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Freyberg

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Everything posted by Freyberg

  1. Yeah, they work great together - quick and fast to get you places, and hunt as a kind of insurance in case you take fire.
  2. Apologies for the low quality on my aging laptop, but even in such adverse conditions, the Gallic spirit of the noble French shines through, don't you think? The LMG is the dinky little FN29...
  3. I've never seen specialised Air Controllers in any of the WWII titles - Observers do both roles.
  4. It's the nature of this game that little things make quite a difference - at least they do to me. I'm playing a QB with Free French at the moment. They have US equipment and some similarities in force structure, but also some real differences. It's not all like playing as US.
  5. Firstly, the comment: I spent hours last night just looking over the new nationalities, their unit structures, weapons, moral and quality, how they changed over time - the thing I love most about this game (and there's a lot to love) is the historical intricacy. CM has taught me a lot about history. I can see how this module must have been complicated. Thanks for what must have been a lot of hard work. It's most appreciated. Second: the question: I know if I can't remember playing a QB map, it's as if it's new; but could someone tell me which of the QB maps are new?
  6. Useful Thanks. I was looking at the different units, vehicles, forces etc available to the SS last night - it certainly seems to change a lot. This is going to be an interesting module, so thanks to everyone involved
  7. I did the same. Order history still says 'process', but the game is up and running - yippee!!
  8. There are two possibilities here, that would give much of the feel of campaigns - much of the enjoyment of which comes from following the same unit over progressive battles: 1) To import units from a saved game into a new QB 2) and to import a map from a saved game into a QB (or both) It wouldn't be as hard as a whole Quick-Campaign; it would be fun to play over slices of a Master Map; and it would allow players to follow a unit through several battles.
  9. I've been playing Combat Mission equally as long, and I think it's an amazing outfit with wonderful support - I never got so much escapism in my life before. CMSF2 was incredible - a huge leap forward from SF1. R2V sounds fabulous. I'm super impatient - I check the site multiple times a day - but I'm still playing all the other games. None of them have got stale. Given that Combat Mission is a boutique game produced to a high standard, and that what they've provided is so good, the griping really annoys me.
  10. I have all the games, since CMBN-Commonwealth (not quite 10 years?), and I've needed to use the Help Desk maybe two or three times. Each time, the service was prompt and effective, so thanks - you guys support your products very well.
  11. You've probably all seen this, but I hadn't. The fires have been put out, but the rubble is still there...
  12. The nearest thing to an 'easy' setting is to play a QB and give yourself a force balance of +100%. Then you can give yourself plenty of different forces to play with and you can afford to make mistakes. Get some TRPs in fortifications (QB purchase), which makes it easier to use artillery. Switch command links on (alt-z) and paths (alt-p), so you can keep your platoons together and keep track of what your forces are doing.
  13. It's a scenario setting, you also get it with Assault QBs. It represents intel...
  14. I'm with you - one of my favourite war movie scenes is that amazing long tracking shot of the Free French in The Longest Day. The heroism of the French and French North Africans is under-appreciated and I'm very much looking forward to playing them.
  15. If you give a unit a 'pause' order, it will stay where it is unless it becomes panicked. I do this quite often to make units hold their ground.
  16. Honestly, I love all the CM games and they're all really good - CMBN has a lot of old maps that don't look as good, but they play well. I often get into the editor and add more fences and stuff just to pretty them up a little. The only game I don't play much is CMBS, but that's just because I find it so darn hard, not 'cause of any problem with the game. I've been playing since CMBN came out (and CMBB before that), and I'm a long way from getting bored with any of them. If you're interested in a particular theatre, you can be sure the respective game is very good.
  17. It seems to happen to me a lot, possibly because I'm a sloppy player and I'm always letting my troops get out of command range - I dunno - and I find the cowardly troops can be quite stubborn. I suspect it's not really a 'bug' as such, but something I'm doing wrong. Anyway - it was cool to discover a way to get them to rejoin their unit.
  18. I don't know if this works generally, but it has been working for me. When a soldier gets stuck in a terrain (trees, hedges, walls, etc), if I get a unit shoot at them they get unstuck and run back to their unit. Previously I used to kill them (with HE), because having one stuck soldier in a team was annoying, but shooting with small arms, that doesn't kill or injure them, seems to be working - and is actually a borderline realistic situation. I can't say I've tested this exhaustively, but there you go...
  19. I feel sorry for players who only play one theatre. I'm checking multiple times a day for news of both the upcoming modules, but I still have oodles of scenarios and QB maps I haven't played in all the WWII games. And I've barely scratched the surface of CMBS, although I've played quite a bit of SF2. You'd have to be a full-time gamer to run out of fresh battles. Once you include the vast range force possibilities in QBs, I'm still a very long way from having lost interest.
  20. Against the AI, if you can get close and the tank has no infantry escort, it's extremely easy to knock out a tank with any decent infantry team - they're completely vulnerable. At close range, AFVs also respond quite slowly, which models their limited visibility.
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