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grungar

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Everything posted by grungar

  1. Barbarossa would be nice. t-34 versus p3h or t26v p3g or what ever would be interesting to me. hoards of Russians against well trained germans. this might also be problematic at this scale so who knows what we could get with that.
  2. this tactic depends a lot on the crews! in a protracted war I see crew cohesion becoming problematic or inconsistent.
  3. it seems to me the tac ai is working as planned. enemy ambushes a reckless team, the overwatchers murder back and the enemy team scurries out of view only to ambush again when already rattled.
  4. I only see the idf being done as a family of its own and only one of its conflicts. Most likely an old one. Personally a Barbarossa module or game would suit me better. Smolensk 41?
  5. I don't know about anyone else but the Russians have been pretty good with wargame simulations themselves and I doubt they lag in computer versions either. so I say who needs to steal ours. its all rather presumptuous I think. I don't think third world enemies need to pirate commercial wargames. where there is a will there is a way happy discussions.
  6. fixing the outlandish formations the ai chooses will go a long way to helping QB.
  7. hmmmm….can of worms here. I would like a random map generator with a dynamic enemy force generator such as..instead of having one big enemy force deployed certain contacts can turn out out be nothing or something nasty This combined with other random features for both sides. say a ai die is rolled and walla you get a plt of tanks...or the enemy show up with a flank counter attack..sometimes the mission is easy sometimes to hard to push on without slaughtering everything. this implys a campaign system also. its a pipe dream I know but a nice one I think.
  8. is cease fire against the ai sleeze fire. I've scored wins and losses using it.
  9. ivv'e been getting a crash to desktop in the demo and 2.01 game.. only in SF do I get this bug
  10. maybe so but whats wrong with a Barbarossa to the Carpathians. that out of the way we can dream about more esoteric and unimportant fronts and time scales. not that there is anything wrong with those
  11. as a consumer of bf products with a considerable investment. Battle Front better release a Barbarossa! or I sell all my stock
  12. Hi everyone, simple question I think. No threat of an epic thread do shadows have any effect on the game ai or are they just there to turn off or not turn off and drive us mad? *opinion* they should have a real life effect on the game …. night scenarios would be particularly cool...
  13. what does a cm style trench represent anyway...my guess they are freshly build. ww1 style trenches seem out of the cm scope. but even so I can see the complaints valid in the pure game sense. maybe that's the issue we are dealing with? or bf is dealing with.
  14. Play attack scn perhaps probes xD as for myself I wish enemy dismounts will jump trenches with direct fire HE...using air bursts does not seem to budge them either. when I have been shelled my memory says I ran from field forts but hardly a game breaker since so much cm does not use those.
  15. sburke is right. they are all hard. vehicles are often severely restricted in fb much like bn but different like. I think its all about designers now that I think about it what's with the bocage puzzles anyway. this old man cant always see those murder holes.
  16. I hope the t-34 would be standing still forward sloped then?
  17. I did the first Aachen scenario...was kinda fun I used the map's intricacy to infiltrate the entire ranger company across one avenue right where that accursed stug could see into the administration building. I killed the stug with a helcat by chance. it fired through a keyhole on the left flank road toasting it. good map ben. the second map looks more daunting.
  18. one of my jumbos got toasted after pumping some 30 rounds with 4 afv into a brick building with fanatic ss (could not even suppress them they just died) I drove one into range of a pf and that was it. I was not able to oust them until the building collapsed. a local problem causing a total mess with another local problem right behind in ambush. was a fun whooping though.
  19. I usually pic attacker against ai. and most often its the recommended side I save the others for h2h and besides I like to attack in this game because its so hard for me. if I have a really rough go it says something about the design. other players might find it doable but challenging so I don't complain about balance. from reading field manuals compartmented terrain favors defense and cmfb features that without bocage helping it
  20. I find all cm to be hard but it seems like cmfb is special (I don't own cmsf yet:( ) the only scenarios that really bother me are enfilade maps and setups. or the kind that grind me up fighting a company screen only to find the company all concentrated where my beet up boys have to go :D as far as the maps you folk bring up I like ben parks road to minsk huge map...
  21. hi guys I find cmfb to be very difficult. am I the only one to think so? the scenarios are brilliantly made but seem made for advance players or playing with spoilers..i only play on iron if that really means anything. good hunting.
  22. I have been playing the road to minks and find it brilliant. the first scn is how far I am but if the rest is like that may the author get back to work!...really a great adventure over fantastic map. more stuff pls
  23. if you want to read what I consider to be the best eastern front work I would recommend operation Barbarossa by brian fugate. his work was the first of its kind in dealing with the realities of the failure of Barbarossa. at least its publication in 1983 is certainly far dated compared to what I have seen out there. it was published when the truth of Russian operations began to surface. be warned its not very kind to some of our heros such as guderian. much of the work is about the disunity in the german staffs and was written with the current conditions of the cold war in mind and what could happen to nato. its narrative is very professional and mostly depicts the success of agc and its failures...its also talks about Russian failure such as allowing the encirlclemnt of the sw front and the possibilities of exploitation into the don region instead of say typhoon. great read and rather brief overall.
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