Calgar
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About Calgar
- Birthday 01/28/1991
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I give up. Activation ok but no launch
Calgar replied to pzrshrek's topic in CM2 General Tech Support
Opened ticket, thank you. -
I give up. Activation ok but no launch
Calgar replied to pzrshrek's topic in CM2 General Tech Support
This means I do need 3.0? Sorry for hijacking this, will open own thread if next reply doesn't fix my issue. But I installed FI on a clean machine, then installed 4.0 full. Now, after activating and pressing "play" the activation window opens without any buttons to click, I just see the tank firing which is the background, and can't click on anything. I can only end the Programme. Cheers -
I give up. Activation ok but no launch
Calgar replied to pzrshrek's topic in CM2 General Tech Support
I have a similar problem, I am stuck in the activation screen, after activation is ok. Did you install 3.0 before? I am back in CM after many years,and I installed 4.0 over 1.0. Could that be a problem? Cheers -
Thanks, it was the spam folder eating the reset Emails. C
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Hi, Haven't played CM for years, tried to/had to reset my pw but after a day of waiting, still haven't received a link. I was just dropping by to hear if that is normal, since I wanted to get the sale for the 4.0 upgrade bundle. Cheers, C
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T-72B3M shown on vicktory day parade
Calgar replied to Armorgunner's topic in Combat Mission Black Sea
Just logged in for this discussion after a long while... Does anyone have, on a side note, a good online recognition guide available for contemporary Russian vehicles, going into depth with all the versions currently floating around? Completely OT: Since I rarely drop by. Does anyone also happen to know a thread about the future road of CM? There doesn't seem to be one general CM2 Forum, rather lots of subforums dedicated to the single modules. Cheers, A -
aw, man. I come out of hiding once in a few years and you make sure that I will always be remembered for this typo :-( On a serious note though: He would probably attack in the same formation as he does already. His Inf can't spend its time and energy with rearrangements, neither can his JT due to risk of bogging. So he will attack in the same order. You on the other hand are a completely different story, you could completely rearrange your defense on the next line. The only reason why Baneman is acting, and you are reacting, is because baneman probably has a fairly good idea what he is up against and can use his JT accordingly. He can't say that if he losses contact and has to reestablish it at the next line. Cheers
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Another lutker here. Following with great interest and love it so far. But a question that made me end my lurker existence: Have you considered falling back to your next line of defense? In your Decision making you concluded that the terrain gets more favourable the further in depth you are fighting. Also, you would nullify his intel he has so far, by forcing him to start all over at the next line. A new chance to flank his JT and even more exhausted infantry fighting in the open, no? Cheers. Great AAR writing!
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Lethaface reacted to a post in a topic: My new (and first) let's Play on Youtube: The Loamshire Scenario, PBEM-Match
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Rinaldi reacted to a post in a topic: My new (and first) let's Play on Youtube: The Loamshire Scenario, PBEM-Match
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Hey Womble! Thank you very much for your comment! Yes, the low score came surprising to me too. I am thinking about revising the rating system and might reup a new video. This was very much a test run for "first time editing a bigger project". nevertheless, I think when the overall score is a little low, we would need to have a look at the single categories and their scores. And I don't think that any particular category score feels off. Also, I wanted to make a cut with other review magazines, where anything below a 7 (or 70%) is basically not happening. I absolutely agree with your point here: For this reason I have taken down the review and will do a new one in due time. You are right. Many of the things that I did not mention came to me too late, and I wasn't sure how to "retro-upgrade" the already edited video. But I agree that it should be mentionet that..... This is something for the content segment, good point: After rewatching the vid, I did not omitted the two other camera control methods. I just did not address them in detail. Good point. I explained in my "how I rate" video the...well...rating system. But I should be more consistent. Edit: And don't expect people to actually watch it. I thought about how to "introduce" the CM series, and am still quite unsure how to. The whole "base module-patch-add-on" relationship might be something over the top, but the customer should be aware about a non-standart retail-system...I know you agree, I am just wondering how much in-depth this explanation should go. Thank you Womble Really appreciated! The criticism is very justified. I will try and better organize the review itself beforehand the next time, many things that didn't got the love it deserved didn't got it because I have not properly structured the review and was more focused on getting my **** done in the editor. Lesson learned! BTW: What do you guys thing in general of the "wargame specific" approach in reviewing? Is that something you would be interested in watching, instead of talking about graphics, rather talk business and have a look at specific "wargame characteristics"? I certainly have more respect now for professional reviewing magazines ;-) Cheers, A
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Thank you all for trying to shed some light onto this issue. Yes I think The manual does indeed a poor job in elaborating the mechanisms. I totally agree! I was just wondering what the incentive actually is to perform buddy aid, except for the "realism". I think it would be great if only half of the points would be alocated for a WIA, and double the VPs for a POW. Dedicated Medical Teams would be also a nice thing to have..... to an extend, the WIAs become available in the campaign again, since according to the manual, 50% of the WIAs turn into KIAs, the rest becomes available again. Regards, A
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Hey all, Just played a QB and wondered wheather the WIA status is relevant in terms of victory point calculation, or if they are carried over in campaign games return as reinforcements at some point? Thank you, A EDIT: Just found the relevant pages in the manual. I had a typo in my search term, sorry. Still: What about Campaign games?