Jump to content

TheBog11

Members
  • Posts

    39
  • Joined

  • Last visited

Everything posted by TheBog11

  1. It *is* fluid, and it *isn't* biology. Frankly, the "heterosexual males" can be tired of it. They've had a good run. It's time to consider a world beyond binaries. Milo Yiannopoulos is a human attack dog. I guess he's fun to watch, in the same way that Roland Freisler's courtroom must have been interesting to be in. The full line is "I sexually identify as an Apache attack helicopter", btw.
  2. I have wanted an early WW2 (1939-1940) game ever since CMBO. There was a mod for CMBO that simulated the invasion of France - does anyone remember it? I don't know if it was "officially" released - it may have remained in the beta test stage. I don't care about a new game engine - I like CMx2 and do not see a pressing need to change it. But CM Blitzkrieg - ah! You could have Germany and France in the main game, and add the Brits in an expansion. Dutch and Belgians in another. Maybe have a Poland expansion if you wanted to get *really* schwifty.
  3. Isn't there a sequence from a recent movie/series (it might be Band of Brothers, or *maybe* Fury) that shows the Sherman TCs actually standing on the rear deck of the tank as it advanced, shooting the .50s? It seemed pretty improbable to me.
  4. I believe they are core units, because they are part of 4th Platoon, which is the part of the Panzergrenadier company, which is a core unit. I'm going to play as if they won't be resupplied.
  5. So it's been almost a month, with no responses. I tried messaging ChrisND (the scenario designer), but no dice there either. Anyone have any ideas? If I don't hear anything, I might just try the first scenario, and use a small amount of mortar rounds, and see if they get resupplied in the second mission...
  6. Quick question about the Gustav Line campaign "The Corridor". In the campaign briefing, I am told that my artillery ammunition will be resupplied, but all another ammunition will not. Does this apply to the on-map 81mm mortars?
  7. On the subject of referendums to break away from a nation: The problem with this is that the breakaway province/area, on some level, belongs to the rest of the country. Modern economies are extremely intertwined. If one province breaks away, the rest of the country suffers as a result. It's the same with corporations. You can't take your share of the corporation and just leave, it hurts everyone else in the corporation. I'm a Texan. If Texas took up a referendum to break away from the U.S. and join Mexico, it'd be a cold day in hell before the U.S. would let them leave. If Mexico invaded Texas (just like Russian invaded the Crimea) to "protect ethnic Mexicans", the U.S. would blow the sh#t out of them, and rightfully so. Texas' economy is too big for them to do anything else. (Although I bet they'd let Mexico annex the Rio Grande Valley, simply because it doesn't really produce anything.) The only reason that the UK permitted Scotland to hold that vote was that they decided that the opportunity costs of forcing Scotland to remain in the UK were greater than the costs of having them leave.
  8. I know it's a warzone, and people are dying over there, but... there's something really noble about seeing an old IS-3 come to life, even if it might be used to a bad end.
  9. I generally will issue orders to one or two of the squads, and leave the other one motionless to cover them. I can't imagine setting up a series of pauses every time I wanted to move a platoon anywhere. That sounds like the worst kind of drudgery.
  10. This is an excellent post, but we're not talking about major medical care, just stanching the blood flow and applying bandages. Which I believe can be accomplished prone, and even if it can't, should probably be that way in the game to avoid the lemming-medic phenomenon we've got right now.
  11. Tailspin Jim, could you cite a source for the "Japan used small caliber bullets to maim" argument? I was under the assumption that all their rifles used the same caliber (though the 6.5mm round may have indeed been chosen for its maiming ability).
  12. I certainly believe that this happens SOME of the time, but should it happen ALL of the time? In my opinion, no. Yet that is the way the game works, currently. The troops will always stop to render buddy aid, even if there's a pile of corpses there.
  13. To me, this is insane. When I move through forests, I generally click where I want my troopies to go, and that's it. I might make a few modifications to keep the platoon together, but other than that, I pretty much click once and that's it. I will admit that it never occured to me to manually assign area fire in forest situations. I thought that letting the troops pick their own targets was good enough.
  14. You're basically saying "we micromanage a lot anyway, what's a little more?" That's the thing - there's too much micromanagement already, we need less, not more.
  15. Sure it is. It's certainly more micromanagement than would be necessary if the troops would either use more judgement/perform it prone. When I played Augustow Plague Boil, I had numerous situations all over the map where this little tableau was playing out. It would have, indeed, been significant micromanagement to deal with them all.
  16. Lovely, but both of these fixes require more micromanagement...which I've discussed earlier.
  17. Also, combatman, I'm not a new guy. I was here around the time of CMBO demo - in fact I got acquainted with Battlefront through Achtung Spitfire. My old handle was "TheBog", or something similiar - I don't know if it's still active. So you may want to watch what you say.
  18. You've got a point, but unfortunately it's on top of your head. I can have opinions, and it matters not a tinker's toot whether they're informed by battlefield experience or not. It's not "poor play", either. The troops will just robotically perform buddy aid no matter what's around them. Let's say you're in Fallujah around the time of the fighting there. Your squaddie gets shot in the stomach. He's laying there moaning. There's probably a rifleman watching him, waiting to finish him off. Now I guarantee that you'll want to help him, but as much as you are hurt by seeing your buddy lying there gutshot, self-preservation maaaaay just kick in a bit. But the game doesn't allow for that. The pixeltruppen will perform buddy aid, even at the expense of their own lives. I think that allowing prone buddy aid will go a long way. The entire process is already abstracted, so another abstraction wouldn't hurt. I also question anyone's motives who bloviates about "WELL I WAS THERE". This is, in fact, a computer game!
  19. You have to beat the game to unlock the body armor. Didn't you read the manual?
  20. I always pictured "buddy aid" as Pvt. Schultz slapping a bandage on Pvt. Landengraben while he's laying there bleeding out and trying to think of Germany. I think this could be accomplished prone. Alas, since buddy aid is abstracted, and doesn't differentiate between slapping on a bandage and performing major surgery, it may not be easily fixable. mjkerner, I still need to try your advice. I tend to shy away from fixes that require more micromanagement, which I feel splitting the squads does. However, it may be the only way around it for now.
  21. That's cool, I will try that in the future.
  22. I would assume that this would prevent the rest of the squad from returning fire?
  23. I think it's more the nature of the scenario that brought it to my attention. Forested terrain, elevation changes where it's important to hug the earth.
×
×
  • Create New...