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rmakowsky

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  1. Bob here, checking in. B Coy CO and now also heading up C Coy. This is my first CM game after doing the tutorials, so very much a learning experience. I am sure that I will be making some deployment mistakes based on game stuff that I don't know. For now, I am just using basic infantry tactics - bounding overwatch, covered avenues of approach, speed vs security. It has been very fun watching this develop. With no knowledge of the enemy, I am much more cautious to preserve my forces, while working to accomplish the mission. C Coy is advancing rapidly in the open towards the enemy line, I don't like it but I need to get them up there while B is not engaged. I did deploy my Coy 3 inch mortar and was using it to interdict the pillbox, until I could get other assets on it. Reading this report with interest as well. One note - the Bn Commander player, gets updates over the course of days as we play out 30 second turns. This makes sense as in real life there would not be updates to him every 30 seconds but more like every 10-30 minutes or so. So that player must be able to live within the constraints of that time lag. In other games we have done, it is often interesting to be the higher level commander and give what you think are clear orders, then find out later that units are doing things completely different from what you expected. Very fun experience if you can live with the slow pace. I second Los on this, if the game would allow multiple players real time, it would be a total blast. If the BN CO wanted to see what was going on, he could drive up and check it out. More as events warrant. Merry Christmas to all
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