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Andreas150

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  1. In letzter Zeit erscheint in meinem SC WWI-Breakthrough-Verzeichnis oder Kampagnenverzeichnis öfters eine Datei exception_trace.log mit mehreren Zeilen drin, die ich nicht verstehe. Was ist exception_trace.log und wieso erscheint es immer wieder in meinem Spielverzeichnis?
  2. In "1939 Sturm auf Europa" bzw. "1939 Storm over Europe" könnte in dem Skript "Unit" möglicherweise ein Fehler drin sein. Wenn Spanien (alliierter) von der Achse angegriffen wird oder Spanien als Achse im Krieg ist. Soll in "#VARIABLE_CONDITION= 46" eine andere Zahl drin stehen? Also 42 für Spanien und nicht 46 Tunesien? Unit Skript: ; ROMANIA= 40 ; SAUDI ARABIA= 41 ; SPAIN= 42 <------------- ; SWEDEN= 43 ; SWITZERLAND= 44 ; SYRIA= 45 ; TUNISIA= 46 <------------- ; TURKEY= 47 ; VICHY FRANCE= 48 ; YUGOSLAVIA= 49 ; ; USA ; This event will be called (by the game engine) when Spain is Allied and Axis units occupy Spain { #NAME= USA Transfers Naval Assets From The Pacific #POPUP= USA verlegen Flottenverbände aus dem Pazifik #IMAGE= #SOUND= naval_movement.wav #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 3 #TRIGGER= 100 #FULL_RESEARCH= 1 #DATE= 1939/09/01 #FAILSAFE_DATE= 1948/01/01 #DESTINATION_RESOURCE= 6,80 #VARIABLE_CONDITION= 6 [1] [100] [0] #VARIABLE_CONDITION= 46 [2] [100] [0] <------------------------- ; Axis units within range of Madrid #CONDITION_POSITION= 203,75 [1,3] [1,1] [1] [0] #UNIT= 16 [10] [1] [Colorado] #UNIT= 17 [10] [1] [Cleveland] #UNIT= 18 [10] [1] [Taylor] #UNIT= 19 [10] [1] [Ranger] } ; USA ; This event will be called (by the game engine) when Spain is Axis { #NAME= USA Transfers Naval Assets From The Pacific (Gibraltar) #POPUP= USA verlegen Flottenverbände aus dem Pazifik #IMAGE= #SOUND= naval_movement.wav #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 3 #TRIGGER= 100 #FULL_RESEARCH= 1 #DATE= 1939/09/01 #FAILSAFE_DATE= 1948/01/01 #DESTINATION_RESOURCE= 6,80 #VARIABLE_CONDITION= 6 [1] [100] [0] #VARIABLE_CONDITION= 46 [1] [100] [0] <------------------------ ; Axis units within range of Madrid #CONDITION_POSITION= 203,75 [1,3] [1,1] [1] [0] #UNIT= 16 [10] [1] [Colorado] #UNIT= 17 [10] [1] [Cleveland] #UNIT= 18 [10] [1] [Taylor] #UNIT= 19 [10] [1] [Ranger] } Gruß Andreas
  3. In some documentaries on television I seen how the Germans in Russia got serious problems in the autumn mud period. The unpaved roads are soaked completely by bad weather and it slowed down hardly all forces to come forward. Here is a suggestion from me about this: 2 different roads in SC-games: Paved roads (paved): Even more action points. Unpaved roads: action points as in previous games, but they lose their effectiveness in muddy weather. That would make the game more interesting. In reality, the road network in Germany, France and most other Western European countries was well developed, but in Russia, almost all roads were unpaved.
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