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Freyberg

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Everything posted by Freyberg

  1. I'm reminded of a Bob Newhart sketch or an old joke about a doctor.
  2. As a long-time Combat Mission junky, I was extremely proud, a while back, when BF were producing training tools for the NZDF - it says something great about the game and it might help to save people's lives. It doesn't worry me one jot that it might cause a delay in game delivery - it just makes what we're playing cooler...
  3. The spotting and loading times seem to be slower overall - only an impression, but I play Commonwealth forces a majority of the time. With a good crew they are fearfully accurate though, which seems fair, being a high-velocity gun. If you're wary and furtive with them, they're truly deadly.
  4. If the Special Project is anything to do with training for the New Zealand Army (which you did once before), then on behalf of the late General Freyberg, I'm all for it...
  5. I like the logo with the flag. Is that an SU-100? I enjoyed them in CMBB. I hadn't noticed tanks sinking into the snow before - perhaps I just wasn't paying attention. The shadows in that last image, with blurred edges, look very nice.
  6. You're right, but... ...there are a lot of real whingers on this forum. As I was saying recently to an ex-boss of mine, sometimes you can tell how well you're doing, not by the volume of complaints, but how trivial many of the complaints become.
  7. I've certainly had a lot of fun with CMSF2, mainly because of all the different forces - NATO, British & Marines. The range of forces is marvellous, as well as a lot of different maps and scenarios. In terms of amount and variety of content, it's one of the top 3, along with CMBN and CMFI. You also have a good range of Red forces to play with. High quality Syrian forces can put up a fairly good fight, and there are all kinds of unconventional troops as well. I have CMBS, which I quite like,but I like CMSF2 more...
  8. They were veteran teams firing at a stationary target, so a 50% hit rate within two shots doesn't seem unreasonable.
  9. I usually keep bazookas and PIATs to 100m, or less if I think I'll only get one shot - I've never had much luck at longer ranges. But I often get hit by Shreks at up to 150m+, occasionally 200m, but usually only if I'm playing against the SS or something. With infantry around, or high quality tanks crews, AT weapons only sometimes get a second shot.
  10. Thanks - I'll keep an eye out for them. I enjoyed Correlli Barnett's book on the the generals of the Desert War.
  11. That's a really interesting observation which I've never heard made before.
  12. Armour without good infantry support is extremely vulnerable in built up areas or any terrain with excellent cover for infantry. This is historically true, which is why you shouldn't use armour that way. Combat Mission handles close assault pretty well, given the potential complexity of the variables involved.
  13. That's a lot better than I usually get with the typical Sherman and a regular crew. Having said that, I recently had a Firefly get a spot and then a kill shot on a tank that he only saw for about 10 seconds at around 1500m. There does seem to be a lot of random variability in the game, which is usually kind of fun.
  14. Interesting - I've seldom had that with any Allied armour. They typically have considerable difficulty spotting in a timely manner. I usually have to unbutton them, with all the risks that entails, so they can get spotting info from the infantry around them.
  15. That might be a German army thing. I generally play the 'good guys' and I seldom boost more than a handful of units above what the force selector gives me, and I have to rely on infantry to do my spotting - the tanks are very poor at it. Even my Allied infantry don't usually see quality German troops outside 100m until they move or open fire... Presumably, the Jerries had better optics, better troop quality, more binoculars, what have you...
  16. The first 20 min have been excellent - I'll finish it later for sure.
  17. I know very little of modern French military equipment, but as a long-time Francophile, I would love to see a French module in Black Sea. I have been very much enjoying the Free French army in CMRV. I'm sure after playing it for a few months, I would know a lot about the modern French military!
  18. As I understand it from older discussions (this came up years ago), for philosophical reasons and I think also for brand image, BF has chosen not to include non-coms similarly to the way they have no 'blood & guts' when troops are killed - that to make this 'part of the fun' would be in bad taste and goes against their ethos. Perhaps I have misstated it, but that was how I understood it.
  19. CMAK was a great game. I won't say it was my favourite of the old series, because I loved all three; but I have to admit that when playing AK I enjoyed Italy much more as a setting than the desert. The early war armour was interesting, but often one side would be hopelessly under-powered (those Crusaders, for example, with their gossamer armour and pop guns) and I ultimately found the desert battles less fun to play than Italy. Having said that - if Battlefront were to make it, I would buy it. My preference would be earlier Western or Eastern Front, though.
  20. Awesome To make the file downloadable, you have to change "dl=0" in the link to "dl=1"
  21. It looks like he was in near panic - the AI gets pretty random in that situation...
  22. Direct hits are hard to get in the WWII games, but I've seen KOs, serious damage and immobilisations lots of times with heavy artillery hits and near misses in the WWII titles (the near misses have to be pretty near though, which seems right); and in the modern titles, against the AI, killing tanks with point-strike artillery is almost too easy (by which I mean, not unrealistic, just not challenging).
  23. In terms of streets and pavement, I figure the game assumes the possibility of some sort of cover in the street, as there often is, which the game can't specifically model, such as the Syrian street below...
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