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Bozowans

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  1. Upvote
    Bozowans got a reaction from HerrTom in Struggling with the community   
    Young people work longer hours than any other age group. They work longer, get paid less, sometimes have multiple jobs, and with the rising cost of living, are priced out of things older generations enjoyed. They are also expected to retire later than previous generations. Many young people are not too optimistic about the future and don't even expect to be able to retire at all.
    The generational divide among wargaming is interesting though. It doesn't surprise me that that might be a source of conflict within the community. Most people are pretty friendly and helpful, though I haven't done much PBEMing myself.
    I wonder what the average age is among forum users here. It kinda surprised me when CM Cold War came out to see so many posters who were active duty military during the time the game takes place in the late 70s or early 80s. That was before I was even born.
  2. Upvote
    Bozowans reacted to danfrodo in Struggling with the community   
    does SlySniper actually know any young people?  The ones I know are working their asses off.  And last time I checked, it wasn't the young people who've so massively F-up up the world.  And here we are on a gaming site, dedicated to the fine art of sitting in front of a screen and playing w pixel armymen, and someone is saying OTHERS sit around all day?
    This is some of the finest chutzpah I've seen in a while, well done.
    Every generation things the next generation is worthless.  There was a ~40 yr old reporter on a boat w a bunch of young people saying how these kids weren't tough enough, were useless, were immature.  Know where that boat was going? -- Tarawa.  Same thing, over & over & over, where previous totally F-up generation thinks the next generation is somehow more totally F-ed up.  How is it older people completely forget what they were like when they themselves were young?  Of course, when I was young all I wanted to do was go to church, do chores, and study.  Didn't want to party at all.  Or play computer wargames.
    We're leaving the next generation  a really F-ing mess, so we have no room to criticize anyone.
  3. Like
    Bozowans got a reaction from Zveroboy1 in New (or Restored) Combat Mission Commands   
    I think it would be nice if there was a button to toggle between the three different stances for infantry - prone, crouched, or standing. Sometimes I just want my guys to sit or stand up so they can see and shoot over LOS obstacles in their way, yet they stubbornly stay prone no matter what you do.
    This is an especially big problem on maps with a lot of tall grass and crop fields that block LOS for prone soldiers. I just finished a scenario where I had to attack a strong line of dug-in troops across flat ground completely covered in tall grass and crops. There was simply no way for my infantry to shoot at the enemy. The ground was completely flat, so whenever my infantry stopped moving, they would automatically go prone down in the crops and lose LOS, yet whenever they start running again, they are completely exposed and get shot at by the enemy, who could see practically the whole battlefield while crouched upright in their foxholes.
    There was no high ground for my infantry to see over the crops and establish a base of fire. It was just run forward, get shot at, drop down and then lose LOS, then run forward, get shot at, then drop down again. No one could fire without getting the "reverse slope - no aim point" thing. My infantry did very little shooting throughout the whole battle. The main purpose of my infantry in that scenario was apparently to do nothing more than run around and draw fire and reveal enemy positions for my tanks to shoot at. My tanks and other vehicles did about 95% of the killing, since they were the only ones who could see above the tall grass/crops. If that was reality, my infantry would have been firing toward the general direction of the enemy the whole time they were advancing, yet the game engine just doesn't allow for that.
    This whole problem would be solved by just a simple button that told infantry squads to crouch. If they just poked their heads up over the crops, they could easily see the enemy and fire back at them. Problem solved.
    I've also encountered plenty of scenarios where I wished my infantry could stand fully upright to fire over obstacles like I see all the time in combat footage.

  4. Upvote
    Bozowans reacted to dbsapp in So you just got your hands on CMCW...now what? Designers Q&A thread.   
    I serve the Soviet Union!

  5. Upvote
    Bozowans got a reaction from SergeantSqook in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  6. Upvote
    Bozowans got a reaction from chuckdyke in RT Unofficial Screenshot Thread   
    "I surrender!"
    "No, I surrender!"
    "No, I surrender!"
    "I surrendered first!"
    "Nuh uh!"
  7. Upvote
    Bozowans got a reaction from Warts 'n' all in Rare hit by a double ricochet   
    They are definitely annoying. I'd say this guy got off easy though. Wounded just light enough that he gets to spend some comfy time off the line perhaps, but not heavy enough that it's anything more than a little pain in the 'arris.
    That kinda reminds me of something I saw in CMSF2, where a Syrian ATGM just barely missed my hull down tank, flew past it and then slammed into a crop of trees way behind, taking out a bunch of my infantry moving beneath them.
    Yeah I'm sure this stuff does happen way more than we realize. I almost missed that tanker getting hit. I was about to hit the end turn button and go back to the command phase when I decided to take one last look at things and spotted that.
  8. Upvote
    Bozowans got a reaction from A Canadian Cat - was IanL in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  9. Like
    Bozowans got a reaction from Freyberg in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  10. Like
    Bozowans got a reaction from Centurian52 in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  11. Like
    Bozowans got a reaction from slysniper in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  12. Upvote
    Bozowans got a reaction from Artkin in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  13. Upvote
    Bozowans got a reaction from Sandokan in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  14. Like
    Bozowans got a reaction from Hapless in Rare hit by a double ricochet   
    I saw something very rare so I made a short video of it. A bullet ricocheted twice and then still ended up hitting someone. A bullet fired from a Thompson ricocheted off a building, then ricocheted again off the back of a Panther turret 65 meters away, then flew high up in the air and then plunged down right into the backside of a tank radio operator hiding in the bottom of a ditch another 30 meters away. It gave him a light wound. What are the chances of that?
    I included the view from the US soldier with the Thompson as well. If only he knew he ended up accidentally hitting someone completely out of view and way off to the left of what he was aiming at. Seems he was probably killed shortly after firing though.
     
    Posted in the general forum since this kind of thing is not unique to CMBN. Being able to track individual bullets and see where they go is one of the interesting things about CM. Anyone else see rare stuff like this? Could be any CM game. It's always amusing seeing things like a stray bullet falling out of the sky and landing at someone's feet from a completely unrelated firefight on the other side of the map 1000 meters away or whatever.
  15. Upvote
    Bozowans got a reaction from DerKommissar in How to deal with soviet smg teams?   
    Tanks.
    One of the biggest weaknesses of Soviet infantry is their almost complete lack of AT weapons. Everyone else has things like bazookas and panzerschrecks that make you keep your distance. Soviet infantry usually doesn't have anything except grenades. Some of them might have AT rifles but they're not that common and mostly useless against anything other than light vehicles. 
    If you have tanks, sometimes you can afford to be aggressive and drive them right up into the Soviets' faces and blast them point blank and they can't do anything about it. It can be fun to drive right up next to an enemy occupied house and blow it up, since you can almost never do that in the other CM titles. In the Fire and Rubble module, the late war Soviets sometimes get captured panzerfausts but I'm not sure how common they are.
    For my own infantry, I like to split them down to small teams and spread them out as much as possible. Their job is to mostly just spot things for tanks to shoot at. If they see anything or run into a nest of resistance, they halt or even pull back while my tanks and artillery are called up to deal with it. The infantry only begin advancing again after the enemy positions have been thoroughly plastered by HE and MG fire.
    Firefights in this game are usually determined by who can put out more weight and volume of fire than the other guy. If you have no tanks and have no choice but to fight them at close range, you can still beat Soviet SMGs if you find some way to put out more bullets than them, like by sheer weight of numbers, but tanks are always best. 
  16. Like
    Bozowans got a reaction from Bulletpoint in A few questions for the next 10 years of playing this simulator   
    It's not too hard to find footage of guys running pretty fast with a Pak 36
  17. Like
    Bozowans got a reaction from RescueToaster in CMCW Unofficial Screenshot And Video Thread   
    Here is a grenade exploding literally right in a dude's face.
     





  18. Upvote
    Bozowans got a reaction from George MC in A few questions for the next 10 years of playing this simulator   
    It's not too hard to find footage of guys running pretty fast with a Pak 36
  19. Like
    Bozowans got a reaction from Artkin in A few questions for the next 10 years of playing this simulator   
    It's not too hard to find footage of guys running pretty fast with a Pak 36
  20. Like
    Bozowans got a reaction from Ultradave in For you mortar men out there?   
    This is all really interesting, thanks for taking the time to write all this stuff out.
    Since you've actually done this stuff, would you say the call-in times in CM are realistic? Like in the modern titles, it surprises me that US forces can accurately bring in off-map mortars anywhere in just 2 minutes flat. What's the fastest things can be called in? Or is there a lot of variability depending on what conditions are and so on.
  21. Upvote
    Bozowans got a reaction from Artkin in Shock Force 2 Unofficial Screenshot And Video Thread   
    Cold War and Fire and Rubble are out and here I am playing SF2. I am determined to finally finish the Task Force Thunder campaign. No distractions! 
    Here is a missile flying right past (and partially through) some dude's head.




     
    The missile clipped through his helmet and possibly his skull a little bit. Or maybe it missed his skull by an inch or so? Hard to tell. Never seen anything like it. He should have at least been smacked in the face by those tail fins, or burned in the face by the rocket exhaust. I wonder what that would have looked like IRL.
    There were two AT-14s fired at this guy almost at the exact same time. Both missiles flew right past him and then exited off the map without exploding.
  22. Upvote
    Bozowans got a reaction from dbsapp in Just Some Basic Help   
    Not saying the US Army was outright terrible or anything. They did what they could with what they had. But certainly bad relative to my own expectations and pretty much every other depiction I had seen. Coming from games like Shock Force 2 and growing up in a culture that glorifies US soldiers as a bunch of heroic supermen, it's interesting seeing the US having a tough time during a period that really wasn't very long ago. Even other WW3/Fulda Gap games seem to have a tendency to depict the Soviets as endless red hordes that charge forward and get slaughtered by the vastly superior western forces.
    I like that CMCW chose to have the two different alternate timelines, showing the huge difference going from the 70s into the 80s. Sometimes the US can do very well and cause a lot of damage, but other times I've seen the US get rolled over like they were little more than a speedbump.
    I knew very little about this period of history though until recently. I didn't even realize that the Soviets had an edge over the US in some areas. Several months ago I had been reading about Cold War stuff and wanted to learn more about it. I tried playing games like Flashpoint Campaigns and WinSPMBT because it had a lot of WW3 scenarios and I wanted to see what that would be like. Funnily enough, this was just a few weeks before CMCW was announced.
  23. Upvote
    Bozowans got a reaction from George MC in Just Some Basic Help   
    My go-to strategy as the US is to hide units behind buildings or some other hard cover like a hill, wait for the Soviets to pass, then shoot them in the side as they go by. This way you can eliminate their numerical advantage by shooting them one by one as they turn the corner, and at the same time avoid their tough frontal armor. Your biggest advantage as the US is that you're almost always defending, so you can set up ambushes like that frequently. 
    For the first mission of the NTC campaign for example, I picked the "spoiling attack" option instead of the hasty one, allowing me to deploy behind those mountain passes. I figured it would be a bad idea to just deploy all the tanks in a line and slug it out face to face. The Soviets had to advance through those passes to win, so I put almost my entire force hidden behind the reverse slope, hugging the sides of the mountain, then shot them in the side as they went through. I ended up taking almost no losses.
    I still haven't played that much of CMCW, but it's been very interesting. I had no idea just how bad the US Army was back then. I played one scenario where I was defending on good ground and still won, but took heavy losses and lost even more tanks than the Soviets did, even though I was defending. I was not expecting that.
  24. Thanks
    Bozowans reacted to agusto in Updated Kampfgruppe Engel campaign on Repository   
    Good job - thanks!
  25. Like
    Bozowans got a reaction from Zveroboy1 in Shock Force 2 Unofficial Screenshot And Video Thread   
    Cold War and Fire and Rubble are out and here I am playing SF2. I am determined to finally finish the Task Force Thunder campaign. No distractions! 
    Here is a missile flying right past (and partially through) some dude's head.




     
    The missile clipped through his helmet and possibly his skull a little bit. Or maybe it missed his skull by an inch or so? Hard to tell. Never seen anything like it. He should have at least been smacked in the face by those tail fins, or burned in the face by the rocket exhaust. I wonder what that would have looked like IRL.
    There were two AT-14s fired at this guy almost at the exact same time. Both missiles flew right past him and then exited off the map without exploding.
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