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Freyberg

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  1. Like
    Freyberg reacted to Ultradave in Engine 5 Wishlist   
    It's modern combat in the sense it's not WW2, however, US infantry in '79-82 did not carry their weapons the same as what you see in BS or SF2 or any real life pictures of Iraq and Afghanistan. They should look more like this (particularly the right most guy, who isn't sprinting out. 

  2. Like
    Freyberg reacted to Erwin in Blasting. What is worth blasting and what is not?   
    That is very strange as I can't recall seeing that ever happen. 
    The success of the technique re blasting along the side of a wall, building or hedge rather than across it may depend on the orientation of the obstruction your unit is blasting.  ie:  It may or may not work depending on the way the obstruction is situated on the map. 
    If you are concerned about a unit rushing into a building or across and obstruction, have found that the safest method is to add a FAST move waypoint so your unit runs back the way it came.  Often, if there is an enemy unit on the other side, the Tac AI will probably take a few seconds in its decision loop (while smoke from the explosion gives your unit some cover), and your unit can run back before the Tac AI can react and shoot at your unit.
    Another technique is to time the blast so that it happens in the last few seconds of a WEGO turn.  Figuring that out is simply a function of experience.
    (Of course if you are playing RT, you won't have any of the above issues.)
  3. Like
    Freyberg got a reaction from ratdeath in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  4. Like
    Freyberg reacted to Sgt Joch in Hunt/Move Command and Taking Fire   
    Problem with threads like these is that people make assumptions about how infantry behave with a HUNT command without bothering to check how they actually do behave in the game. When this topic came out last year, I ran a series of tests to see if there was an issue. As far as I can tell, infantry on HUNT behaves in a realistic manner. This are the results I had posted:
    so, basically, infantry on HUNT will cancel the order and go prone in the following circumstances:
    1. they spot an enemy unit;
    2. they take a casualty;
    3. their suppression meter goes up to the second bar, which can take as little 1-2 MG bursts coming close or 2-4  shots from a single shooter coming close.
    Tweaking the sensitivity to fire is always a balance, you don't want your troops to keep advancing when they are fired on, OTOH you don't want all your troops going prone because of some enemy fire in the general area.
    Again if anyone has a save game where you feel infantry is not behaving in a realistic manner, post it so we can take a look at it.
  5. Like
    Freyberg reacted to chuckdyke in CM diversity update from UK MOD   
    Wonder why @Freyberg didn't come up with this one. They like to play rugby union too.

  6. Upvote
    Freyberg got a reaction from A Canadian Cat - was IanL in CM diversity update from UK MOD   
    That was a big plus - I've really enjoyed playing Indian Army, including Sikhs.
  7. Like
    Freyberg reacted to Codreanu in CM diversity update from UK MOD   
    A nice addition imho would be the addition of more Central Asian and Turkic looking faces, at least to games with the USSR if not Russia as well. The Soviet army may have been one of the most ethnically diverse armies in the world but all of the faces in game look very Slavic.
  8. Like
    Freyberg reacted to Bulletpoint in CM diversity update from UK MOD   
    I think it's only fair that the actual people who fight real wars are also represented in game. So if I'm playing a game set in ancient Greece, I would not mind seeing the Sacred Band of Thebes make an appearance, just as I would expect to see female soldiers in a game featuring the modern Israeli Army.
    What I don't like is if different minority groups are inserted in times and places where they historically were not present. But that's another story.
  9. Upvote
    Freyberg got a reaction from A Canadian Cat - was IanL in The incredible richness of the CM games   
    Keep playing, get better at the game and at tactics, and 'random bugs' will happen to you less often...
  10. Upvote
    Freyberg got a reaction from A Canadian Cat - was IanL in The incredible richness of the CM games   
    I've never had that problem - and I've played a lot of Combat Mission.
  11. Upvote
    Freyberg got a reaction from Sgt Joch in The incredible richness of the CM games   
    I've never had that problem - and I've played a lot of Combat Mission.
  12. Upvote
    Freyberg got a reaction from Sgt Joch in The incredible richness of the CM games   
    Keep playing, get better at the game and at tactics, and 'random bugs' will happen to you less often...
  13. Upvote
    Freyberg got a reaction from Lethaface in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  14. Upvote
    Freyberg got a reaction from Lucky_Strike in The incredible richness of the CM games   
    I first found CMBO when I experiencing my first 'mid-life crisis' - and I started searching the internet for a computer equivalent to the tabletop wargames I loved when I was a kid. CMBO and CMBB were exactly what I was looking for and the games just keep getting better.
    I have never felt CM really lacks anything. Hi res shoot-em-ups completely bore me - the gameplay is infantile. The occasional fudge factors in CM don't bother me - they're like dice rolls. You can't have a wargame without them. They make it more realistic, not less - the realism is in the risk and the randomness. If everything always happened as it 'should' the game wouldn't be realistic at all. 
  15. Like
    Freyberg reacted to Anson Pelmet in The incredible richness of the CM games   
    I've been playing continuously since CMBO and would love a major upgrade in ways of playing (eg, live hotseat battles against humans online, auto-generated careers, replayability of battles so you can follow one unit's progress from start to finish) and in graphics (better battle damage to vehicles, more realistic soldier movements) but having said all that I still find Combat Mission miles ahead of any other tactical wargames I see online in terms of realism of play (Post Scriptum and Hell Let Loose look gorgeous but play like kids running around randomly shooting each other). It's a bit like watching a 4k video on a huge new TV versus a VHS on a small screen - if the movie's crap no amount of graphics will make it good, and a good movie will always be good despite mediocre graphics...
     
     
  16. Like
    Freyberg reacted to Simcoe in The incredible richness of the CM games   
    Sorry you’re getting poop’d in the comments. I think there’s a huge amount of variety in this game even from scenario to scenario.
    Playing Red Thunder, playing either side feels like 2 different games. Then you hop into Battle for Normandy and the bocage changes the entire game. 
     
    loving this game.
  17. Upvote
    Freyberg got a reaction from Aragorn2002 in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  18. Like
    Freyberg got a reaction from Commanderski in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  19. Like
    Freyberg got a reaction from Splinty in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  20. Upvote
    Freyberg got a reaction from IICptMillerII in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  21. Like
    Freyberg got a reaction from Cobetco in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  22. Upvote
    Freyberg got a reaction from Lucky_Strike in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  23. Upvote
    Freyberg got a reaction from Heirloom_Tomato in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  24. Like
    Freyberg got a reaction from G. Smiley in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
  25. Upvote
    Freyberg got a reaction from 37mm in The incredible richness of the CM games   
    I know I post pointless things like this too often, but I just can't get over the incredible wealth of fun I get out of the Combat Mission games.
    I've been playing Commonwealth and minor Allies in CMFI so long - with huge enjoyment - that now I've started a few QBs with US forces they seem brand new. Meanwhile, I carved off a few slices of the gorgeous CMFR master maps, quickly threw together some QB maps and started playing them - late '44, early '45 - which are a terrific challenge and hugely enjoyable. The AI does such a good job with a good map that you can put together your own fun QB map on your own chosen terrain with relative ease, without any idea of how the battle will unfold.
    And I'm still scratching the surface of CMCW, which offers a whole new unfamiliar world of units, vehicles and capabilities which are engrossing and offer a whole new historical learning curve. Plus of course I still dip into the other titles (I've still to properly explore CMBS and CMFB - and after all these years with different versions, I still love the extended versions of CMSF and CMBN).
    Through all kinds of ups and downs in life, Combat Mission has been my 'happy place' for nearly 20 years!! 20 years FFS!! That's beyond unique for a computer game.
    Sorry - I'm a bit drunk, but I just had to say wax rhapsodic...
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