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waclaw

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Posts posted by waclaw

  1. When I was a kid, my country was communist "paradise".
    every day we see on television about our successes, we are a great military power, metallurgy, agriculture and our friendship with the Soviet Union - and, of course, what a great evil is the USA - has been written about it in the newspapers, taught about this in school.
     
    You know what I mean?
     
    fix are called patches
    patches are called upgrade
    modules are called games (Battle of the Bulge)
  2. CMA is the only CM game I don't own and I'm thinking of picking it up.  I understand some now find it difficult to play this early generation game, but I just recently returned to CMSF and I'm having a blast with it so I'm contemplating a buy of CMA.  Maybe the only drawback is the scarcity of MODs in the Repository.  Are there any other MOD venues for this game?

     

    Thanks in advance!

     

    http://cmmods.greenasjade.net/mods/5471/details

     

    I highly recommend;)

  3.  

    This is standard procedure for us. Development involves creating a "wish list" and then picking through it to come up with the right balance of improvements (UI, graphics, game features, etc.) for a final product. This involves multiple passes to prune things which are simply not worth pursuing at the expense of other things.

    For example, Feature A might be really awesome, but time consuming enough to result in not having time for B, C, and D. So is A worth more than B, C, and D? Or would it be better to do B, C, and D now and put A on the back burner? That sort of thing.

    As development starts you find out things like B is going to take a lot longer to develop than expected, but D a lot less. Then you find that C isn't feasible at all and so that can allow Feature E to get substituted in its place. This process continues pretty much until the last minute. As we get closer to completion the list of things that are certain grows because we've already implemented them. The list of things that might get cut shrinks because we've had time to figure that out.

    The problem with talking with you guys is that if we gave you the "wish list" you would expect them to all be implemented. Since that's never, ever a possibility it's never a smart thing to let you know what's on the list until much later in development.

    That is to say, do not confuse a lack of information to you with a lack of progress behind the scenes :)

     

    This is not something that should be debated here. Really, really off topic ;)

    Steve

     

    I understand, but write what you want to improve in version 4.0 (something from this list wishes) - eg. add beautiful explosions, change the UI, etc. - These are much more important than the information about new modules - bought CMBN, CMA, CMRT, CMSF, CMFI, CMBS and all modules - I have plenty of scenarios to play - now more interested in the mechanics and graphics - ie version 4.0
     
    - Many of the players are in such a situation (recently deleted threads) - give us some hope!
  4. I would like to see the beautiful effects, smoke, fire, fog, rain, snow and explosion
    I would like to play with a nice and functional UI
    buildings should have basements
    infantry should seek and to hide behind covers (without orders)
    infantry should be able to hide behind the tanks
    editor should be in 3d
    the editor should be whole farm (in several versions) or whole quarters of the city
    I would like to see burning farms, fields and buildings
     
    Unfortunately, there are always more important things - eg. the uber maps
  5. I agree CM is brilliant and does not require any improvements.
     
    CMBulge - it will be a real revolution! new scenarios! (may be as many as 10) two campaigns (five scenarios) and new skins vehicles!
    and may in the future will add a packet of vehicles without scenario - we'll see them in the editor.
     
    honestly? I already bored with this evolution - I want a real revolution.
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