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Warts 'n' all

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Everything posted by Warts 'n' all

  1. I have the same problem as the OP.. The "Mod Tools" folder is marked as "empty", so perhaps my install went wrong as well. Looks like I should give RH's solution a try and see what happens.
  2. I switch from Normandy to The Netherlands fairly often. I've never disabled my building mods when playing MG battles/campaigns. As far as i can tell they don't adversely effect the Dutch style of buildings.
  3. Normally the way to deal with this kind of thing is to make sure that the squad halt for a minute or two. The run away should then rejoin his mates. Although you will probably find that the UI shows the squad as being "Tired" by the time he makes it back to them.
  4. Chack out the Armchair General videos on youtube. A great guide to CMBN and how it deals with realistic WW2 situations. When it comes to which battles or campaigns to play. When you go through the list each one will be marked, "Tiny". "Small" and so on up to "Huge". Then of course, you can always read the briefing and have a look at the set-up zones before you play any mission. There is a lot of variety and you'll probably find some that you enjoy more than others.
  5. Also, another good thing about the demos is that they give you the opportunity to play as either the attacker or defender. So give 'em a whirl and see if you enjoy the game.
  6. You might want to check with Bil Hardenberger either directly, or via the Allied AAR that he is running on the Final Blitzkrieg forum. I'm sure he'd be happy to tell you exactly how the new game is handling the M18.
  7. MOS... I suppose I'll have to give in eventually. Always seems to me that every upgrade is uglier to look at than the previous one. And is more complicated to use. Ho hum.
  8. I took a look at some of the screenshots from Final Blitzkrieg earlier on. It appears to me that there is an M18 in one picture that is using it's main gun without the mg being fired. I'll will have to take a closer look later to check if I am right. The M18 doesn't feature in too many scenarios in CW, so for me it is still worth the money.
  9. More than half-way down page 2 and no mention of the M18 so far.. We can't have that.
  10. It feels like I'm getting browbeaten to go over to Win 10 every time I turn on my comp. It certainly is a PITA.
  11. I have noticed that "cowering" troops can take a couple of minutes to "pop smoke". It can be frustrating, but who wants to get a bullet in the head just so that they can throw a smoke grenade? Admittedly the last time I saw that behaviour I was playing as the Italians.
  12. Sound advice there SLIM about not getting too close. But, hopefully this defect will get sorted at some stage in the future. I wonder if the guys testing CMFB have encountered the same problem with the Hellcat.
  13. Weapon's advice about changing the facing before throwing the smoke grenade is the best option. But as he quite rightly says it doesn't work under all conditions.For example, if your men are already taking fire and are cowering then they might ignore your orders. So as Domfluff says think about how, or if, you are going to use smoke before you get into trouble not, afterwards.
  14. We know that. What we are talking about is why in the case of the Hellcat does the game override the safety of the guy firing the .50cal? When it doesn't do it with other AFVs.
  15. @ weapon2010... Yes, I think you have hit the nail on the head. They all have rear mounted MGs. I'm wondering if in the case of the Hellcat the game's mechanics are treating the forward firing .50 cal in the same way as it would treat a co-ax or bow mg. The safety of whoever is firing it gets ignored. I can't think of any other reason for this behaviour.
  16. This certainly does appear to be a bug. I've tried "Target", "Target Brief", and "Target Light" and "Rambo" always starts to blaze away with the .50 cal. I have never had this problem with the M10, or the British Wolverines and Achilles. Just seems to be the Hellcat.
  17. Apart from the sound advice of not getting too close. Have your Renaults "Target Brief" any sound contact they have. If the enemy try to run it's canister time.
  18. Personally I'm looking forward to the "Antipodean" analysis of this game on youtube. Not that I'm telling anyone what kind of videos to make you understand.
  19. Perhaps a certain someone could start his own company TRLSoftware.
  20. I got this book for Christmas and am getting through it fairly quickly. That might not be an indication of it's quality, it could just be an indication of the amount of alcohol in my system over the festive period. Once I finish it I'll certainly be dusting off Charles MacDonald's "Definitive Account", which I haven't read in well over 20 years.
  21. @ Sequoia ... Yes, they would have had WL plates. (As kohlenklau has helpfully illustrated above) And I think that you are correct about having to mod every vehicle. It would mean a hell of a lot of work.
  22. As far as I know, no one has yet. Obviously I could have overlooked it in the Repository and during my visits to greenasjade, but I don't think so.
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