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Dim

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Posts posted by Dim

  1. Hey there,

     

    Ive had CMSF installed on my laptop and my desktop for quite some time. I recently gave my laptop to my mother, but I was unable to unregister one of the modules, it just wouldnt work no matter what I did. Now my desktop hdd has become corrupted beyond recovery and nothing I tried worked to unregister CMSF from that. I copied the install folder over to a seperate hdd in case I can somehow use that to unregister everything.

     

    So my question is, is there any way to recover the license keys of either of these mishaps, or am I going to have to buy it all over again?

  2. Im just in the process of finishing up a play though of the road to Dinas campaign, my BMP's have been relatively safe from DSHk fire throughout the campaign. Ive taken some track, optics and smoke launcher damage over the course of the campaign from .50, but nothing major other than losing one bmp and half its occupants to an ambush in the side from 20m away. In a few of the missions I was taking .50 for minutes at a time from 4-500m.

  3. i'm pretty surprised from the comments on the videos the amount of people from the west (they may not be) eating this stuff up and making them out to be heroes. Usually same people who talk so highly of the SAA and believe whatever lies they say as well.

    This goes both ways, believing what the more western aligned factions say just because "F**k Russia/Assad" is just as much of a slippery slope to being brainwashed. The truth probably lies somewhere in between. The secret, in my humble opinion, is to maintain an open mind and come to your own conclusions. Don't let anyone tell you how to think. :)

  4. 644 per rocket, 12 rockets per launch platform. This makes 7728 HEAT submunitions per salvo per launchplatform per squarekilometer. If now a full battery of 8 vehicles fires simultaniously at the same target, this makes 46368 submunitions detonating in an area of 1 square kilometer within 60 seconds wich equals on average ~1,3 detonations within a 30 meter radius around a randomly chosen point in the 1 km² target zone.

    Just wow. Colour me impressed, anybody left alive after that is hardly going to be willing to put up a fight. I wonder how many howitzers it would take for a similar effect.

  5. Its heartbreaking to see this kind of thing still around. Hitler may have been right after all, the third Reich could well see its thousandth year in some shape or form. I wonder what these guys grandparents would think of them traipsing around wearing SS emblems. I know my grandfather sure as hell wouldn't be pleased to see it.

    Azov Battalion is absolutely plastered with the stuff.

  6. Its not the first time they've "officially announced" a Russian invasion, although its pretty hard to argue its not happening now. With the way the Ukrainian army has been performing against relatively small numbers of militia, they're going to get smashed right quick if Russia decides to go all out. They seem to be timing it quite nicely with whats going on in Syria, I guess hoping that everybody else is too tied up in that to stage an intervention. Personally I cant see any kind of major involvement happening from western nations unless the ruskies march on Kiev, although im far from any kind of expert.

  7. Really interesting to see international volunteers in there, I didnt really expect that. Theres a huge contrast in stories from both sides, which is to be expected I guess. It would be nice to see see some truly unbiased reporting on the situation, but the nature of the whole conflict makes that pretty unlikely to happen. Time will tell in the end I guess. Thanks to everyone for your contributions.

  8. Firefight from rebel Motorola unit's perspective (English subs).

    https://www.youtube.com/watch?v=s_PDohuuqt0

    Firefight from Ukrainian army perspective.

    https://www.youtube.com/watch?v=17UHw7Twlxw

    Ukrainian Army Grad volley.

    https://www.youtube.com/watch?v=vhQIs5Hd2hw

    DPR militia in Miusinsk (English subs).

    Pro-Ukrainian militia caught in ambush.

    Im posting this up so everyone can get an idea of the kind of terrain etc involved.

    There is a lot more where this is from, including footage from Iraq, Syria, Afghanistan and Palestine. There is also hundreds of videos of past conflicts as well including ww2 etc. Check out http://www.reddit.com/r/CombatFootage if you're interested.

  9. I run cmsf on max with nvidia forced AA and hd mods with an athlon 64 x2 at 2.7ghz, 4gb of cheap ram and an nvidia 8800gts 512mb and only ever experience slow downs in the dense urban maps. The x2 engine cant be anywhere near as bad as some think performance wise. I have a feeling i would see a bigger difference in upgrading my cpu before the 7 odd year old graphics card aswell, as a 200mhz overclock gives me a few extra frames.

  10. In shock force, im assuming that self propelled artillery batteries would have remained stationary between fire missions due to the relatively low threat of counter battery missions from the syrians. Although this is just an assumption. With the russians presenting a much higher threat in this area, will there be any changes to how these batteries operate in-game as they fire and relocate, or is this outside the scope of CM?

  11. Has this been brought up before?

    http://www.moddb.com/mods/dynamic-campaign-generator-dcg

    The dynamic campaign generator for men of war. I had a lot of fun with it a year or two ago. Maybe something similar this to could be made? No idea about how it would work, or does with men of war.

    Putting it briefly, it is a seperate application run outside of men of war, in which there is a point system for purchasing your units. Its very similar to the QB selction in Combat Mission. From there you can select which size of campaign you wish to run, which gives you a grid or line of possible missions to select. It tracks your losses etc over the missions, even down to ammunition, which you can pay points to resupply. There are opposing AI armies present too which also move, attack and defend across the grid. When you attack a square that has no AI army present, the defenders are far lighter. When I was playing it a while ago, they were just starting to bring in different types of squares too, such as ones that you could attack when not adjacent to your own square, triggering a commando raid-esque mission where you could only bring limited amounts of inf and no armor.

    Each time you finish a mission, you save the game to a specified save name, and the program reads your progress from that save, generates your outcome and the next map which you select is created and saved over that name. Hit go in the program, bring MoW back up, and reload the save, bam! next mission.

    It seems possible on a basic level, just using randomly selected QB maps for the missions, but again, I have no idea about the work behind it.

  12. Hi,

    Just wondering if this is a usual occurance or a freak accident. If it happens a lot i'll have to adjust my hull down positioning for future battles.

    As you can see, this saggers flight path has taken it straight through the low wall. I usually play real time, so never would have noticed it before. After watching some AAR's, I realise im missing out on a lot of juicy detail such as this.

    Needless to say, this was not a happy tank afterwards.

    G0L7fyn.jpg

  13. It's not a bug, it's observer bias. And leaders exposing themselves.

    First, your leaders don't always "march" at the head of their file. Second, they do die more often than "random grunts" because they get allocated the prime viewing point by the TacAI which more often than not is the most exposed location in the AS as well; it's not just movement deaths that mean the leaders die early. They also spend more time spotting (I think - this could just be another artefact of my own observer bias; I've not kept anything like detailed enough records to be sure), so catch random shrapnel more often, too, as they "take a knee" to see over low obstructions.

    Of course, if you want to run some controlled tests to prove your assertions, then we'd all be happy to see them, I'm sure.

    As I said, im not implying this is a bug. I did search around and see that it had been discussed before, but didnt see anybody mention anything about the TacAI assigning leaders to better spots etc, nor suggest this particular potential solution. Im obviously new to the series, as you can tell by my post count, the inner workings of the game are still a complete mystery to me.

    I would be happy to run some tests based around what I have suggested, if it is even possible. Although given the nature of the game it wouldnt really be possible to reproduce the exact same situation over and over to test it properly. The best I could do would be to run the same scenario through 10 or 20 times without the "fix", and again with it, and note how many times the squad leaders are the first to get hit.

    Again, if my "fix" is even possible.

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