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Heirloom_Tomato

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Everything posted by Heirloom_Tomato

  1. @Splinty with his guess of when its done.
  2. @AlmacI have a 55" tv as my monitor, I play in 2k and have all the settings on the game maxed out. Here is the closest I can come up with for video card comparison. https://www.videocardbenchmark.net/compare/GeForce-RTX-2060-SUPER-vs-Radeon-Vega-3-Mobile/4117vs3871
  3. Here is the difference between your current PC and the new one you are looking at. https://www.cpubenchmark.net/compare/Intel-i5-10400F-vs-AMD-Ryzen-5-3500U/3767vs3421 CM needs good single core performance, check out the difference between what you have now and the new one. A GTX 2060 will run CM very, very well. I have one and have ZERO complaints. I can play any and all of the largest scenarios just fine.
  4. Your welcome! It was a long time coming and you had made the most requests so it seemed fitting.
  5. On my old desktop it took 28 minutes to load the map. On my new machine, takes about 8 minutes to load. Take the advice from Elvis, start to load it up, take a walk, come back to beautiful Berlin.
  6. There is a note on the TSD3 page about some troops left in the map. When you made adjustments to the map, did you remove those units?
  7. I will look deeper into this. What is your "ideal" map size?
  8. Those with 482 maps have all the maps shipped with the official release. The difference in map count between my folder and yours are I have saved several works in progress into my quick battle map folder. How do you find the new maps released with R2V? The maps shipped with the base game and GL module all follow a similar naming structure, 009 Meet Large Town 009 for an example. The maps shipped with R2V are named differently, A Walk in the Sun a1 or Po Valley Farmland a2. If you are looking for the newest maps, choose the ones with the different naming structure. If you find a map with a faulty AI plan please either tag me or send me a pm with the name of the problem map and I will see it is dealt with for a future patch.
  9. @Mark_McLeod sending you a pm so we can compare quick battle map folders.
  10. I am not from the marsh however my maternal grandparents worked in the marsh when they first came to Canada. Feel free to send me a pm about your scenario and I would be glad to help if I can.
  11. I felt the same way in the past but after building several scenarios, I no longer do. The quick battle system needs points in order to give the player a "fair" chance in every battle. A scenario on the other hand does not need to be a "fair" fight but rather tell a story. The question the designer needs to ask is what story am I trying to tell? Once you have the story figured out and the forces chosen, play the battle. Did it play out as you hoped? Does one side or the other need more help? If so, does it change your story? Does it matter? Would changing other factors like experience, ammo levels, weather or time of day be a better change? So many questions and the best way to find the answer is to play it! Every scenario shipped with the game was made by someone who was once in your shoes trying to figure it all out. Even now, none of the official designers get it right on the first attempt and we all need feedback to make our scenarios even better. From personal experience, I have a scenario coming out in the new Fire and Rubble module with many different versions saved on my computer from first concept to final scenario. The best way to get better at making scenarios is to have someone else play your stuff and offer honest feedback. The hardest part is the first step, offering up one of your creations for someone else to play and critique. I have found there are many truly great people on this forum who would be happy to help you improve your scenario making skills. I want to encourage you and anyone else using the editor to take that step!
  12. I have reported this as a bug and hopefully it will be fixed the next time CMFI receives a patch.
  13. Are you sure you didn't mix up your units of measure here? I am pretty certain they are 100 yards, 300 feet, 91.5 meters long. But I might be wrong as we play real football up here, on a field 110 yards or 101 meters in length with CFL rules, Go Bombers Go!
  14. Two things to try: 1. Check your outgoing email folder and make sure there isn't a QB070 file there already somehow. If there is, this will be causing the problem. 2. Try to save the file as QB072 and see what happens.
  15. I must have read it wrong, I thought you lost the CO tank and not the 2IC tank.
  16. @character countGlad to hear you are enjoying it so far. Some of the missions are a tough challenge and others are a little easier. The lose of two command tanks is going to make C2 difficult! One pro tip, make sure you keep the save game handy when you get to the scenario With the US or Alone. This scenario is where you decide to fight city battles with US help or stay in the more open country with just British forces. Whatever path you pick, come back to this scenario and take the other path to enjoy some extended campaign action.
  17. This is one of my scenarios and I can tell you the Archer is behaving exactly as it was designed. The Archer is a tank destroyer with the gun mounted over the rear of the vehicle. It was intended to be used in ambush shoot and scoot situations where the tank would be reversed into an ambush zone and then drive away at full speed after engaging the enemy. These vehicles would also be used as longer range fire support, where the risk of close engagement could be avoided. To use them in this role, reverse them into firing positions and blast away.
  18. I use rarfrog on all the game files and have never had a problem. Free download.
  19. The reason I suggested to select the forces yourself while trying to learn the game is to frame the battle properly. Let's say you want to practice house clearing in a village. If the game randomly selects units, you could end up fighting a couple of tanks, not what you wanted to practice. Something for everyone selecting forces for quick battles, the game tries to keep formations intact in AI groups. For example, if a QB map has 3 AI groups and you select three companies from the same battalion, there is a pretty decent chance they will all end up in the same AI group. However, if you select three companies from three different battalions, they will most likely end up in 3 different AI groups, particularly if you leave the battalion HQ unit with the company. Selecting the enemy with this strategy in mind, should help to get the most out of the AI plan you are up against.
  20. @Zloba if you are thinking about playing quick battles, I would suggest you play as the attacker on TINY battles. Choose the forces yourself for both sides. I started by giving myself a single company and one platoon to the enemy. Stick to one branch of one nation, the TO&E differences in this game are massive and make a huge difference in outcome of a battle. Learn to command one group really well and then branch out and see just how different a Canadian rifle company is from the Americans, or the British Airborne, or even an armoured American company.
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