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ChappyCanuck

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  1. Upvote
    ChappyCanuck got a reaction from zaybz in Let's talk about the Road to Nijmegen   
    and this means what exactly?  The bridge glitch remains within the campaign, which can only be played as the Americans. Many have experienced this glitch as I have
  2. Like
    ChappyCanuck got a reaction from Bulletpoint in Why ride the suicidal Hanomag halftrack when you can walk?   
    I am surprised this hasn't been fixed yet.
    The German halftrack, carrying a squad with gunner at the ready (behind his parchment paper glacis plate), travels quickly down a road. The soldiers in the rear have, at most, their heads and shoulders exposed. A tiny target, protected by a metal wall, and moving at fairly high speeds. They are suddenly engaged by small arms fire at over 100 meters, and one by one (or more) the gunner and the squad are cut to shreds....sometimes a new squad member moves to the gunner position and one by one they are eliminated.
    How silly. So much for an "ARMOURED" personnel carrier.  It would be safer to just walk, completely exposed, at slower speeds, without protection...at least then the soldiers could react and go to ground or something.
    I play the Germans.....a lot. And time and time again this event has happened.  But never so blatantly ridiculous as the CMRT scenario, "Counterattack at Wilkowischken". As the German player, you have several companies worth of mounted panzergrenadiers...yes, halftracks everywhere. And the unbelievable begins as your infantry move forward in their paper mache vehicles. It really is ridiculous.  So ridiculous that once again I must repeat:  I am surprised this hasn't been fixed yet.
    Anyone else feel my pain?
     
     
     
  3. Like
    ChappyCanuck got a reaction from zinzan in CM Helper 1.7.3 - CMFB support - available   
    Wow thanks Badger....that was exactly the problem and it is now fixed.  Cheers!
  4. Upvote
    ChappyCanuck got a reaction from Badger73 in CM Helper 1.7.3 - CMFB support - available   
    Wow thanks Badger....that was exactly the problem and it is now fixed.  Cheers!
  5. Like
    ChappyCanuck reacted to Badger73 in CM Helper 1.7.3 - CMFB support - available   
    Check your "Games file" folders; Incoming email & Outgoing email.  I've seen the presence of a game file there resurrect it in CMHelper.
  6. Like
    ChappyCanuck reacted to Ivan Zaitzev in Let's talk about the Road to Nijmegen   
    It was once said that there where many different issues with bridges, and they had to fix it case by case, so the glitch you found might even be a different one (with the same result) than the one the Youtuber found. I once had a similar problem where only vehicles could not cross the bridge.
    That a campaign revolving around bridges has seen the light of day with this kind of glitches is another issue altogether. And I think it's even more in favor of my proposal of having a public list of bugs with status on each one.
  7. Like
    ChappyCanuck reacted to DesertFox in Canadian Army in Normandy Campaign.   
    Basically everything by Terry Copp, Marc Milner, Mike Bechthold and Mark Zuehlke is a must read for the Canadian story. IMHO
  8. Like
    ChappyCanuck reacted to c3k in Canadian Army in Normandy Campaign.   
    +3 for the Zeuhlke trilogy. In fact, anything by him is pretty damn good. His focus is on Canadian forces.
  9. Like
    ChappyCanuck reacted to Ithikial_AU in Canadian Army in Normandy Campaign.   
    +1 for this trilogy. His other titles centered on Italy and the final months of the war are also a good read. The only criticsm I had was that he jumps around a bit between different units (most at the battalion level) so it can be a touch hard to follow geographically at times. Having some maps on hand is a big help.
  10. Like
    ChappyCanuck reacted to rocketman in Canadian Army in Normandy Campaign.   
    I can recommend the Juno Beach Trilogy by Mark Zuhelke uwhich covers D-day to Falaise. Well written with a good mix of the operational level and the individual soldier. 
  11. Like
    ChappyCanuck reacted to sonar in Canadian Army in Normandy Campaign.   
    What happened after D-Day? Guest speaker Thomas Bradley showcases Canadian Army participation during the Normandy Campaign in France, June 1944. His presentation includes dozens of soldiers’ stories, vivid maps, and rare photos that seem to leap off the screen at you.  

    Mr. Bradley opens his talk with historical accounts of Canadians fighting SS troops on June 7, 1944 and concludes with the war crimes trial of Nazi SS General Kurt Meyer. This presentation took place on April 22, 2017 at the Brigadier Jefferson Armoury in Edmonton, Alberta. Enjoy
    Cheers.
  12. Like
    ChappyCanuck reacted to A Canadian Cat - was IanL in Road to Montebourg   
    You can sort campaigns and scenarios by author on my list here:
    http://www.combatmission.lesliesoftware.com/BattleForNormandy/Campaigns/index.html
    Once you are looking a the table just click on the title of the "Author" column to sort it. You will find that some entries do not have author information but most do. If anyone know who authored a campaign or scenario where that information is missing you can PM me and I can fix it. Just looking at this I notice that Paper Tiger is not listed as the author of the Scottish Corridor - oops...
  13. Upvote
    ChappyCanuck got a reaction from A Canadian Cat - was IanL in Road to Montebourg   
    DONE!

     
    Wow, that was an experience!  I played this campaign on Iron level, and never suffered a defeat or a draw.  And I never cheated by reloading a previous game save. I have to say I am very satisfied with the result, especially considering who created it.
    A huge thanks to Paper Tiger.  Brilliant. I can only imagine how much time was spent by him in this game creation, let alone adding the research time of this historical campaign to that!  Mind blowing.  
    There were two battles of the sixteen that were more difficult for me than the others.  The first was the smallest of the battles (I forget the name) that involves the platoon using the aid of a Priest (not the Catholic type) to secure a building at a crossroads. I managed to win it but it came down to the very last turn...really.  And the second was the climax battle - Eroudeville.  That was so bloody that my Easy company was below effective combat capability.  It was mauled. The series of effective German arty and mortar strikes were quite amazing, accurate, and incessant. My Fox company did much, much better. Oh and I also lost two of the five Shermans. This battle ebbed and flowed so much that I wondered if I would be successful in the whole campaign. But the turning point occurred when I witnessed something I had never seen before: several  Stugs were hunkered down before a line of bocage.  My FOO called down a 107mm linear mortar strike on top of the Stugs, and within 30 seconds, two of the Stugs were toast. I have seen singular tanks destroyed by arty before, but never two at once. And that was the game changer.
    If I may, I would like to add three key things that were instrumental in my campaign success to those who are interested in playing this fantastic campaign:
    1.  Mortars!!!! - the 60mm mortar is huge. When the MG42 teams are hosing down your pixel troopers from behind thick bocage, the light mortar reigns supreme in bringing those enemy down...use them wisely and use them lots
    2. Demo charges - sometimes you are given engineer resources who have demo charges, and sometimes you have paras who have inherent section demo charges. These can be game saving. They allow your troops to outflank key German defences that wouldn't normally be assailed because you can't get through the bocage.  There are precious few bocage "holes" to scoot through...precious few....so every demo charge is extremely important!
    3. Patience - I have a difficult time with patience in CM battles. Sometimes impatience works for me and I gain an advantage; other times it leads to disaster. Believe me, there are more disasters in this campaign due to impatience than advantages.  Take your time.  Advance slowly...use a combination of section assault moves, or try splitting a section up into teams and move independently. Ensure you clear an area before moving on. Outflank. Use all of your time. If you have 1h30m for a battle - use it.  Slow and steady wins the race.
    I have now completed this campaign and the Scottish Corridor campaign - both were fantastic.  I am looking forward to starting the Nijmegen campaign.
    For Paper Tiger:  what other campaigns have you created and where do I find them?  Have you done a campaign from the German side?
    Thanks, Paper Tiger,  for an amazing ride
     
     
  14. Like
    ChappyCanuck reacted to Erwin in Pak 40 gun glitch - mysterious crew casualties and subsequent abandoning of guns   
    It may be debatable whether this feature is worth fixing.  But, widely separated teams suffering morale problems cos someone on the other side of the map gets a hot, is called something like telepathy.  Not "realistic" (FWIW).
  15. Upvote
    ChappyCanuck got a reaction from BletchleyGeek in Road to Montebourg   
    I am currently playing this campaign and I am at "Holding Action"...I have completely lost track of which battle this is but I think am about 2/3 of the way through the 16 battles?  I have also played the Scottish Corridor campaign and enjoyed it immensely.  
    With tons of bocage and 16 battles, this campaign can get a little repetitive (VERY minor point) but I am still having a lot of fun of course!  The German defenders are always in good locations, and withdraw usually at just the right time.  This campaign illustrates the huge importance of small mortars. MANY times my soldiers were held up by a small German MG team behind bocage, only to have them dislodged by my mortars.  Mortars are the key to this campaign....trust me
    So far I have scored Major victories in all of the battles with the exception of one Total and one Tactical victory.  No draws or losses so far.  I am progressing well and taking minor casualties for each battle.  Hopefully I can make it to the end in good form.
    Thanks very much, Paper Tiger.  Your campaigns are the best things in the CM world, IMO.
     
  16. Upvote
    ChappyCanuck got a reaction from Warts 'n' all in Road to Montebourg   
    What else is fun is following the battles geographically on google maps.  Right from the start I could identify what section of bocage/fields and roads, etc are on the modern day map from a top down view because in most cases not much has changed in that area.  Paper Tiger does an excellent job of recreating what is actually on the ground.
  17. Upvote
    ChappyCanuck reacted to A Canadian Cat - was IanL in Allied AAR - CMPzC Campaign: The Road to Eindhoven - Dommelen Battle (hex 1, 6)   
    Thanks.  I look forward to watching things unfold this time.  @ChappyCanuck should get the opportunity to kill my character in game for sure .
  18. Upvote
    ChappyCanuck got a reaction from Bulletpoint in Allied AAR - CMPzC Campaign: The Road to Eindhoven - Dommelen Battle (hex 1, 6)   
    If I may, the Canadians who liberated the Netherlands faced an almost insurmountable task, and they paid dearly for it. The terrain was largely flat and laced with polders (reclaimed farming land from the sea), broken up only by dikes.  The roads/dikes were elevated from the "regular" land, so you can imagine any vehicle moving along them would be a sitting target for ATGs....and historically they were. Towns were few and far between. Mainly small isolated farming communities/settlements with the exception of the notable built up areas like Amsterdam, Nijmegen, etc.  The Canadian solution was to pound a target with HE and smoke, leave the tanks well behind to provide support fire from the hull down positions behind the dikes, and storm an enemy position with infantry and the Wasp flamethrowing carriers, which were hugely effective from both a psychological and damaging aspect.  I am surprised they were not included with the new flamethrowing vehicles, because the Canadians and Brits used them extensively after D-Day. There, my two cents worth
  19. Upvote
    ChappyCanuck reacted to A Canadian Cat - was IanL in Cross of Iron Theme Hänschen klein   
    I'm no mac expert but I seem to recall that sound files that work on PCs are not guaranteed to work a Mac (and probably visa versa) so sound modders need to make sure certain parameters are met with sound files.  If you do some searching along those lines I hope you can find the threads where this was discussed and who the experts are in making things work.
  20. Upvote
    ChappyCanuck got a reaction from kohlenklau in CMPzC Operation "Bloody Christmas" (Ortona '43)   
    I hope we don't come across the dreaded Sturm Donkey, better known as Donkeyfaust!
     

  21. Upvote
    ChappyCanuck got a reaction from A Canadian Cat - was IanL in Allied AAR - CMPzC Campaign: The Road to Eindhoven - Dommelen Battle (hex 1, 6)   
    Nice AAR Ian. I have been watching the movies and following along.  That's a great screenshot of the soldier in the church shooting the MG42 gunner!
  22. Upvote
    ChappyCanuck got a reaction from waclaw in Contiinued LOF glitch   
    I have spent untold hundreds of hours on the CM games, yet one thing still frustrates me to no end:  the LOF "glitch".  I know ALL of you have experienced this "glitch", but after my latest battle I just had to bring this to the surface again.
     
    I am meticulous in setting up my defence - and it takes hours. Interlocking arcs of fire for my ATGs and MGs, tanks sited in hull down positions, you name it. Just like when I was an infantry officer...everything tied in together.  In the game, I allow for the crews to complete their shuffling around to ensure LOS/LOF.
     
    And then I hit the start button and it all goes for a sh#t.
     
    Suddenly it looks like some child sited the defence: LOF blockage everywhere.  Maddening, frustrating, ridiculous.  And still this is happening in the latest versions of the game.
     
    Again, I know every one of us has experienced this, and in most games I just let it go to: "stuff happens", but with this last battle it was frequent and insane.
     
    Any ideas on solving this mess would be greatly appreciated.
     
    Thanks in advance
     
  23. Upvote
    ChappyCanuck got a reaction from Bulletpoint in Contiinued LOF glitch   
    I have spent untold hundreds of hours on the CM games, yet one thing still frustrates me to no end:  the LOF "glitch".  I know ALL of you have experienced this "glitch", but after my latest battle I just had to bring this to the surface again.
     
    I am meticulous in setting up my defence - and it takes hours. Interlocking arcs of fire for my ATGs and MGs, tanks sited in hull down positions, you name it. Just like when I was an infantry officer...everything tied in together.  In the game, I allow for the crews to complete their shuffling around to ensure LOS/LOF.
     
    And then I hit the start button and it all goes for a sh#t.
     
    Suddenly it looks like some child sited the defence: LOF blockage everywhere.  Maddening, frustrating, ridiculous.  And still this is happening in the latest versions of the game.
     
    Again, I know every one of us has experienced this, and in most games I just let it go to: "stuff happens", but with this last battle it was frequent and insane.
     
    Any ideas on solving this mess would be greatly appreciated.
     
    Thanks in advance
     
  24. Upvote
    ChappyCanuck got a reaction from Bud Backer in CMPzC Operation "Bloody Christmas" (Ortona '43)   
    Commanders and casual campaign observers!
     
    There has been some confusion amongst the PBEM commanders at an early stage in this campaign, and I would like to explain how this may have come about, as well as what you may expect to see in the future (to hopefully alleviate further confusion).
     
    This Ortona campaign, brainchild of Mr Koh, has not only been a lot of work for him with the campaign design, but also in toying with the conduct of it.  Koh and myself (and I can only assume the Axis commander(s)) have bounced emails back and forth almost everyday for weeks about how we would like to see this unfold. Our desire is to have as “real” a campaign as we possibly can. That means fluidity, that means flexibility, and that means logical reaction and situational awareness, just as real commanders experience in real battles.  We think this would be very challenging and fun!
     
    Here is an example of what I mean. Let’s say two attacks are launching simultaneously and adjacent to each other (like our Hex 3,6 and 3,7 battles).  Halfway through the battle, the enemy begins to withdraw in one hex but holds firm in the other. What if the commander wants the forces in the breakthrough hex to immediately flank the enemy in the adjacent hex?  What if he just wants them to keep pursuing forward? There are hundreds of possibilities within such a battle that doesn’t occur in a “traditional” CM battle.  So I need the commanders in this campaign to understand that sometimes they could be in the middle of their PBEM battle, when suddenly they are informed by their CO (me) to stop. Or to withdraw. Or their tank support is being stripped away because there is a breakthrough on their left.  I need the commanders to understand that I am not trying to screw with you, but that something important has happened in the big picture to necessitate such a change. Please be understanding of this.
     
    Now, the PzC campaign software is a great tool to bring tactical sized formations to battle and spawn PBEM battles. However, it is limited in scope. For the examples listed above, it falls short, and an umpire is extremely necessary to make judgement decisions on the fly. Koh has probably pulled his hair out a few times with my requests…but he has either made a die roll, or made a logical judgment call, and then he lets me know my options.  I think this has worked very well so far even though you guys have no idea it is happening behind the scenes.
     
    Another cause for confusion has been the objectives.  Traditionally, the green locations are objectives to secure, or exit forces off board, etc.  But so far we have had very nontraditional ones. Let’s look at the San Donato battle.  The town was in green, but I told Marco that I had no interest in securing the town at all. His mission was to destroy the long range weapon systems (which he did) so that they couldn’t engage our flank while we were advancing on Ortona.  He was also instructed to picket the town and destroy anything coming out from the town. Very different types of objectives.  And they will most likely continue to be that way.
     
    Finally there has been some confusion in communication, which is perfectly natural in war. But here we have a great PM or email system, so if something is unclear, please ask. I prefer the traditional German style of giving orders:  I give you the task(s), the resources, and the time frame and I leave you to it. Then go out and have fun J
     
    Unfortunately, we have lost one commander along the way because of some of the confusion generated by the above issues. I would rather not see that happen again.  The goal (I think) is to have fun through challenging situations and to be entertained.
     
    Thanks!
     
    PS:  My SITREP for turn 2 will be coming tonight!  There is lots that has happened and lots coming up!
  25. Upvote
    ChappyCanuck got a reaction from Bud Backer in CMPzC Operation "Bloody Christmas" (Ortona '43)   
    To all Canadian commanders who are not Canadian citizens:  to prepare for your role you must...
     
    1.  eat as much bacon as you can
     
    2.  acquire a small, round piece of hard black rubber, make lots of ice cubes and put them on your lawn, and find a weird looking stick to hit the rubber black thing
     
    3.  Beaver is our national animal so go hunting after as much beaver as you can
     
    That should do it. Welcome aboard lol
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