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sypox

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Posts posted by sypox

  1. As a player I would like to have more detailed information from the game: spotting (which unit is spotting the enemy ones), mm of armour penetrated, etc. If this goes agains FOW, give us a "verbose" mode or a log file...

    The more information, the better, IMVHO.

    Information is for sure a tool to better understand the big picture, but somewhere the game will transform into milsim Im afraid, which probably actract a minor audience.

    Im more into getting info on how the game reacts to situations like in this thread. Sure you can preform tests to build an understanding of how the game can be played, but will not end the discussion of "feature or flaw??".

  2. If we knew more about how situational awareness is modelled in the game, we could probably better understand what happend.

    As seen on the pictures we have a tank platoon facing away from the camera (and the at team). If infantry supported their flanks and rear, the platoon leader would probably not spend time to scan other directions and not passing targets to his gunner. I wouldnt say what happend is unrealistic, I dont have the whole picture and I certainly dont know how the game handle situational awareness.

  3. I prefer to use smoke as a defensive tool. In a situation when its better to move out of LOS rather then return fire, smoke is often very useful.

    In a recent battle an infantry platoon was under fire from a AT-gun. Range was about 700 m so returning fire was not an option. Instead I deployed a smokescreen, moved a HMG team in position to suppress the gun and had time to request artillery.

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