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StieliAlpha

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Everything posted by StieliAlpha

  1. Gents, this may be a question for @Sgt.Squarehead: Recently, I watched a documentary about the Arab-Israeli Wars. In a section about the 6-days war, I spotted something which looked like the German SPA Wasp. The tracks had 5 or so solid travel rollers and 4 tension rollers. The gun seemed to be shorter and of larger diameter. Especially the muzzle brake looked more bulky. In addition it looked like the SPA had some sort of transport boxes on the outsides of the gun compartment. Unfortunately, I saw the SPA only for a few seconds and had no time to take a screen shot. I searched briefly in the Internet, but found no confirmation. The nearest info I found, was that the IDF used some upgraded Pz IV‘s.
  2. Hi John, I am not sure, if @dbsapp would fully agree with you…
  3. Ah, thanks for the info. I never heard that story before, so I checked yesterday only very briefly to get an understanding of what I was going to watch. Pretty good story and pretty good movie anyway. Thinking about our conversation: It is sort of funny, that they mention the „Seven Samurai“ as an urban legend in the movie.
  4. Yep, I understood that people were quite unhappy when it was proven a myth in 2015. Somewhere I read, this was why the movie was made in 2016 in the first place.
  5. Yesterday I watched „28 Soldiers“ on YT. A 2016 Russian movie about a „hero tale“ at the gates of Moscow in winter 1941. It seems the story was proven to be a myth, but still a pretty good movie. After a somewhat slow start, loads of action and loads of (CGI) Pz III’s and IV‘s. Quite worthwhile to watch.
  6. I would not necessarily say so. You might call it „initiative“ instead of „skipping the C2 system. @MikeyD „recon by fire“ is certainly no unrealistic procedure. Why not shooting at the famous church tower, expecting there is a FOB hidden? Or at the only building or patch of wood on the open plane in front of you? I agree, this can become pretty gamey. Therefore I try to avoid it in too extreme situations. E.g., if there is nothing suspicious in a certain spot, except knowing that some guys far away spotted an enemy there. For me a, much more annoying practice are for the „mad last turn rushes“, which some people seem to like. Though, indeed, one even can construct reasonable excuses for those. In the end, CM is a game and when playing H2H, one should agree on a common understanding and set of rules first.
  7. Nope, the definition on „Conflict“ is much broader. RT shows us some battles within Operation Bagration, which is only one part of “The War in the East”. One might argue, if “The War in the East” equals „the Conflict in the East“. I.e., if the war between Germany and Russia was not just the culmination of the conflict. The battles are at best events within the Conflict.The „Conflict“ between Germany and Russia probably started in the 1920’ s.@Aragorn2002 might be happy to give some insight from his perspective. Same or similar for BN and FB. WW1 or the Crimean War are other nice examples of how underlying Conflicts can result in open wars, which include “juicy” battles. But, anyway…
  8. „Conflicts“ are for my understanding the larger scale, like complete wars or campaigns. Far outside the scope of CM. Otherwise, ah, you mean like the battles of German-French War of 1870/71. Pretty „juicy“ and in many aspects almost „WW1-style“. Or rather the Victorian Brits during the Mahdi rise in Sudan 1885 and later? Their battles were pretty „juicy“, too. Mobs armed with spears wiping out „moving red-coat squares“ armed with Martiny-Henry rifles. Well, at least in some cases.
  9. As so often, the “request“ is by far too broad. „Battles of the 1800‘s“‘ covers Waterloo to British-US War of 1812 Tom Crimean War to Prussian-Danish to Prussian-Austrian to Prussian-French to American-Mexican to Civil War to Boer Wars to Opium Wars to Afghanistan Wars to Sudan Wars to a million others. Most of the completely different. But the game you are looking for is probably Scourge of War, too…..
  10. Yep, it’s the known habit of confusing detail with realism. @Endyamon What makes you think all the detailed info you get is “realistic” or better “accurate”? Plus, what do you need it for? In RL, I am an engineer and learned “too much info is not always good”.
  11. Perhaps, because he is afraid of the firing squad, if the shells fall short. How often do you experience in RL, that things take ages, when a newby is on the job. And seconds, when an old hand does it…
  12. IIRC, the campaign brought the player nicely back to the original objectives. Just on a „detour“. H&D was a very early „realistic“ first person shooter with some micro tactical options. Basically one was leading a small group of British Paras in Special Op‘s. In this campaign, the job was to fly to a city, find a person, guide him to the extraction point and leave by river boat. Things went wrong, when the plane was shot down on the way. The team was scattered widely, had to reform, find their way to the target person, etc.
  13. Yep, I remember a mission in the good old „Hidden and Dangerous“ with a briefing, which was outright wrong. Or better the briefing spelled out the plan, but on the way to the mission, preconditions completely changed for the troops. Irritating, shocking, but great fun to play!
  14. As a general remark: In another thread a long time ago, one of the professionals in this forum estimated that battles in CM play out about four times faster than on reality.
  15. IIRC, the training range length for the Uzi in the Bundeswehr was in my time 20 or 25m. The problem is to keep the SMG (or any automatic gun) on target. You may score a hit with the first bullet on long distance, but the rest of the burst sprays wide. The longer the distance, the wider. That’s why, obviously, the comparison with a muzzle loaders (rifled as well as smoothbores), is not appropriate. With those you have only one shot. And to close the circle: Yes, in competitions you normally shoot muzzle loaders on the 50m range.
  16. Hi Chuck, I did not want to start the argument again. I just mentioned the discussion which we had about a year ago about the „wall topic“ as an example.
  17. That would bring us back to the discussion about „micro management“ or „micro realism“ in CM. Like the old argument, that not all troops deploy behind a wall, but on the „attacker side“, too.
  18. Strange, does not seem to be in the Scenario Depot, but I can send the scenario. Drop me a line with your mail address, if you want.
  19. Oh, Whow, you can still see and handle 1/72 Parts? I moved to 1/18 a long time ago.
  20. I liked „Bloody Buron“ quite much. It‘s a huge one, but again with the Germans in defense, I found it manageable enough. I remember a pretty desperate fight, with many thrilling „micro-actions“. Re „Huzzar!“: There are a few different versions around. The latest is „Huzzar Redux“, IIRC. It is a „night action“ at sun set with fading light. Or was it the other way round? Can‘t remember exactly. Anyway, one mostly plays in poor visibility, which makes it a little more difficult. But, yes, that‘s a thrilling scenario.
  21. „Wittmann‘s Demise“ is great. Fairly large, but still quite manageable from the German side.
  22. Browsing YT, I came across this video: https://youtu.be/zMf55PrCR1E To date the best overall account of the battle between the 3rd Infantry Division and the Panzer Brigade „Westfalen“, which I know. Much better than the two Marc Felton videos about the battle.
  23. Thanks for the heads-up! Excellent documentary about a little know aspect. And even the CGI is up to “CM standard”. My next episode to watch will be the tank battles in Korea.
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