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mbarbaric

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Everything posted by mbarbaric

  1. thanks everyone, I really have a lot of interesting stuff to read!
  2. didn't know there were designer notes , will check that, thanks. also, had no idea there were training scenarios (thanks!) I just assumed Training Center campaign would be the most logical point of introduction and started there. I understand Soviets had quite straight forward approach so maybe it wouldn't be stupid to actually start with them. thanks again.
  3. I found plenty of resources on how us army operated during the 2nd world war and I still immensly enjoy even the most mundane things like company movement in the WW2 titles. However, yesterday I started the NTC campaign, loaded the first mission, found myself infront of intimidatingly big wasteland (twice or three times bigger than anything I've seen in Normandy or Italy) with half a dozen vehicles under my comand. At that point, I realized I had no idea how these vehicles are used or what I am supposed to do with them. My question is, are there some resources on the doctrine of the US troops that I can learn from to play the game? also, if someone has any idea of the following technical problem. As I said previously, the map is huge compared to previous titles. While this is nice change, unfortunately it brings a nasty visual problem. The detail level further down the map is completely lost and frankly, that looks horrible despite having the highest graphics level enabled. Is there any way to force the game to raise the distance for level of detail ??? thanks!
  4. i'll go conservative for once, 8th of May. would love to be wrong.
  5. I understood we get to play full game (minus slitherine PBEM) from (sometime in) April.
  6. i thought more from the pixeltruppen view. one should be able to enter a room through the window. no idea what real troops do, but I guess there may be the case of entering the room through window, element of surprise and that... however, now that I know how the doors work from editor point of view, I'll start expecting doors all over the place
  7. to add to this.-.. I don't understand why only the doors are used to enter the building. i know i would rather break a window then run around the building getting in the way of a MG.
  8. Besides obvious candidates I'd suggest these scenarios - 1948-1991 Politburo crisis - USSR/Warszaw Pact v Yugoslavia. Potential involvement of USA/NATO on Yug side - 1981 A neofascist coup in Italy, attack on Yugoslavia or Yug takes oportunity to take Trieste -1991 War in Yugoslavia on the tail of Cold War
  9. anyone who might need this in future: FOR BN http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-scenery/kiemes-ploughed-fields-without-distortion/ FOR FB
  10. i don't have a picture but you surely got across the fields in all CM games. Ploughed fields are very annoying under certain angles, is there any mod that could sove this? I have gtx 1070 and ryzen 5 2600 so the pc should be able to handle that. Thanks!
  11. Never had this before, and now in two days, I got 3 crashes. The game just hangs on, you can't move the view but sound still plays. There's a pop up window "a crash dump has been created" I have to ctrl+alt+del to get out of the game. anyone has an idea how to solve this, or where to ask for help? here's a crash dump if it is of any help.- I couldn't open it. CM Fortress Italy.7088.dmp CM Fortress Italy.8596.dmp CM Fortress Italy.13784.dmp
  12. just installed this with herrtom's preset and i am having a horrible experience. it is blurry on as hell and it keeps shifting from blurry to normal and it is mighty annoying. to make it worst, when i open the console (shift-F2) the map starts spinning and i have a developed severe nausea... however, it looks good when it works. now, what effect i need to turn off in order to stop the damn thing from blurring the screen?
  13. lookin forward to it. I am lurking around forums and occasionally play a battle (waiting for next CMI expansion), but I really appreciate your videos. Was disappointing when you cut out the part when you got pissed off that "crossing the alley" video. also loved how it got wrong when soldiers went around the corner for no reason KUTGW
  14. thanks for making these. really look forward to it.
  15. too ad ga,e still hass these problems. can you do without the bridge or change the type of the bridge?
  16. yet, nazis launched few offensives on partisans fall '41 80k v 20k first major counter-insurgency operation https://en.wikipedia.org/wiki/Operation_Uzice winter '43 90k v 20k a combined Axis strategic offensive https://en.wikipedia.org/wiki/Case_White summer '43 130k vs 20k a joint attack by the Axis https://en.wikipedia.org/wiki/Case_Black spring '44 20k vs 17k a combined airborne and ground assault https://en.wikipedia.org/wiki/Operation_Rösselsprung_(1944) These are just few examples, however I don't claim it should be in CM (although I'd love it and it would be deserved), since I don't think people are really interested in these parts of the world. Anyway, combined with Greece theatre it would be awesome as you'd have everything from SS Divisions, Wehrmacht, Italians, Bulgarians, Greek and Yugo partisans and various other local nazi supporters. Reall interesting mesh of troops and terrain and equipment.
  17. thanks for reminding me of this... such tender thoughts in that book.
  18. few days ago i have decided to go back to FI (my first CM game) and restart Raging Buffalo campaign. That was the first thing (after tutorial) that i played and I did so poor that i left FI for about two years and concentrated on BN. Now that i came back i was able to finish the first mission with just five KIA and 8 wounded while my first playthrough i was decimated at first encounter with enemy. what i wanted to say is that experience (with tactics and game mechanics) you gain playing is really important. the armchair general tutorial is indeed the most elaborate thing but until you have time to experience yourself all the proceedures it counts very little. i think playing a campaign isn't the best way to learn the game as you will hinder yourself since dead pixeltruppen will not reappear in later scenarios. some poeple will disagree, but i believe staying in france, in bocage is much easier way to learn the basics of tactics than open terrain as it is easier to isolate the enemy.
  19. sorry for not being clear enough, i am playing turn based as well. however, when i get time to turn on the game i'll test it again. it might be that i am imagineing all this. wouldn't be the first time.
  20. not really, i had the tank unbuttoned fairly far from the line in an overwatch position. my troops spoted an armored car in the valley so i wanted to move the tank into a position where it could see it. so i've buttoned it down and set quite a few waypoints unbuttoning it at penultimate so it could get the AC in sight.
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