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sokulsky

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  1. Can't agree with some points presented in this thread regarding CP weakness. In my opinion, balance of this game is currently on the CP side of the barbed wire, mostly due to the Captain Hindsight abilities that allow you to act differently than in reality. Proper play by CP involves: - hyperteching the Industrial Technology with Germany (similar effort on Entente side requires much more MPP's as research in their case is much more expensive and doesn't provide the similar effect really <single centralised MPP power in Imperial Germany vs divided economies, of which the strongest has the weakest army - Russia and all of them have to pay for tons of different, really necessary things early in the game) - hyperteching the trench warfare with Germany (Yet again, just 250 MPP's and soon your line in the West is very safe and you can go on a rollercoster with german army vs Russia - similar effort on Entente side is pretty much impossible due to early "pay for this, pay for that" events and it's yet again more costly (Russia needs to put a lot of MPP's to stop Serbia from falling too quickly, while taking Lemberg is often an impossible to do effort) - keeping OE alive by conserving it's forces (not that hard, just don't attack Russia, defend everywhere, invading Gallipoli is very pricey anyway but keep troops around there as well) So Captain Hindsight for CP is pretty much: - go for 5 chits in Industrial tech ASAP (with Imperial Germany) - go for 5 chits in Trench Warfare ASAP (it's a no 1 choice for AH to make Italian forces useless in 1915 and 1916) - Go for full Schlieffen instead of cutting it short towards Marne like Von Kluck did) - all 3 players I started Breakthrough! games followed it - Go for Russia with Germans as soon as possible with German forces - all 2 out of 3 players I started Breaktrhough! games followed it - deploy 2nd AH army in Galicia - 2 out of 3 players I started Breakthrough! games followed it, it can easily stop Russian offensive there - keep Holland on your side of the fence (quite easy really) - don't waste OE forces vs Russia (easy, even with artillery unit there, Russia can hardly bite OE there w/o losing hard vs ahistorically large war effort on Imperial Germany side), just go for the trench warfare What to do with initial german deployment? - there are 2 great opportunities, one is the Belfourt move (capture it on-instant in turn 1) or put it all (except for arty) in Prussia and save a lot of MPP's for operating units there later on (I tend to call itKleine Ostaufmarsch option), both are great and both give better-than-historical outcomes as you will capture Arras anyway, arty or not if you force march efficiently enough Why to go for Russia with Germans ASAP? - to gain large NM pool quickly that will stop the North Sea blockade effects (totally ahistorical btw. as gained territory was unable to prevent the blockade effect of hunger even after the defeat of Romania and effects of socialistic agitation while currently in game German NM goes slightly up even with a full blockade ON due to the amount of captured Russian territory). Why to go with 2nd AH army vs Russia? - do that and stop them from taking Lemberg (it's quite easy, tbh too easy) and prevent some NM boost to Russia + stop Romania from taking interest in te conflict. You'll take Serbia anyway with German help. What to do with Austro-Hungary? - 2nd army to protect northern border vs initial russian offensive (if you're lucky enough you might retain both Lemberg and Oil fields with german help), entrench on Italian border and use superior trench tech to be protected there + assist in German push vs Russian army (best area is ofc Ukraine), do it well and your NM won't go below 90, later on use your army vs Italy or France as a meat shield to keep German NM on a good level What to do with OE? - sit tight on Gallipoli, sit tight in Palestine (get some German help in case of increased Commonwealth efforts), protect Baghdad and... see how supply problems kill most of the GB player efforts (tbh it wasn't that hard) What to do with Kaiserliche Marine? - don't go for Jutland, keep it in Baltic and hunt Russians as your march progress ; go for submarine tech and launch undersee campaign once you will get a lot more U-boots than initially - destroyers efficiency vs subs lacks a lot even on a parred level and they can hurt larger ships easily anyway, so just just play the cat & mouse with them and who knows, perhaps you'll be even able to sail against Royal Navy if you'll do well enough. Generally speaking they need 2 destroyers to stop your 1 U-boot. What to do with Kaiserliche Marine und Königliche Kriegsmarine? - keep it in port and reinforce, until that time shield with subs and in the end try to sail to Mediterrean after 1917. Even if it will get hunted early in the war, it doesn't matter as Trench Warfare hyperteching willl stop AH from any chance of crumbling for sure, so yet again, a risk on Entente side. Do I want to go with Unrestricted Naval Warfare? - of course you don't! Positive Captain Hindsight for Entente gives following possibilities: - save most of the Belgian army - save a lot of Serbian army and use it in defending Greece - don't go for Gallipoli (but it may be a mistake in the end) - invest early in anti-submarine warfare with GB - keep Russian army in coherent state via massing a lot of troops and leaving the area of Poland soon enough - entrench ASAP in western front (still won't stop germans from taking Arras) - amphibious attacks on AH from Italy (only if AH navy is going to be defeated, which is not that easy and tbh not that efficient due to Italy MPP limits and small army size) - amphibious attacks on OE from Russian side (hardly possible if CP players uses his initiative well) Now, what's wrong with Entente in addition to Captain Hindsight effects: - France has to pay for too much things in 1914 and 1915, it's army cap in historical option seems to be too low in term of amount of corps when compared to total amount of mobilised soldiers (almost 8,5 million), in initial turns you're forced to "shield&dig" because MPP's have to be used for other things (sure, try not to pick up Foch or take Marines - tell me when you'll do it, because I can assure you that it won't be 1914 anymore), so there's no place for that initial punch vs punch battles of 1914 as it's either reinforcements or LT1&Trench Warfare parity for France - Italian army often enters the war underequipped to the point of being useless vs high trench tech and can't be used efficiently until rearmed and hyperteched which is hard as hell with their low-MPP abilities - GB has to pay tons of MPP's for events and yet again, tons of MPP's for moving units to France (how the hell is it logical for the transport costs to be fixed? In terms of moving units, it doesn't matter if you're going for Suez or Calais - you're still going to pay around 36MPP's for a corps and 15 MPP's for a detachment which is a lot and can only be countered by investing in Infrastructure which just doesn't pay off in terms of transport at this moment) - if CP will hypertech in industry, there's a significant lack of resources for diplo-action to pull USA into war, as it's just very expensive (it's enough to read MP AAR's on forum to see that they almost never enter on Entente side), it requires a few thousands of MPP's and it's a hard to achieve effort espescially that Northern Sea blockade sometimes kill your efforts to some extent and not a single wise CP player will go for Unrestricted Naval Warfare vs GB, knowing what's behind it (same with Zimmerman telegram) So basically speaking, NM mechanics and Captain Hindsight cost Entente additional tons of MPP's, while CP can just chillout until beating Russians prudently. Later on, try to stop Ludendorff, as you had to go with additional diplo-hits on USA. Your diplomats prolly won't beg hard enough before Kaiser will take Paris. IMO, without a serious (I'll stress it, serious) mistake on CP side, Entente can just play along the CP initiative (which is quite easy to maintain, largely due to it's land connection).
  2. Thanks for reply Bill, I'm glad that you like this idea. I'm sure that you'll come with something reasonable, but I like your initial idea - I think that a detachment for FRA and detachment for AUS-HUN + perhaps some nice flavour photo (with Piłsudski for Legions) would be simply awesome. Looking forward to see if it will get into next patch
  3. It's not a very known fact outside Poland, but Polish Legions were a unit in the Austro-Hungarian army that reached the strenght of about 25,000 soldiers until the so called Oath Crisis in 1916. It was established by Józef Piłsudski, the no.1 statesman of the Second Polish Republic. After forming it, Piłsudski secretly informed France and UK that he will never fight against them, only against Russia. Many officers from Polish Legions were later a high profile military commanders in 2nd Polish Republic and it was it's craddle In Sept of 1916, unit was renamed to Polish Auxiliary Corps. Another very important unit (this time for allies) could be a Blue Army that was initially commanded by a General Louis Archinard by in the middle of 1918 it gained political sovereignty and was treated as an official, allied, co-belligerent Polish army (strenght of approx. 60,000 soldiers in the late 1918) commanded by General Józef Haller de Hallenburg, former commander of 2nd brigade of already mentioned Polish Legions. It would be great if these units participation could be somehow mentioned in the game and it certainly would add some historical flavour and stress out the multinational aspect of this conflict
  4. I'd like to play a full Breakthrough! Call to Arms MP campaign as an Entente player. I'm a quite new player to BF series but with a vast experience in wargames. Feel free to PM me if you're interested.
  5. I'd like to play PBEM mp game, classic 1939 scenario, 1.04 Gold. I'm quite new to SC but I can play Axis or Allies, 1-turn per day ratio. Feel free to PM me if you're interested.
  6. I've decided to buy AoC for Barbarossa campaign, mostly to play it PvP via PBEM once I'll get a grasp of the game, but after reading through the official and some other AAR's I get the feeling that this scenario favours Soviet too much in multiplayer and seems to be balanced mostly for SP players. In AAR's from MP it seems that it looks like that: 1941: Pretty historical, masses of soviet units get destroyed, GER player has a chance to achieve the historical outcome for Wermacht, but he has to be really good if his opponent knows well how to act and not repeat the soviet mistakes (Captain Hindsight pretty much makes it hard for GER) 1942 Spring: thanks to Captain Hindsight playing on SOV side, Spring of 1942 actually looks like Autumn of 1942 and instead of launching some effective push into Caucasus, GER player makes a limited push that gets crushed easily by the well prepared SOV player. Hardly a historical outcome as combat value of soviet units was still far below their GER counterparts and it hasn't really changed until 1943. Stop & amass tactic used by competent SOV players in AAR's wouldn't work IRL. 1942 Autumn: Ingame 1942 Autumn suddenly mutates into historical 1943 Autumn and Axis forces are desperately trying to stop the avalanche. I've not seen Stalingrad played anywhere. I'm sorry, but it doesn't look like a decent depiction of Barbarossa to me. Could someone reassure me that there's enough space left for the effect of decisions for GER/Axis player to actually pull it off with some brilliant move against competent SOV player and capture Leningrad/Stalingrad/Moscow or is it rather "This guy knows he should pull back&amass, I hope I'll be able to survive until scenario end" kind of scenario?
  7. Many thanks Hubert, I've bought SC - GC Gold bundle and AoC/AoD bundle all together and convinced friend to buy the Gold bundle as well. It's a great wargame. Best regards, Rafał
  8. Hello, I'm interested in buying SG: GC and I've a few questions regarding this game: - is it possible to play multiplayer game with one copy of the game? (installing on 2 machines and play via PBEM/other way with one license?) - what multiplayer options are possible? I know about hotseat&PBEM, what about standard online/LAN games? - is it worth to buy Assault on Democracy/Communism OR standard GOLD bundle will be enough for the beginner? - how popular is multiplayer in this game?
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