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ColSaid

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Everything posted by ColSaid

  1. George MC, much thanks, but on my fourth try I found what I was doing wrong. It was my fooling around with a setting the Camera Control Mode, RTS, FPS, and the one that worked for me "Standard". Now I can once more zoom 10,000 ft. into the clouds. Your ColSaid (Ret)
  2. Been away from playing CBMRT for over a year, then I found the up grade. I've for got some things it seems. Yes I've been reading the manual, but this I'm puzzled by, and I see no search the forms. In setting up the game options you know where you chose "sound on off" is where I think I'm messing up. Anyways, when I start a game where I'm to set up my units before I hit the red bar, I can't zoom out to see the whole map. I've change the setting on, off, up, down, this and that, but I'm still not much higher then a few feet above units. Now the first few quick battles games that I played did let me zoom out. Now that I messed with the setting I don't remember what the defaults were. I'm playing Red Thunder on a Dell XPS 8900, Windows 10 Pro 64bit, i76800k 3.40Ghz Turbo is up to 4.01GHz, 16GB ram, GeForce 1070 8GB, 1920x1080.
  3. I just finished reading a thread by Michael Emrys, back in May 2014.Its 8 pages back. Titled "Too many difficulty levels". Found it amusing, seeing how things are debated, by CM's Seniors, (I take it was before the manual went to print). I'm one that plays with the Manual close by, (printed). It got me to wondering if I have the right under standing of how the different "Levels" make the game easy- and- hard. Let me see it I have this right, (and I've just re read Skill Levels) . Easy is that the player will get all the information plus extra help, extra fast, (faster treating wounded and so on). While on up to Iron, you'll receive less and less extra help, (more and more like real life, (more or less) like in real life). That's my understanding of how it works, more or less. So is this correct ? And one other thing, is this happening with the AI's team too ? Does this hinder the AI, on any of the levels ? Will the AI always be running at its best, (I haven't gone very far reading in "The Editor") ? ColSaid Join date: Aug 2014
  4. In the list for "New Games" (in Battle). There is a number of "Master Maps", that are empty of units, just a map. There is blank spacing also for briefing info (like a temp plate)? ColSaid Join Date Aug 2014
  5. Hi jerom 2142 ! What scenario are you playing, and is it in, "Quick Battle" or "Battle" ? Also what "Skill Levels" ( page 29, Game Engine Manual 3v) Basic Training, Veteran, Warrior, Elite, Iron. With that information I'll take a look see. I'm not claiming I have the expert T's, mine you, just like to try myself . The AI works real good. ColSaid Join Date Aug 2014
  6. I've been wondering if there is any thread or any other part of this web site that one post "wanted appoint", (other then sending a "private message") Besides most all the post that I have looked at have been seniors . I'm still learning, (I've just started playing in veterans mod) so I would like someone on my level of play. You Know matching experience. Just looking ahead. Thanks ColSaid
  7. I thank everyone, I'll have to take a closer look, based on the Senior response, (I'm a big fan of the pause button, (and save before I makes a risky move).
  8. I see. Could you be just a little more arrr precise ?
  9. Yes, I'm new to CM gaming. RT (red Thunder) is my 1st, so I've been read in RT forums when time permits. I was reading one thread started by "LukeFF" dated yesterday I think, an there was talk about game play, (turn base, ect. ect) an someone was saying that they liked playing in "We-Go". I've just reread "Gameplay Styles" in the Game Engine Manual v 3.00 an it is not mentioned. Is this a play style in CM's other games ? Thanks ColSaid Oh! LukeFF thread titled "Rewind for real-time gameplay", dated yesterday.
  10. Very nice shots. I've been trying to get so screenshots too. What I found out is Windows screenshots will only work when in windows mod, not in a running game. So could you tell me just what program you are using, and where I could buy it ? Thanks ColSaid
  11. Thank's kieme, wthorne, olebouch. My but is that I'ed like to know what been put in the game (could be a good "New Book" for CM to put together, with Maps, just a wish). I have found a few good books in the library on equipment & organizations of all combatants.
  12. Would anyone know just how to go about printing out a map, in QB or in a mission preview I have looked though the Game Engine Manual, But now that I'm asking, I haven't looked at the pdf down load Game "Training Mission", was no "Table of Contents/ Index" (and I printed all 120 pages).
  13. I was afraid that would be the case. Yes, I've been using the editor to look and write it all down (was just hoping). Thanks for replying Badger 73.
  14. Does anyone know where there's a list that will tell you what each formation consist of, ie "Recon Sqard =HQ 3 men, 3 PLT 20 men each / no transport. ColSaid
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