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Posts posted by Chibot Mk IX
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12 hours ago, Bannon said:
TOWs aren’t everything they’re cracked up to be. In my last battle I hit a T-64 four or five times in the front with TOWs and the darn thing never brewed and in fact, from my perspective, seemed operational.
Good luck!
wait for one that will penetrate the low front hull.
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I need some test to refresh my memory, but hide command will reduce the verbal communication range.
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Is there any place we can download these three PBEM scenarios ?
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Victory!
spoiler
Quotelost 3 Pz IV. 1 suffered unrecoverable damage from T-34/85 (burning + ammo cook off). 2 from ZIS-3. Several other got damaged.
First five min I sent a PzG platoon to clear and secure the buildings on the German right wing . Then Deployed a smoke screen there. I left one Pz IV on the left wing, use it to support a recon team there (and also function as a radio station), Pz Bn leader station behind, sit with PzG Company commander to share spotting information together.
The rest of the Pz Co cross the wood, move to the right wing then turn 90 degree left. Wait for smoke dissipate. And, Panzer March!
hh
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River crossing in a Soviet fashion
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Ура!
Five minutes later, half of the cavalry squadron was cut down by cross-fire.
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This is probably about an animation glitch, but it is funny to watch.
AP shell is flying a large angle away from the direction of the gun barrel.
it's caused by the Aiming. during this process the turning of gun is stopped in the animation, but the game is still probably put the gun's turning into the hit or miss calculation.
Video of the two engagements, they are the same Pak40 shooting the two T-34/76 moving at high speed at close range (which has a high bearing rate change.
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Hope it is not too late.
Is it possible to give rebel force some BRDM-2. would love to see the BRDM-2 in action. And it would be fantastic if a scenario can be create for BRDM-2 only. It would be similar to the mission 2 in which your recon reinforced with Anti-tank weapon take on Loyal force reinforcement. In a BRDM-2 recon mission, a success can increase next missions intel level.
And FYI
it looks like in CMSF2 the Syrian AT-4C ATGM team and BRDM-2 (AT-5) anti tank vehicle are bugged. They have thermal sights . It's a very weird bug because AT-4A, AT-4B and BMP-1P(AT-4C), BMP-2 don't have this issue. It's just those two weird units have some advance sights that they don't carry in RL.
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On 2/4/2024 at 4:32 AM, Paper Tiger said:
One point is that some of these maps are very large and so it would seem like it's a bit of a stretch just to have a single company when a battalion would be better.
A single company? To take THAT?! Are you HIGH?" And this...
Looking forward to that.
And this is the most important lesson I learned from CMSF 1 Dinas campaign. There is no way I can afford a house to house assault with a single company. To survive this campaign it would be better to keep a mind of bypass. Always check which objective you can grab and which you cannot. Plot a course that reach the objective while avoid the dense build up area. However, we need to identify the buildings those have clear LOF on the maneuver, occupy those buildings or use firepower to suppress/destroy them.
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for the BMPs and BTRs , put someone on the commander seat improves the spotting significantly.
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Because 120mm Mortar is an organic asset in PzG Battalion, while 81mm mortar is not.
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120mm mortar can kill T-34/85 or a Panther with a direct hit.
in CMSF and CMCW it can be used to destroy the ATGM vehicles.
Talking from my CMSF2 USMC campaign experience, 81mm mortar can destroy the pillbox with a direct hit.
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3 hours ago, Maciej Zwolinski said:
Isn't it rather an indication that the Ukrainian claims have been significantly overstated? I can't imagine Russians going on as if nothing happened if they lost 13 SU-34/35 per week. That is ca. 10% of their entire fleet of those aircraft.
I am inclined to think that the Russians only lost those 2 planes whose crash has been confirmed by photos.
First rule of Aerial warfare. Divide the wartime claimed kills by 3 (sometime even have to divide it by 7)
Also, Russia could develop then filed something similar to ADM-160 MALD decoy missile/drone.
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On 2/17/2024 at 12:00 AM, Halmbarte said:
In CW I ran BTR vs M2 at 25m on a flat range and was unable to get pens from the front, sides, or rear. RPG7 & AT7 get pens from the front.
H
Ahhh, Thanks
I would argue with the Dev team this is not correctly modeled.
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you have too little samples here.
Yes, in CMCW the Bradleys is supposed to be fragile, it cannot resist the 14.5mm AP.
But in CMSF2 its defense improved a lot. I have seen my AT-4/9M111 stopped by an ERA block.
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Yes, spotting in low visibility scenario can be very tricky. Please note on one hand the low visibility will reduce the LOS range, on the other hand, LOS =/= effective spotting range.
a dense fog will reduce the LOS to 1000m, but the enemy tank can still sneak into a 200m range without been spotted.
And, here is the most important part. If the enemy tank open fire, the muzzle flash will reveal his position, and he could attract return fire from all your units in 1000m range.
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On 2/13/2024 at 9:10 PM, Paper Tiger said:
High explosives and ricochets still cause friendly casualties but your units do not misidentify other friendly units and fire upon them anymore. This only really applied to the Syrian side as their C2 is nowhere near as good as your average Blue force.
PT, FYI, misidentify other friendly units and fire upon them can still happen during night battle.
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I played this once against AI. the result is a draw. Yes, it is hard. The AI mismanaged its T-34/85 fleet but the 57mm Zis-2 and 85mm AA gun caused a lot of damage to my Panzers. I would image this is a pro-soviet scenario in PBEM
However, the statistic on the Blitiz shows this is a relatively balance scenario, interesting.
CMRT Gates of Warsaw - Combat Mission: Red Thunder - TheBlitz
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CITV is a 1990's technology. First installed on M1A2 if my memory is correct.
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check this
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75mm/50 degree
that is a very thick front face to 75mm/L48. Even Panther will have a difficult to penetrate the front if the SU-100 face in an angle.
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On 7/27/2023 at 4:02 PM, Chibot Mk IX said:
Just before I hit the post button I run another test and noticed something weird, PPSh-41 and PPS-43 have different rate of fire when issued area fire command. As the attached video shows, PPS-43 behave more like a MP40.
https://www.youtube.com/watch?v=vEh66ZGUtB0
That partially makes sense as PPS-43 has full auto mode only while there are several versions of PPSh-41 can make single shot. However the question is , will this fire rate difference cause any lethalness difference in CM gameplay? This is something I need to look into later.
The fire rate table has been updated
min 0 min 1 min 2 min 3 min 4 min 5 Rate of fire StG44 0 53 97 151 194 251 50.2 MP40 0 126 248 379 492 624 124.8 PPSh-41 0 77 167 227 308 392 78.4 PPS-43 0 149 299 423 551 137.8 Update, PPS-43 is the most lethal SMG at long range in CMRT.
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On 1/15/2024 at 11:47 PM, chuckdyke said:
Did you experience any weird evade behavior on the small hill at the Soviet right wing? My German full strength infantry squad became heavily suppressed and running away from the woods after a lone surviving soviet bolt action riflemen fired two rounds.
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I am reading two combat reports in 1944, one is 6th PzD's Panthers vs several howitzer units from 5th Army at Nemunas bridgehead on July 16th 1944. And another is 4th PzD vs 65th Army's artillery units.
I hope the Dev team can add the howitzers on the map in the future update, function as AT guns.
PBEM Player Guidelines
in Combat Mission - General Discussion
Posted
CM's AF is way to accurate.
Image you are a BAR gunner, now look at a grove that is 200m away from you. Image the sergeant shouting, fire at the woods. I see movement at the left side of the woods.
OK , so you are going to shoot left side of the woods, but what is the exactly aiming point? You probably just fire a short burst here and there. Spray the bullets in an area that cover part of the woods. So area fire should have longer reaction time and larger dispersion。
Hopefully in the future we will have a separate command that cover the area fire.