Jump to content

Ivan Zaitzev

Members
  • Posts

    326
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Ivan Zaitzev got a reaction from Bulletpoint in Trouble saving CMBN zip file to pin drive   
    The problem is that pendrives usually come formatted in fat32, and it can't handle 4G files. Try formatting the pendrived to NTFS.
  2. Like
    Ivan Zaitzev got a reaction from A Canadian Cat in Trouble saving CMBN zip file to pin drive   
    The problem is that pendrives usually come formatted in fat32, and it can't handle 4G files. Try formatting the pendrived to NTFS.
  3. Like
    Ivan Zaitzev reacted to kohlenklau in CMRT Module 1 Bones   
    Hello everybody.
    I swung back by to see how all you fine folks are doing.
    Now I see another CMRT Winter Mod is being talked about. 3 years since my heart attack. All that time off while recuperating allowed me to collaborate with so many fine folks to help create that mod. 
    I have indeed missed CM, all the comradeship and creativity.
    Looking forward to the CMRT Module...
    ~Phil
     
     
     
     
  4. Like
    Ivan Zaitzev got a reaction from Sgt.Squarehead in Soviet Winter Uniform   
    I have decided to mod the Afghanka. It's almost finished but I'm not 100% happy with it. I will probably release several versions and let people choose what they like. The main problem are the epaulets, I have to remove them. I have tried painting them the same color as the Afghanka but it covers the webbing. I have tried removing the alpha channel thus making them transparent, but that glitches and you can see something it's wrong and it bothers me. I'm not 100% sure if I want to keep or remove webbing. I'm not 100% happy with the shadows either.

     
  5. Like
    Ivan Zaitzev reacted to IICptMillerII in Sahrani Liberation Army (SLA)   
    Sahrani Liberation Army
    by IICptMillerII

    The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
    I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian 
    Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
    This modpack will replace the following stock Syrian assets:
    Regular and Reserve infantry
    BMP-1
    BMP-2
    BRDM
    T-72 (all variants)
    Shilka
    Special Forces (NOT Syrian airborne)
    Voices:
    In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
    Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
    Infantry:
    Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
    cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
    SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
    Vehicles:
    Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.  

    Especas:
    These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
    are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
    retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.

    Known Bugs:
    Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
    Credits:
    Battlefront.com for making Combat Mission and most of the base textures and models
    Bohemia Interactive for making Arma: Armed Assault and the SLA
    IICptMillerII for making most of the textures and model swaps
    SaintFuller for making the SSh-68 helmet model and base textures
    Usage:
    You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.





    Download Link:
    http://cmmodsiii.greenasjade.net/?p=8070
     
  6. Like
    Ivan Zaitzev reacted to CMFDR in Italian Historical Ressource   
    http://www.militarystory.org/relazione-sui-fatti-darme-dal-10-luglio-a-2-agosto-1943-a-cura-del-vii-corpo-darmata/
    Reports on combats (feat of arms) from the 10th of July to the 2nd of August 1943 at the VII Army Corp (roughly)


    If it get that one correctly, it basically shows where parties happened and whether it was a killer or not?

    On "Raggruppamento Tattico Scheiber"
    http://www.militarystory.org/relazioni-fatti-darmi-della-divisione-assietta-10-21-luglio-1943/
     
    Livorono Division reports of the battle of Gela ?
    http://www.militarystory.org/la-battaglia-di-gela-il-carteggio-della-divisione-livorno/
    An article on Gela from an Italian Army magazine :
    https://bibliotecafascista.files.wordpress.com/2018/07/la-battaglia-di-gela-luglio-1943.pdf

    Website on Elba island
    http://www.elbafortificata.it/
  7. Like
    Ivan Zaitzev reacted to Rokko in uncam: Combat Mission campaign extractor   
    Hello,
    I had pretty much given up on CM back in 2016 for various reasons and mostly lost interest in anything CM related as well. The announcment of CMSF2 has brought me back somewhat and, coincidentally, I am currently learning a new programming language. So I decided to write a little application I had wanted to write even way back then, which can extract scenarios from campaign files so you can look at them in the editor or edit them. Mad Mike's ScAnCaDe is a great tool for parsing scenario files, extracting campaigns and visualizing scenario and campaign metadata. However, it does not work with the 'legacy' CM games Shock Force 1 and Afghanistan. Also, who knows if Mad Mike is still around to update it anymore for future versions. He did a great job deciphering the various campaign file formats that have existed throughout CM's lifetime and much of what I did is based on his groundwork (which involves a lot of staring at hundreds of rows of bytecode and figuring out which bytes stand for which variables), so credit where credit is due. And while according to the devs you should be able to play any old campaign in CMSF2 out of the box, now you can also extract the scenario files from these campaigns and update them to the new engine standards, even if the original creators are now longer around.
    I decided to focus on the extraction part and didn't bother with any of the metadata listing and visualizing. The tool should be able to extract any campaign file from any CM game so far and should also work with CMSF2 once it's released. I originally wanted to extract every bit of information required to also recompile the campaign from the extracted data without any further input, but that proved to be more difficult than I anticipated because some of that information is compressed or decrypted within the campaign files and I have not found a way yet how to extract that. This includes the campaign victory/loss texts and the complete core units and campaign briefing data. Maybe I will manage to add this at a later point. For now the scenario extraction works really well however, but I need some feedback from others. I don't have any CM games installed currently besides Shock Force and thus have only been able to  thorougly test the CMSF stock campaign as well as many campaigns downloaded from the Scenario Depot. So if anyone finds a campaign that does not work, make sure to post or send me the error log file that should be created. Usage of the application is as simple as it can be, just put the .exe file in a directory that contains any number of campaign files and start the executable.
     
    uncam-0.9.zip
  8. Like
    Ivan Zaitzev got a reaction from Sandokan in Partial fix to AK Clipping   
    Something that allways bottered me about CM:A is how the soviet soldiers hand's clip through the AK mags in some positions. 
    I have found that by replacing the original m4 folder (inside the animations folder) with the one provided in CMSF2 Demo you can mitigate this problem. Now the AK looks great but there are some minor uniform clipping problems. It's a trade off. If you try this you do have to leave the original reload animations because the ones in CMSF2 don't work at all. There are other files that are not used by CM:A that can be erased to save space too.
    Original animation on the left and CMSF2 animation on the right.

  9. Like
    Ivan Zaitzev reacted to IICptMillerII in Sand BMP-1's and BMP-2's   
    A plain, sand colored paint scheme for the Syrian BMP-1 and BMP-2. The flag decal on the back hatches of the BMP-2 has been removed as well. There are no additional markings applied. This sand color is the same shade as the Sand T-72 pack  I’ve made, so they compliment each other. 
    For those of you who want an all tan Syrian mechanized fleet. Hope you enjoy!
    As always, I am an amateur at modding, so all mistakes/errors are my own. 
    http://cmmodsiii.greenasjade.net/?p=8028
    http://cmmodsiii.greenasjade.net/?p=8021
  10. Like
    Ivan Zaitzev reacted to Sgt.Squarehead in CM:A Flavour Objects Visual Guide   
    Many thanks to @Ivan Zaitzev the file is now available, here:  https://www.dropbox.com/s/r7g9p0hiqv7j0km/Guide to Flavor Objects in Combat Mission Afghanistan.pdf?dl=0
    CM:A map-makers knock yourselves out! 
    Hello?
    Anyone?

  11. Like
    Ivan Zaitzev reacted to A Canadian Cat in Mali   
    I was in Warminster from 74-75 (I think - I was a kid). My dad was on exchange with the Brits and we lived in the PMQs. We got to go through training check points for soldiers heading to Northern Ireland with the family car. We were too young, but older kids got to play act being upset at their fathers being arrested and cause chaos and mayhem for the soldiers to deal with. Dad had fun letting them know all the interesting compartments in our 74 Volvo that they missed checking.
  12. Like
    Ivan Zaitzev got a reaction from Sgt.Squarehead in Partial fix to AK Clipping   
    Something that allways bottered me about CM:A is how the soviet soldiers hand's clip through the AK mags in some positions. 
    I have found that by replacing the original m4 folder (inside the animations folder) with the one provided in CMSF2 Demo you can mitigate this problem. Now the AK looks great but there are some minor uniform clipping problems. It's a trade off. If you try this you do have to leave the original reload animations because the ones in CMSF2 don't work at all. There are other files that are not used by CM:A that can be erased to save space too.
    Original animation on the left and CMSF2 animation on the right.

  13. Like
    Ivan Zaitzev reacted to mjkerner in What do normal maps do?   
    Free normal map maker, Zverboy1.
    http://cpetry.github.io/NormalMap-Online/
     
    Okay, just from a layperson's perspective (i.e., learning modding on my own and getting tips from and studying the big dogs), they add more depth and detail to the 3D model by creating lighting to show/highlight/fake? the high points and the low points to the texture bmp.  Okay, now someone with actual knowledge came come in here and unf**k this!
     
    Edit:  The normal map maker is super easy to use. Just drag and drop the .bmp file, hit a button.  Voila!  You can get better ones, I'm sure, but they cost $, and these seem to work okay. They actually appear to have more detail than the ones in CM, but who knows...I suspect not.
  14. Like
    Ivan Zaitzev got a reaction from zaratushtra123 in Soviet Winter Uniform   
    I'm working on a mod for the soviet winter uniform.
    I'm no uniform expert but I have always been under the impression that the uniform represented in the game is a great coat, but now I think it might be the more common jacket with woolly neck called Afghanka, although a bit too long. So, Afghanka or Long Coat?


    Long coat or Afghanka?

  15. Like
    Ivan Zaitzev got a reaction from Sgt.Squarehead in CM:A Flavour Objects Visual Guide   
    Ah, ok, no problem then, just send them my way.
  16. Like
    Ivan Zaitzev got a reaction from Sgt.Squarehead in CM:A Flavour Objects Visual Guide   
    But you have done all the work! If you have MS Office Word or Libre/Open Office Writer, you can drop your images there and Save/Export As PDF and you are done.
    If you don-t have this software I can do it for you but again, you have already done all the work!
  17. Like
    Ivan Zaitzev got a reaction from zaratushtra123 in CMA Unofficial Screenshot Thread   
    Amazing job Sgt.Squarehead, and a big Thank you for keeping this game alive!
  18. Like
    Ivan Zaitzev got a reaction from Sgt.Squarehead in CM:A Flavour Objects Visual Guide   
    I can do it if you show me what the other guides look like and provide the JPEGs.
  19. Like
    Ivan Zaitzev reacted to Sgt.Squarehead in CMA Unofficial Screenshot Thread   
    Grrrr.....Somehow I now have one like left, I can't share it between you, so it'll just have to be a Thanks to you both! 
    All the compounds are fortified to some extent, that one and this one, on the other side of the map, are the two biggest:

    These are the homes of two rival Tribal Militias in the 2p version.....Everything has a plan & a purpose (well, almost everything). 
    Having spent an utterly thrilling hour taking out unwanted flavour objects earlier on tonight, I've just spent a couple more putting them back in.....This phase of the build could take me a while. 
     
  20. Like
    Ivan Zaitzev reacted to Sgt.Squarehead in CMA Unofficial Screenshot Thread   
    I really want to get it finished as it's the second Master Map for 'Abdul Gul's War' (decided I can live with my modified Herat city map, I could modify it more, but it's not too bad as it stands and you don't see it all at once anyway). 
    Abdul Gul's country retreat (right foreground):

    It's a bit of a fortress as you can see, it's also the hardest compound to get to on the map, you have to go through 'Jihad Central' down there in the valley to the left to get to it by road.  It also controls access to the mines further along the ridge, so it will undoubtedly become the focus of the Communists attentions before too long. 
  21. Like
    Ivan Zaitzev reacted to Sgt.Squarehead in CMA Unofficial Screenshot Thread   
    I'm tentatively calling the mapmaking (ie: everything done by tile placement) of 'The Valley' done.....Sorted the area around the big compound:

    That's more like it! 
     
  22. Like
    Ivan Zaitzev reacted to Sgt.Squarehead in CMA Unofficial Screenshot Thread   
    Four views of the valley, the map itself is within spitting distance of finished.....Just one more foliage band along the river, an orchard, some fields near the big compound and some (lots) more flavour objects to go:




    PS - Aaaaarrrrggghh!  Just spotted a mistake on the big compound. 
  23. Like
    Ivan Zaitzev reacted to John Kettler in Rosie the Riveter (African-American edition) photo series   
    While we all know the iconic Rosie the Riveter, I daresay most her have never seen her counterpart, shown here with a nice long caption explaining black women in the workforce during World War 2. Time to set the photographic record straight. If you blow up the first image, on the left edge you can clearly see the legend "OWI" followed by a reference number. This shows these are official government sanctioned and censor approved pics. Not responsible for hashtags!

    https://www.tumbex.com/endangered-justice-seeker.tumblr/post/177444312412/rare-photos-of-black-rosie-the-riveters

    Regards,

    John Kettler

     
  24. Upvote
    Ivan Zaitzev got a reaction from zaybz in Let's talk about the Road to Nijmegen   
    It was once said that there where many different issues with bridges, and they had to fix it case by case, so the glitch you found might even be a different one (with the same result) than the one the Youtuber found. I once had a similar problem where only vehicles could not cross the bridge.
    That a campaign revolving around bridges has seen the light of day with this kind of glitches is another issue altogether. And I think it's even more in favor of my proposal of having a public list of bugs with status on each one.
  25. Like
    Ivan Zaitzev got a reaction from tpr in CMA video playthrough - Soviet and DRA Forces engange Mujahideen in the Mountains   
    I have been playing this campaign on my Youtube channel but have yet to complete the last mission.
    A great campaign for a great game!
×
×
  • Create New...