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sbobovyc

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Posts posted by sbobovyc

  1. I am glad the tools are getting some use. Been really busy with real life stuff, so I never got around to figuring out how vehicles work. For the more advance users of Blender, you can import what I call "metadata" by checking a box in the importer. The data will show up in the object tab, under "Custom Properties." You can tweak things and when exporting the model also export the metadata. For example, I deleted the UAZ's canvas cover and had a fully working vehicle. The metadata could also be edited and exported, facilitating reverse engineering of its meaning.

  2. Here is the backtrace of my crash:

    00481248  mov         eax,dword ptr [edi+10h]  
    0048124B  mov         ecx,dword ptr [eax]  
    0048124D  lea         eax,[edi+1Ch]  
    00481250  push        eax  
    00481251  push        dword ptr [ebp+8]  
    00481254  mov         edx,dword ptr [ecx] 

    >    CM Shock Force 2 Demo.exe!00481254()    Unknown
         [Frames below may be incorrect and/or missing, no symbols loaded for CM Shock Force 2 Demo.exe]    
         CM Shock Force 2 Demo.exe!0048628e()    Unknown
         CM Shock Force 2 Demo.exe!00482270()    Unknown
         CM Shock Force 2 Demo.exe!006de308()    Unknown
         CM Shock Force 2 Demo.exe!006de4b7()    Unknown
         [External Code]    
         CM Shock Force 2 Demo.exe!005302b1()    Unknown
         [External Code]    
         CM Shock Force 2 Demo.exe!005308bb()    Unknown
         [External Code]   

            EAX    2E6FB984    
            ECX    00000001    
            EDX    00000000    
            EBP    0018FBBC    
            EDI    2E6FB968    

     

     

  3. 1 hour ago, Bulletpoint said:

    I don't think it's the shot calculations that eat up much computation time actually. I don't see any slowdown even in the moments when there's hundreds of bullets flying at the same time.

    But in situations without any firing, scrolling around over a map feels sluggish to me, even when reported framerates are at a level that should be reasonable, around 30 FPS. It doesn't seem like normal low FPS lag like in other games I played. More of a "stuck in molasses then sliding on ice" kind of feel.. if that makes sense :)

    You are probably experiencing stuttering due to the rendering scene complexity. Trees are a bad culprit since each one is rendered separately. Each tree takes a few function calls (too lazy to give you an exact number) to render. It's not a problem if you are rendering a few, but it adds up quickly when you have to render 50.

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