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Chibot Mk IX

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  1. Like
    Chibot Mk IX got a reaction from Hilts in CMRT Campaign - Kampfgruppe "von Schroif"   
    due to the shortcoming of the game engine (lack of a message log system) , sending a lone conscript driver is the only way to project a message on the screen. 
     
    I can check my save file , but I remember KG Kruger will be at least 30min late than the advised ETA.
  2. Like
    Chibot Mk IX got a reaction from George MC in CMRT Campaign - Kampfgruppe "von Schroif"   
    due to the shortcoming of the game engine (lack of a message log system) , sending a lone conscript driver is the only way to project a message on the screen. 
     
    I can check my save file , but I remember KG Kruger will be at least 30min late than the advised ETA.
  3. Upvote
    Chibot Mk IX got a reaction from A Canadian Cat in Combat photography: Photos from the front..   
    River crossing in a Soviet fashion
     

     

  4. Upvote
    Chibot Mk IX got a reaction from A Canadian Cat in Combat photography: Photos from the front..   
    Ура!

     

     
    Five minutes later, half of the cavalry squadron was cut down by cross-fire.

     
  5. Like
    Chibot Mk IX reacted to Artkin in PBEM Player Guidelines   
    Dont area target your enemies infantry with vehicles that dont have a spot. 
    Remove the area target command for MP. 
  6. Thanks
    Chibot Mk IX got a reaction from AdamPraha in The anti-tank gun and its observer.   
    I need some test to refresh my memory, but hide command will reduce the verbal communication range. 
  7. Like
    Chibot Mk IX got a reaction from Phantom Captain in Combat photography: Photos from the front..   
    River crossing in a Soviet fashion
     

     

  8. Like
    Chibot Mk IX got a reaction from Phantom Captain in Combat photography: Photos from the front..   
    Ура!

     

     
    Five minutes later, half of the cavalry squadron was cut down by cross-fire.

     
  9. Like
    Chibot Mk IX got a reaction from danfrodo in Combat photography: Photos from the front..   
    Ура!

     

     
    Five minutes later, half of the cavalry squadron was cut down by cross-fire.

     
  10. Like
    Chibot Mk IX got a reaction from danfrodo in Combat photography: Photos from the front..   
    River crossing in a Soviet fashion
     

     

  11. Like
    Chibot Mk IX reacted to A Canadian Cat in Fire and Rubble   
    That tool does not. But I do have:
    https://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html
    Which you can sort by Date and it is updated with the latest information. The whole site is getting updated slowly but Red Thunder has been done. I'll make a formal announcement once the whole thing is up to date.
  12. Like
    Chibot Mk IX reacted to kimbosbread in How Hot is Ukraine Gonna Get?   
    For everybody’s fun and entertainment, the third launch of SpaceX’s Starship just made it to orbit and will re-enter in a half hour or so. < $100kg to LEO, here we come.
    Obviously being able rapidly re-use a rocket that can put 150 tons into LEO will make it easy to rebuild satellite constellations in a war, but the logistics possibilities are really cool.
  13. Like
    Chibot Mk IX reacted to HUSKER2142 in Combat reconnaissance vehicle BRM-1K (Object 676) and a little about thermal imagers.   
    On the forum and in various discords, the topic has been raised more than once as to whether there was a ground-based radar on the BRM-1 in our gaming time of 1979-1982. Last week I started researching the topic and came across a reconnaissance vehicle operating manual from 1982. All that is known about the radar itself is that it began production in the mid-1970s. Perhaps the information provided will give us in the future a ground radar on the BRM-1K in one of the patches, since I can judge that a ground radar could initially be on all reconnaissance vehicles.
    Documentation of BRM-1K operation

     
     
    In addition, I studied the topic of thermal imagers in the USSR and learned some interesting things.
    The first Soviet zero-generation thermal imager to go into small-scale production was 1PN59 "Posobie-1", which consisted of 50 sensitive elements and had a scanning frequency of 16 Hz, and a target recognition range of 2000 m. This device was installed on PRP-4 (1984) - a mobile reconnaissance point used for reconnaissance and target designation of missile and artillery systems.
    The second thermal imager of the first generation was 1PN71 "Posobie-2" with 64 sensitive elements and a scanning frequency of 33 Hz. The target recognition range increased to 3000 m. This device was installed on PRP-4M (1988).
    The first two thermal imagers did not find widespread use in sighting equipment and were used only for monitoring the terrain on highly specialized reconnaissance vehicles. However, even if one wanted to, 1PN59 could not be used as a sight due to the low scanning frequency.
    Directly for equipping tanks, work was carried out on "Agava-1" thermal imager, which already had 100 sensitive elements and could recognize a tank-type target at 2000 m. "Agava-1" successfully passed tests, but the military abandoned it due to unsatisfactory characteristics, so the timing equipping Soviet tanks with thermal imagers moved back again. After this, the development of an improved version, "Agava-2" began. The number of sensitive elements was increased to 256 pieces, and the target recognition range increased by 20-30%. “Agava-2” suited the military, but its mass production took place in the early 90s, when the country no longer had time for thermal imagers, however, this sight will be installed on some Russian T-80U/UK tanks.
     

    Image from the screen of thermal imager 1PN59.
     
     
     
  14. Like
    Chibot Mk IX reacted to Maciej Zwolinski in How Hot is Ukraine Gonna Get?   
    And throw in a torpedo or two, even light ones. A ship  manoeuvering violently at full speed to avoid a surface drone will not hear anything on its sonar, active or passive. A stealthy carrier drone able to release a torpedo within several kms off the target would be a perfect crime.
  15. Upvote
    Chibot Mk IX got a reaction from Vanir Ausf B in How Hot is Ukraine Gonna Get?   
    First rule of Aerial warfare. Divide the wartime claimed kills by 3 (sometime even have to divide it by 7)
     
    Also, Russia could develop then filed something similar to ADM-160 MALD decoy missile/drone.
  16. Like
    Chibot Mk IX reacted to Vergeltungswaffe in Will we ever get a CMAK 2.0   
    I've wanted CMx2 40-41 in the desert more than anything else.
    They're just not going to put in the time and effort to create it since Steve says sales wouldn't justify it.
    He certainly knows better than I do, but I'll keep hoping and dreaming of the day when I can once again enjoy the thrill of Crap Tanks™ in the desert blazing away at ludicrous distances and missing constantly.
  17. Upvote
    Chibot Mk IX got a reaction from Kinophile in How Hot is Ukraine Gonna Get?   
    First rule of Aerial warfare. Divide the wartime claimed kills by 3 (sometime even have to divide it by 7)
     
    Also, Russia could develop then filed something similar to ADM-160 MALD decoy missile/drone.
  18. Like
    Chibot Mk IX reacted to Kraft in How Hot is Ukraine Gonna Get?   
    Stepove, russian infantry supported tank

  19. Like
    Chibot Mk IX reacted to PEB14 in Low visibility missions   
    Hi,
    Am I the only one to be frustrated by low visibility scenarios?
    The associated game mechanics is not the issue, even though it can lead to some weird situation (in the last Scottish Corridor night mission, I had a squad unable to see a moving Sturmgeschütz in an adjacent tile, that's less than 12 meters away, while it could area target that tree line 100 meters away?!!.... It looks like the game makes it easier for vehicles to sneak into enemy lines in the dark than for foot soldiers, which is really not realistic).
    My main concern is the visual rendering of the lower visibility, which IMHO really hampers playability.
    If I'm not mistaken, the game engine always shows ALL TERRAIN FEATURES attached to the map itself, whatever the actual visibility. Wherever you put the camera, you'll always see that house 500 m away, even when visibility is reduced to 200 meters. At least for me, it makes playing very difficult, because I always struggle to estimate what terrain pixeltrüppen actually can cover or not. Agreed, you still have the LOS tool; but in close terrain you always have a doubt wether blocked LOS is caused by some obstacle or by reduced visibility. Ans situation gets worse when it comes to visibility changes: dawn, dusk, etc. Nothing changes visually in the game !!! You have to test and guess every turn to check wether visibility has changes or not...
    Presently, when you click on an unit, you can see exactly what is sees in terms of enemy units and fortifications. I'd really, really enjoy the extension of that to terrain features: anything beyond visibility range would disappear when you click on an unit. THAT really would make up for great low visibility scenarios, don't you think?
  20. Like
    Chibot Mk IX reacted to Fredrock in Some New, Some Old, Some Reworked (Scenarios/Campaigns)   
    Hey Guys,
    Took a few years, but I'm back to working on CM stuff. Have revamped my Combat Mission Website and over the last few months have populated it with some old (5 Campaigns). some reworked (5 Scenarios of which three are really new), and some new (6 new scenarios).  Also have other things in the works including a 9 scenario campaign for CMFB ' Task Force Baum'  and a 7 scenario campaign for CMCW 'Son of Major Nosov'. 
    Think the new layout of the website makes it easy to not only get at the scenarios/campaigns but should provide enough description to see if your interested in downloading them or not. Would love to get feedback on any of them you attempt to play. Enjoy, and I am happy to be active again.
  21. Like
    Chibot Mk IX reacted to dragonwynn in CMBN Campaign: In the Fields Where the Poppies Grow (Revised)   
    After completing the Seven Days Campaign for CMCW, which is part of a 3 part trilogy following the legacy of Captain Charles Stevens  (In the Fields Where the Poppies Grow CMBN and Fields of Tears CMFB) (and his son Charlie Stevens in Seven Days CMCW), I decided to go and revise In the Fields Where the Poppies Grow. 
    It was my first campaign for CM and I made a lot of mistakes along the way. I had did an earlier revision but I still left issues unsolved. So this is an attempt to get the campaign up to the standards of the other two hopefully. Below is the information.
    In the Fields Where the Poppies Grow
    (Revised)

    This campaign is a complete revision of my first ever campaign that I created. Being a novice, I made a lot of mistakes, despite the campaign being well received by the community.

    So I have gone back and reworked the entire campaign, making what I hope, are some noticeable improvements.

    In the Fields Where the Poppies Grow is a semi-historical campaign following the 31st Tank Battalion, part of the 7th Armored Division, through the Battle of Normandy during August of 1944. It is an interactive campaign, the first part of a trilogy that continues with Fields of Tears in CMFB and Seven Days in CMCW.

    It follows the legacy of Captain Charles Stevens (In the Fields Where the Poppies Grow and Fields of Tears) and later his son Lieutenant Charlie Stevens (Seven Days) through the trials of war.

    In this campaign Captain C. Stevens is in command of A Company, 31st Tank Battalion and he must lead it through the later stages of the Battle of Normandy. Your job is to keep Stevens alive as his loss (2500 points) will effectively end the campaign, and still complete the missions.

    About the Campaign:

    It is a 10 mission campaign.

    In the original you had a command decision to make which was confusing to some players so I eliminated it.

    A draw will advance you in all missions.

    Mission Tree:
    1. The Crossroads
    2. When Angels Weep
    3. Tiger Tiger
    4. The Road
    5. The Bridge Over the Eure
    6. A View to a Kill
    7. Dance with the Devil
    8. Bunker Hill
    9. Encounter at Loire
    10. Chartres

    All the missions are from the original campaign, but have been heavily reworked and one renamed due to script issues.
    Improvements:

    1. All maps have been reworked, especially the annoying roads, and much more micro terrain has been added as well as flavor objects reworked.
    2. All mission dates and times are in correct sequence
    3. The command structure for all units is now correct as well unit names. The core unit commanders are all named from friends or actual participants.
    4. Mission objectives have been updated and expanded and the point system modified for better balance.
    5. Mission briefings have been reworked for better detail and there are now tactical maps for each mission as well. To follow the narrative of Captain Stevens, read the designer notes for each mission as I have updated these as well. They give you insight into his experiences.
    6. Artwork has been updated for all the missions.
    7. I have added a number of additional mods to the mods in the original campaign for better immersion. One not included in the download  but needed for the immersion of this campaign, is Lucky Strikes Hedgerow Hell mod, a must have for CMBN. All the other mods used are included in the download. Just drop into your z folder. All credit goes to the authors of the mods.
    8. AI has been reworked as well for hopefully a better challenge.

    My goals was to bring this campaign up to the standards of the other campaigns in the trilogy and I hope I have succeeded. In the download you will find the .cam file and the mod folder.
     
    As always let me know of any issues and I hope you will find the campaign enjoyable.
    https://www.dropbox.com/scl/fo/n8exclchbhzupfiokoqg2/h?rlkey=v5t7xumw8235ay0v1084jfztd&dl=0
     
  22. Like
    Chibot Mk IX got a reaction from RMM in Gates of Warsaw scenario   
    I played this once against AI.  the result is a draw. Yes, it is hard.  The AI mismanaged its T-34/85 fleet but the 57mm Zis-2 and 85mm AA gun caused a lot of damage to my Panzers. I would image this is a pro-soviet scenario in PBEM  
    However, the statistic on the Blitiz shows this is a relatively balance scenario, interesting. 
     
    CMRT Gates of Warsaw - Combat Mission: Red Thunder - TheBlitz
  23. Like
    Chibot Mk IX got a reaction from Vacillator in Gates of Warsaw scenario   
    I played this once against AI.  the result is a draw. Yes, it is hard.  The AI mismanaged its T-34/85 fleet but the 57mm Zis-2 and 85mm AA gun caused a lot of damage to my Panzers. I would image this is a pro-soviet scenario in PBEM  
    However, the statistic on the Blitiz shows this is a relatively balance scenario, interesting. 
     
    CMRT Gates of Warsaw - Combat Mission: Red Thunder - TheBlitz
  24. Like
    Chibot Mk IX reacted to Vanir Ausf B in How Hot is Ukraine Gonna Get?   
    Machine translation of a summary:
     
     
  25. Like
    Chibot Mk IX reacted to Centurian52 in Syrian Airborne NVGs bug?   
    Despite having played CMSF extensively, I haven't spent much time with CMSF2 yet. Based on my experience in CMCW though, particularly in 1979 scenarios in which some, but not all, of a US infantry squad may be equipped with NVGs (something like 1/3rd to 1/2 of the squad members have NVGs), I'd say that having some members of a squad equipped with NVGs gets you most of the benefit of having the entire squad equipped with NVGs. The squad members with NVGs can spot the enemy and open the firefight on favorable terms, with the rest of the squad soon joining the firefight as they spot the muzzle flashes from the enemy.
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