermals
  20. Stefano, the guys here will always happily give you a game but there are also two communities- The Blitz and The Few Good Men - that maintain both an active PBEM base and (at least in the case of TFGM) a running annual ladder to play on... might be worth checking those out too! http://www.thefewgoodmen.com/ http://www.theblitz.org/
  21. Re the video: Wow that's a hell of a hit... @panzersaurkrautwerfer would I be right in assuming those objects that go flying off and up either side are the blow-out panels...? The M1 stores it's ammo in the rear of the turret, yeah? hence the immediate burn? Would such a hit necessarily be a crew kill or is it possible the cook-off and the pannels would work as some sort of last-ditch ERA (IF the fire doors in the turret are down) ?
  22. Yeah, it was great to get formation information in the black sea manual was fantastic... I understand part of the reasoning might have been the stark difference in moderin combat formations and operational size as compared to WW2, but for the uninitiated it might be handy to have a quick reference for the differences between, for example, panzergrenadiers, grenadiers + fusiliers, a brief description of aufklarung formations (for those that don't speak German!) ect... If you're stuck currently though, the formations are as historical as the research team can get them so some googling will g
  23. You can still attach single vehicles and teams,, and rename them, but it messes with the command structure a bit... I tend to either buy a seperate command structure and whittle (say for the stock standard med engagement coy inf + tank platoon, I'll buy the infantry from an infantry battalion and then whittle out a platoon of tanks from a tank battalion), or build my own platoon out of single vehicles and put them directly subordinate to the highest level commander I have... though that tends to be more expensive in points :S Being able to buy formations and intergrate under a single comman
  24. Hi all, I'm currently working on a small scenario as part of DutchGrenadier's scenatio design competition and I'm going to need a couple of play testers for the scenatio. It's short and sweet, designed for H2H play at about 20 min long, semi-historical. Can't go into much more than that due to competitive secrecy! Playtester requirements: -NOT A REGISTERED MEMBER OF THE FEW GOOD MEN Has CM:RT v4 Willing to give feedback on the scenario Bonus points if you've ever been in or around eastern Latvia, though this is not a requirement. Cheers!
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