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h3st4by

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  1. Hello :cool:, I think for increased realism and better control of your units in WEGO there should be an Avoidance-Order-possibility: In WEGO, if I move into contact with a small force (one vehicle or a Fire team) I use the Hunt-Order to have maximal awareness. If I am shot at, out of an ambush, my small force stopps (maybe also buttons up or goes to ground) and holds its position. Often it comes soon under heavy fire and is killed or pinned etc.. I have the same problem if i am the defender and try to ambush the attacker with a small force (e.g. some emey tanks with one infantry tank hunter team); the small force attacks out of their ambush and maybe destroyes one of the attacking units, but very soon the other attacker be aware of this ambush and use all their Fire Power to pound my small force to peaces because it stays in place till its are dead or its moral collapses. I think this a little bit a suicide scouting/behavior, i would like to order this soldiers to evade soon they are shot at (their suppression indicator rises); in realtime-modein this situation i can push the "take evasive action button" but in WEGO I have to wait till the next order-phase is reached, but often this is to late and my small force is wiped out. Maybe there could be some ways to solve this problem: 1. One gets aggressiv-level-buttons für each unit, e.g.: a. Avoidance -> take evasive action after first suppression indicator line reached b. Carefull -> take evasive action after 2/3 of suppression indicator line reached c. Fight -> behavior like now 2. An avoidance special command: As alternativ hide-order. If one aktivate this order-button the unit is in an Avoidance mode and (if it moves or not) it takes evasive action asa soon as its suppression indicator rises. Maybe one could optionally pre-devine the waypoint this unit evades if it has to evade. Sorry for this long posting and sorry for my bad english , h3s
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