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Posts
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Everything posted by Boomkow
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I'm looking for the high def uniform to fix the blurry runes. I'm trying to recover all my former mods.
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Final Blitzkrieg release update
Boomkow replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Okay....I'll bite. What gave you the impression it was a white supremacist group/tea party? -
How is it terrible?
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I don't use Trophy or Arena either. In addition to the ATGMs, some CAS missiles still are being intercepted. Shtora and ERA are all I use.
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I still don't understand that after 7 years how modules are taking this long too come out. Battlefront should just buy a copy of Gary Gribsy's War in the East and War in the West. There's your TOE down to the rifle.
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I think the Romanians, Hungarians, and Finnish contributed quite a few men and resources to the war. Like the Italians, their contribution was dismal. There were many minor nations in the Western Armies and they are including Brazil in the next CMFI module. Perhaps they could just focus on a few formations. Even making them purchasable as single units/vehicles.
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Something Very Wrong with LOS Through Trees
Boomkow replied to Cpl Steiner's topic in Combat Mission Red Thunder
I like the way Theatre of War handled LOS. It was quick and efficient. Perhaps simplifying the LOS/LOF could avoid a lot of the quirks of the current system and be a little bit more uniform. If it takes thousands of programming hours and tons of computing power then other options should be considered. I know there are many variables to calculate to achieve perfect, simulated LOS/LOF but this is a game. I'd like to play the game knowing some of these awkward variables won't affect my gameplay. -
Considering this is World War 2, I think we should measure the training that existed at the time. The US and Germans trained millions of soldiers. I don't think that the US or Germans were sending "substandard" troops to the front line. (In the case of the Germans, at least not yet). Were these formations brand new or were they integrated with veterans?
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Final Blitzkrieg Stream January 24
Boomkow replied to MikeyD's topic in Combat Mission Final Blitzkrieg
Ohh, the LOD stuff he talked about. Great to hear! -
These unexpierenced troops are going to make this battle interesting.
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Are all the Germans and Americans supposed to be rated "Green"? If so, is that because the units depicted in the battle were actual fresh recruits?
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Final Blitzkrieg Stream January 24
Boomkow replied to MikeyD's topic in Combat Mission Final Blitzkrieg
I see a lot flickering. Hope they fix it. -
Splitting squads by doctrine
Boomkow replied to domfluff's topic in Combat Mission Battle for Normandy
What about Fallschirmjagers and US Airborne? -
This is unacceptable.
Boomkow replied to 5th SS Div Wiking's topic in Combat Mission Battle for Normandy
What are the LOS/LOF check clock timings? I think knowing those might help some of us experiment with our micromanagement skills. For instance, in relation to timing a turn around a corner? (I want them focused) -
This is unacceptable.
Boomkow replied to 5th SS Div Wiking's topic in Combat Mission Battle for Normandy
It sounds to me like the tree "force field" affects more than tank shells hitting trees. This has been an issue for an extremely long time. Tanks repeatedly hitting the tree between themselves and the target. In fact, if some tank crew thinks parking their tank behind a tree is a good idea then their spotting should be atrocious. Trust me, an 88 AP shell would blow through a tree and the fragments would be extra projectiles. -
CM Final Blitzkrieg - AXIS (Attack) BETA Battle Report
Boomkow replied to Baneman's topic in Combat Mission Final Blitzkrieg
IT'S THE FINAL BLITZKRIEG! -
So maybe I misunderstood what was happening. In actuality the AI is still deciding on the groups and setup. I hope that Battlefront will continue to add or change the QB AI force selection and placement so that it utilizes AT guns, tanks, IFVs, and infantry in a more believable manner.
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@MarkEzra I have noticed occasionally in QB testing that sometimes the AI is ignoring my Group assignments. In those cases, it still assigns groups just not to the units I dictated.
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For instance, I am testing my theory on a medium probe QB with the Holland Elst Town Probe 021.btt And there are two separate forces attacking. With the scenario editor mode on I can see that A2 is attacking over an open field and A1 is attacking through the town.
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I checked the QB maps in the editor. If I like the plan, I will use it. Kind of ruins the fog of war, but generally you need to know what the enemy force composition is.
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In the QB force selection screen, I choose the AI's forces and assign each group a Group number. I just want the AI to attack or defend without a massive clutter of everything they have.
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If I am picking forces for a QB, should I assign specific AI groups like A1, A2, A3, etc?
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Are there any Red v Blue Campaigns?
Boomkow replied to Boomkow's topic in CMSF Scenario and Mod Design Forum
Thanks for the recommendations. I will check out Stepsons. -
I have been playing a lot of CMSF recently, especially the Red v Red campaigns by Paper Tiger, "Road to Dinas", "Hasrabit" campaigns. However, I was wondering if there were any Red v Blue campaigns?