Jump to content

Bozowans

Members
  • Posts

    267
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Like
    Bozowans got a reaction from John1966 in Burning Bunkers Mission   
    It's been a long time since I've played this but I remember beating it by just attacking straight down the middle with everything I had in one giant wave. I tried going up the right and left sides like you did and it didn't work for me either.
    The right side has that little wooded hill and it's very difficult to get enough forces concentrated up there. I tried sending infantry up there and they got held up by bunkers and minefields and barbed wire and whatnot and the trees blocked my tanks from being able to support them.
    The left side had too narrow an attack corridor and I ran into a similar problem with not being able to concentrate enough forces in such a small area.
    So instead I massed all of my forces on the map into the big area in the middle, lining them up just behind the crest of that ridge going along the middle of the map. Then I called in a smoke screen right in front of the Germans, making sure to cover only part of their defensive line and not the whole thing. Then I went "over the top" with everything I had. The smoke screen blinded half the enemy force, allowing me to concentrate all of my guns onto the other half, dealing with them piece by piece.
    After I went over the top, I had the whole force halt on top of the ridge and start shooting. The open ground in the middle of the map allowed more of my troops to get LOS on the same things at the same time, so I could concentrate much more firepower. I was able to knock out a lot of the German bunkers and heavy weapons before the smoke lifted, and then I turned my guns against the other half of the German line. 
    After the bunkers were knocked out and the enemy machine guns were mostly destroyed or suppressed, I had my riflemen charge forward in one big human wave attack, supported by the tanks and mortars. The Soviets seem to work best without a bunch of fancy maneuvering and you just smash the enemy with one giant sledgehammer blow. I took a lot of casualties but I ended up smashing the whole German line and got a total victory. 
    I made a video of this mission a long time ago. You don't get to see the whole mission since I was just playing with video editing software to make a cinematic video but you can see my human wave charge across the fields and the final assault on the German trenches. 
     
  2. Like
    Bozowans got a reaction from chuckdyke in Modern or WWII?   
    I was gonna post this topic myself a ways back, since I had been wondering this same thing.
    I was also wondering why they chose to put CMSF2 on Steam first. Did they just pick that one out of a hat? Did they think it would sell better? Or were they trying to test the waters with CMSF2 before they put the real WW2 money-makers out? I always assumed that WW2 was the more popular subject, but perhaps not.
    I will enjoy pretty much anything, from WW2 to modern. I probably have more hours in the WW2 games, but that's probably just because there are more WW2 games. I wouldn't say I prefer one gameplay style over another. I'll also play other wargames covering anything from ancient Greece and Rome to the Thirty Years War to today. Military history is an interesting subject, and it's interesting seeing the evolution of weapons and tactics over time, and how much (and how little) has changed over thousands of years. Wargaming can be like looking through a window to a different time period.
    I suppose I enjoy the simulationist aspect of the game more than the "game" part. Some other people are much more competitive and are more interested in the winning/losing part. Some might prefer exclusively multiplayer over single player. I always had a feeling that the more competitive multiplayer types prefer WW2, because both sides tend to be more evenly matched. I tend to prefer single player games, so I can tinker and mess around with things at my own pace.
     
  3. Like
    Bozowans reacted to Vet 0369 in How Hot is Ukraine Gonna Get?   
    No surprise. I think probably “four out of five” commercial airplanes in the world are leased. Most from Boeing, Airbus, and GE Capital Leasing. Just like with land vehicles, you can have the “latest and greatest,” for less expense when you lease. It will be interesting to see how many of those Russian Commercial airplanes end up landing at non-Russian airports while declaring “an emergency” or a “hijacking!”
  4. Like
    Bozowans got a reaction from Freyberg in Pistols are better than rifles.   
    The last time I played CMRT I had a small group of soviet snipers take down 14 germans without taking a single loss. 
    The real question here is why are you moving them within 50m of the enemy in the middle of the woods?
  5. Like
    Bozowans got a reaction from Lethaface in Pistols are better than rifles.   
    The last time I played CMRT I had a small group of soviet snipers take down 14 germans without taking a single loss. 
    The real question here is why are you moving them within 50m of the enemy in the middle of the woods?
  6. Upvote
    Bozowans got a reaction from Warts 'n' all in Pistols are better than rifles.   
    The last time I played CMRT I had a small group of soviet snipers take down 14 germans without taking a single loss. 
    The real question here is why are you moving them within 50m of the enemy in the middle of the woods?
  7. Like
    Bozowans got a reaction from Probus in Shooting at Unspotted AFVs in your LoS that are Spotted by Friendly Units Considered Bad Gameplay?   
    Yeah ive seen stuff like that suggested before and it always makes me think it would be cool if target commands could work the same way as artillery fire missions. What if you could adjust the duration, intensity, and area size of any units fire? I dont see why they can't just re-use the exact same UI commands as you get for artillery.
    Like giving a machine gun a linear target with heavy intensity along a treeline for 2 minutes, and then he will hose down that treeline left to right as much as he can for those 2 minutes. Or giving a rifle squad a circular area target with harass setting for 5 minutes, and they will slowly pop off individual rifle shots at random points within that circle for those 5 minutes. And of course you would have point targets that would be like what we have now, only you could adjust rate of fire and duration for that point.
    For BMPs, a harass setting could mean single 20mm shots every so often, light could mean short 2-3 round bursts, and so on up to heavy where the gunner holds down the trigger for maximum destruction. 
    A system like that would make recon by fire a lot more workable, realistic, and with less micromanagement too. When you ask a question like what should you shoot at when doing recon by fire, the answer is, well, everything right? Unless there are some kind of rules of engagement, you would logically want to shoot at as much as possible because you never know where an enemy might be. Yet it's annoying to have to constantly draw new target points for every one of your units, have them shoot at that point for 15 seconds, then have to go and draw new targets for every one of your units for the next area a few meters over. Over and over again. So most players avoid doing a realistic amount of area firing unless they know or have a good idea that an enemy is there already. And then we plaster the hell out of that position and we end up feeling gamey about it.
    It would be so much easier if you could tell your units to "shoot literally everything" by drawing a huge circle in front of them so they fire at everything in it at random for a specified amount of time. Like sometimes I just really want to tell my guys to "shoot that town" in front of them without having to pick out the exact building and exact floor of each building for every single unit. I just wanna draw a circle over the whole town. And then I just want my guys to sit back and take potshots at the town instead of unloading on it with everything they have like that scene in Full Metal Jacket.
  8. Like
    Bozowans got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    He must be getting impatient if hes moving his armor so far forward. And it's interesting that his armor seems so scattered across the AO while yours are mostly concentrated together in the attack. Could be good news for you.
    I loaded up this scenario myself and had a look around earlier. I only looked at the german side though so I still have no idea what the Soviets have. Such a pretty map though.
  9. Like
    Bozowans got a reaction from Codreanu in Current drawbacks of CM4.0   
    I always had mixed feelings about that peeking feature. One of my favorite tactics before 4.0 was sticking squads behind buildings to hide them. Then when enemy troops move into the building from the other side, my squad will open fire through the opposite doors and windows. When they automatically move to the corners to peek around though, it gives their position away.
    On the other hand, the peeking feature can be cool sometimes. I've seen cool firefights from guys peeking around corners and cool RPG ambushes and whatnot. I think the soldier posted at the corner is supposed to get a cover bonus too, to represent that hes not supposed to just be lying there in the open like it appears in the game.
    I just wish there was a way to toggle that on and off. Sometimes it's good, and sometimes you really dont want a guy to just be hanging out there on the corner all day. I wish you could tell a squad to peek around a corner quickly and then pull the guy backward again.
  10. Like
    Bozowans got a reaction from Pelican Pal in Current drawbacks of CM4.0   
    I always had mixed feelings about that peeking feature. One of my favorite tactics before 4.0 was sticking squads behind buildings to hide them. Then when enemy troops move into the building from the other side, my squad will open fire through the opposite doors and windows. When they automatically move to the corners to peek around though, it gives their position away.
    On the other hand, the peeking feature can be cool sometimes. I've seen cool firefights from guys peeking around corners and cool RPG ambushes and whatnot. I think the soldier posted at the corner is supposed to get a cover bonus too, to represent that hes not supposed to just be lying there in the open like it appears in the game.
    I just wish there was a way to toggle that on and off. Sometimes it's good, and sometimes you really dont want a guy to just be hanging out there on the corner all day. I wish you could tell a squad to peek around a corner quickly and then pull the guy backward again.
  11. Like
    Bozowans got a reaction from Phantom Captain in Agenda / Handguns.   
    I must say, CM is a pretty cool game for a zombie shooter. 
  12. Upvote
    Bozowans got a reaction from George MC in DAR - Snow For The Hungry AXIS PBEM   
    That does seem like the best strategy for him. That first objective is terribly exposed.
    There is still the road to Konigsberg, the church, and Waldburg objectives, and it looks like those would be far more difficult to take. Together they would be worth 600 points, while Wardienen (ROT) is 400. So if you only take ROT, he still wins (unless you destroy his whole force I guess).
    That road leading from ROT to GRAU looks like it would be a horrible nightmare to go down. You would be channeled into a narrow chokepoint, and there are a million great ambush points around those woods above KT2. If I was him I would put lots of tanks and AT guns all over there, hidden in the woods and facing the road. The blizzard would help hide them until they are ready to open fire on your flanks as you move up the road. With all the time it took to secure ROT and move out again, the spotting info about your tanks would probably already be distributed throughout the Soviet C2 network, so they would know you are coming while they themselves are still masked by the blizzard.
    There is also a little bridge across a stream you would have to cross, and it would be easy for him to have guns trained on that bridge from keyhole positions in the woods to the flanks and rear. You would have no choice but to painstakingly clear the woods on foot, putting you at a huge disadvantage.
    I'm not really sure how I would attack in this situation. Maybe go way around the far right side of the map? It's more open there at least.
  13. Like
    Bozowans got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    That's probably what I would do in his position. 
    I wouldnt want to face those german tanks out on the open plain like that. I'd just hunker down and try to harass the advance whenever possible and try to get the attackers to string themselves out a bit. 
    That T-34 on the far right is holding up the advance over there. If I was him i would keep that tank there and hold onto those woods as long as I can, then as the german advance gets strung out along the road up and through the village, I could hit them with concentrated flanking fire from the woods. I dont know how well you could see from those woods in the blizzard though.
    I just know that it's hard for germans to clear Soviets out of the woods. So if he could force you to have to go into the woods in order to deal with him, that's good for him.
  14. Like
    Bozowans got a reaction from benpark in CM:BN Screenshot Thread #2   
    German soldiers clear out buildings with StG-44s during Market Garden.

     
    German soldiers storm the town of Son, to re-capture the bridge and cut the highway.

  15. Like
    Bozowans got a reaction from A Canadian Cat in Suppression / Professional.   
    If you think suppression is not suppressive enough, try playing as syrian conscripts against the US army.
    I think you're gonna need to provide more specific examples of this. What kind of unit is being suppressed here? What are their experience levels and motivation? How many and what kind of units are doing the suppressing and at what distance? Even heavily suppressed troops will sometimes pop up and shoot back in self defense when there are enemies very close by, like if you have an assault team closing in. In that case, the assault team is a much greater threat than the fire coming in from a distance.
  16. Like
    Bozowans got a reaction from Monty's Mighty Moustache in DAR - Snow For The Hungry AXIS PBEM   
    If you have tiger tanks I think it's reasonable to assume he has a big swarm of tanks tucked away somewhere to counter them. He's done a good job at keeping everything hidden. Or maybe he will get a big swarm of tanks loaded down with tank riders as reinforcements at some point.
    Very good thread so far. I've been eagerly awaiting each update.
  17. Like
    Bozowans got a reaction from Zveroboy1 in Which Combat Mission do you think has the most fun gameplay and why?   
    Probably true for me.
    Though I'm tempted to say Shock Force overall. Some players don't like it because of the force imbalance, but that's exactly what I find interesting about it. The Syrians are the ultimate underdog of all the CM games. It's always fun seeing them pull off some fantastic ambush against overwhelming odds, wiping out a good chunk of the western forces before gloriously martrying themselves in the process.
    I like the Middle Eastern setting, the modern stuff is fun to play with, and the gameplay is quite different from the slow, grinding industrial warfare of WW2. The insurgents/uncons are unlike anything in any other title. You get interesting units like technicals, IEDs, spies, suicide bombers, small bands of guerrilla fighters with stealth bonuses. Some of my favorite content is the Red vs Red stuff.
    The game has become more interesting after everything that has happened IRL since the game was released. After spending years seeing real life major battles playing out over places like Aleppo or Raqqa, it's outright bizarre to see similar battles playing out in the game.
  18. Like
    Bozowans got a reaction from Monty's Mighty Moustache in RT Unofficial Screenshot Thread   
    Thanks y'all.  Yeah it was Mountains of the Moon. It captured the power of the late war Soviets alright. I liked zooming over to the German side to hear the roar of the oncoming engines getting closer and closer and then watching the Soviet wave slowly cresting into view. Really gives you that sense of dread.
  19. Upvote
    Bozowans got a reaction from Artkin in RT Unofficial Screenshot Thread   
    Screenshot dump from one of the Fire and Rubble scenarios. Soviets get something like 900 men and a crapload of tanks in this one.


     
    Soviets are attacking a series of hills against dug-in Germans. I chose to mass my forces in multiple huge waves and attack the Germans head-on, going straight uphill. I made especially sure to keep my tanks massed together in one big group, advancing in close coordination with the infantry.


     
    As I expected, there were a lot of Germans deployed in reverse slope positions all over the place, but I was able to completely overrun them. Most of the Germans were not able to get more than a few shots off before they got blasted by overwhelming return fire from the masses of onrushing troops.



     
    There were some intense last stands from a few German troops here and there, but it was mostly a rout. This panzerschreck team fought to the death, taking out a tank at point blank range and gunning down several Soviet troops:

     
    I got lucky several times, like when this Stug got shot right down the middle of its gun barrel:

     
    The Soviet tide rushes on.


     
    At times I was advancing so rapidly that I simply bypassed several enemy positions. Here you can see some Germans fire into the flanks of my advancing troops. They mostly had bolt-action rifles, which was pretty ineffective. Rifle fire nipping at the flanks of such a huge force felt like nothing more than mosquito bites and I just ignored them, heading straight for the objectives.
     
    Whenever my force did halt, the amount of firepower they could deliver was devastating. The 152mm shells from the ISU-152s were especially devastating. I can only imagine how horrifying it would have been to have to sit in a foxhole and face down an attack like that in reality.


     
    One of the highlights of the battle was when I had some men charge at a German AT gun, pinning down the crew with small arms and grenades for several minutes while I ran a flamethrower around the side to BBQ the survivors.


     

     
    The Germans totally collapsed, losing 363 men to my 108. I kinda want to try this again as the Germans just to see how I could stop such a powerful Soviet force. Seems like it would be difficult even against the AI. What I was most afraid of as the Soviets was artillery, but the German artillery was way off target and didn't do much. I would think good use of artillery would be essential for breaking up a massed attack like that.
  20. Like
    Bozowans got a reaction from Commanderski in RT Unofficial Screenshot Thread   
    Thanks y'all.  Yeah it was Mountains of the Moon. It captured the power of the late war Soviets alright. I liked zooming over to the German side to hear the roar of the oncoming engines getting closer and closer and then watching the Soviet wave slowly cresting into view. Really gives you that sense of dread.
  21. Like
    Bozowans got a reaction from benpark in RT Unofficial Screenshot Thread   
    Thanks y'all.  Yeah it was Mountains of the Moon. It captured the power of the late war Soviets alright. I liked zooming over to the German side to hear the roar of the oncoming engines getting closer and closer and then watching the Soviet wave slowly cresting into view. Really gives you that sense of dread.
  22. Like
    Bozowans got a reaction from benpark in RT Unofficial Screenshot Thread   
    Screenshot dump from one of the Fire and Rubble scenarios. Soviets get something like 900 men and a crapload of tanks in this one.


     
    Soviets are attacking a series of hills against dug-in Germans. I chose to mass my forces in multiple huge waves and attack the Germans head-on, going straight uphill. I made especially sure to keep my tanks massed together in one big group, advancing in close coordination with the infantry.


     
    As I expected, there were a lot of Germans deployed in reverse slope positions all over the place, but I was able to completely overrun them. Most of the Germans were not able to get more than a few shots off before they got blasted by overwhelming return fire from the masses of onrushing troops.



     
    There were some intense last stands from a few German troops here and there, but it was mostly a rout. This panzerschreck team fought to the death, taking out a tank at point blank range and gunning down several Soviet troops:

     
    I got lucky several times, like when this Stug got shot right down the middle of its gun barrel:

     
    The Soviet tide rushes on.


     
    At times I was advancing so rapidly that I simply bypassed several enemy positions. Here you can see some Germans fire into the flanks of my advancing troops. They mostly had bolt-action rifles, which was pretty ineffective. Rifle fire nipping at the flanks of such a huge force felt like nothing more than mosquito bites and I just ignored them, heading straight for the objectives.
     
    Whenever my force did halt, the amount of firepower they could deliver was devastating. The 152mm shells from the ISU-152s were especially devastating. I can only imagine how horrifying it would have been to have to sit in a foxhole and face down an attack like that in reality.


     
    One of the highlights of the battle was when I had some men charge at a German AT gun, pinning down the crew with small arms and grenades for several minutes while I ran a flamethrower around the side to BBQ the survivors.


     

     
    The Germans totally collapsed, losing 363 men to my 108. I kinda want to try this again as the Germans just to see how I could stop such a powerful Soviet force. Seems like it would be difficult even against the AI. What I was most afraid of as the Soviets was artillery, but the German artillery was way off target and didn't do much. I would think good use of artillery would be essential for breaking up a massed attack like that.
  23. Like
    Bozowans got a reaction from Codreanu in RT Unofficial Screenshot Thread   
    Thanks y'all.  Yeah it was Mountains of the Moon. It captured the power of the late war Soviets alright. I liked zooming over to the German side to hear the roar of the oncoming engines getting closer and closer and then watching the Soviet wave slowly cresting into view. Really gives you that sense of dread.
  24. Like
    Bozowans got a reaction from Codreanu in RT Unofficial Screenshot Thread   
    Screenshot dump from one of the Fire and Rubble scenarios. Soviets get something like 900 men and a crapload of tanks in this one.


     
    Soviets are attacking a series of hills against dug-in Germans. I chose to mass my forces in multiple huge waves and attack the Germans head-on, going straight uphill. I made especially sure to keep my tanks massed together in one big group, advancing in close coordination with the infantry.


     
    As I expected, there were a lot of Germans deployed in reverse slope positions all over the place, but I was able to completely overrun them. Most of the Germans were not able to get more than a few shots off before they got blasted by overwhelming return fire from the masses of onrushing troops.



     
    There were some intense last stands from a few German troops here and there, but it was mostly a rout. This panzerschreck team fought to the death, taking out a tank at point blank range and gunning down several Soviet troops:

     
    I got lucky several times, like when this Stug got shot right down the middle of its gun barrel:

     
    The Soviet tide rushes on.


     
    At times I was advancing so rapidly that I simply bypassed several enemy positions. Here you can see some Germans fire into the flanks of my advancing troops. They mostly had bolt-action rifles, which was pretty ineffective. Rifle fire nipping at the flanks of such a huge force felt like nothing more than mosquito bites and I just ignored them, heading straight for the objectives.
     
    Whenever my force did halt, the amount of firepower they could deliver was devastating. The 152mm shells from the ISU-152s were especially devastating. I can only imagine how horrifying it would have been to have to sit in a foxhole and face down an attack like that in reality.


     
    One of the highlights of the battle was when I had some men charge at a German AT gun, pinning down the crew with small arms and grenades for several minutes while I ran a flamethrower around the side to BBQ the survivors.


     

     
    The Germans totally collapsed, losing 363 men to my 108. I kinda want to try this again as the Germans just to see how I could stop such a powerful Soviet force. Seems like it would be difficult even against the AI. What I was most afraid of as the Soviets was artillery, but the German artillery was way off target and didn't do much. I would think good use of artillery would be essential for breaking up a massed attack like that.
  25. Like
    Bozowans got a reaction from danfrodo in RT Unofficial Screenshot Thread   
    Screenshot dump from one of the Fire and Rubble scenarios. Soviets get something like 900 men and a crapload of tanks in this one.


     
    Soviets are attacking a series of hills against dug-in Germans. I chose to mass my forces in multiple huge waves and attack the Germans head-on, going straight uphill. I made especially sure to keep my tanks massed together in one big group, advancing in close coordination with the infantry.


     
    As I expected, there were a lot of Germans deployed in reverse slope positions all over the place, but I was able to completely overrun them. Most of the Germans were not able to get more than a few shots off before they got blasted by overwhelming return fire from the masses of onrushing troops.



     
    There were some intense last stands from a few German troops here and there, but it was mostly a rout. This panzerschreck team fought to the death, taking out a tank at point blank range and gunning down several Soviet troops:

     
    I got lucky several times, like when this Stug got shot right down the middle of its gun barrel:

     
    The Soviet tide rushes on.


     
    At times I was advancing so rapidly that I simply bypassed several enemy positions. Here you can see some Germans fire into the flanks of my advancing troops. They mostly had bolt-action rifles, which was pretty ineffective. Rifle fire nipping at the flanks of such a huge force felt like nothing more than mosquito bites and I just ignored them, heading straight for the objectives.
     
    Whenever my force did halt, the amount of firepower they could deliver was devastating. The 152mm shells from the ISU-152s were especially devastating. I can only imagine how horrifying it would have been to have to sit in a foxhole and face down an attack like that in reality.


     
    One of the highlights of the battle was when I had some men charge at a German AT gun, pinning down the crew with small arms and grenades for several minutes while I ran a flamethrower around the side to BBQ the survivors.


     

     
    The Germans totally collapsed, losing 363 men to my 108. I kinda want to try this again as the Germans just to see how I could stop such a powerful Soviet force. Seems like it would be difficult even against the AI. What I was most afraid of as the Soviets was artillery, but the German artillery was way off target and didn't do much. I would think good use of artillery would be essential for breaking up a massed attack like that.
×
×
  • Create New...