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seamountanda

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Posts posted by seamountanda

  1. a quick question:

    you have a unit in a halftack and you want to issue an order: first you want the unit to dismount, afterward you want the halftrack to move;

    is it possible ? i issued a "pause" 30 seconds for the halftrack, then a "move" for the unit (dimount was not available), then i issued movement orders for the haltrack.

    the problem is the unit didn't dismount until the halftrack reached the last waypoint ....

    how to manage that ?

  2. Yes and no.

    There's a whole new set of *tag endings* for vehicles so multiple skins can be applied under various conditions.

    There's the default (no tag), then there's [muddy].bmp for muddy ground conditions. Then there's [mainland].bmp for when we jump to the Italian mainland and change camou, and an [olive].bmp tag for Brits when they convert from mud-and-black camou scheme to later-war solid green. There's also combo tags like [mainland olive] and [olive muddy] and even a [whitewash] tag! Though that one doesn't get much use in Italy.

    So in other words, the current mods should still work BUT there's exponentially more stuff to be modded. A muddy spring day on mainland Italy may not see your old mod get applied

    ok, so maybe they are applied or not to man uniforms/vehicles depending on what you said .... but we can say for sure that the maximum "risk" to use them is that they are not applied, right ? in other words we do not have risks to have carsh or something like that right ?

    and what's your thinking about the sound/dust/explosion mods like "AKD Sound Mod" ?

  3. as for mortars i have a question (new at the game)

    if you have direct fire (i mean your mortar team can see/has a LOS on the target) will you have the spotting rounds before the barrage (like in indirect fire) or you begin the barrage without them ...

    IIRC days ago i read about a bug where you have spotting round just for the first time your team do direct fire and, even it it moves or changes target, not any more

    well, how it works now ? is the bug still there ?

  4. ...... And no, Italian infantry division performance was not notable successful despite these handicaps. It was much much worse than the average performance of e.g. commonwealth Indian divisions - to say nothing of German formations. When they faced the Russians, they were annihilated by the first major offensive directed at them.

    Nationalist sentiment is trying to perform an act of revisionism here.

    Well, everything is right about obsolescence and very very poor command (that has always been the real problem in Italy... you can see still today if you know italian politics).

    But please, be informed when you talk about Italian army in Russia ... try to imagine a small thousands Italian troops there in the winter, with "summer" clothes and shoes, without tank or halftracks ... do you really think other armies could stand Russian winter with summer equipment ? i do not know any famous army stood russian winter (from Napoleon to German Army with winter equipment) so put italian army there in the right context.

    And again, there is no nationalist sentiment in Italy, we never had it, nor revisionism because everything connected with fascism is a bad souvenir and nobody is interested in that era in Italy

  5. in a quick battle (i had to defend) i "purchased" two full infantry companies and i had the battalion HQ attached with them.

    i decided to have a "crack platoon" and the others at "veteran".

    my "money" wasn't enough so i cut one platoon, but I still had a slight cut to do.

    I decided to maintain the platoons at the "veteran" level, with their HQ at "veteran" too, then I decided to maintain the company HQ at the "veteran" and i dcided to "cut" the battalion HQ to "conscript" because i had to save money one way or another.

    i decided that way because i think it's more important, IN CM and on the Defense, to have good skill at the platoon/company (the fighting units) then at the HQ battalion level.

    whats do you think it's more important in CM ?

    and if you attack (in CM) ?

  6. IIRC, I reassured myself that the enemy cannot see your mortar "tracers" by doing a quick hotseat test. I've certainly never seen any enemy mortar tracers incoming, and that's a lot of 60mm shells not-glowing... You see the terminal trace of offmap arty, but not on-map.

    ok thanks to all

  7. It isn't. Taking fire from an unspotted unit, you only hear the sounds of the rounds passing by your troops or flying into the air.

    Well, but if i move my cursor on the opponent side of the map, i can "hear" the starting shells and i never spotted the mortar team (sorry i had a problem with the "quote") ...

  8. i need to better understand the "mortars" in CMFI.

    a) in the pbem-reply i can see my mortars "light" when the shell flies in the sky (i mean from i can follow it form the start to the target); i need to understand if my opponent can see that "mortar shell light" too .. in other words, if he cannot "see/spot" my mortar team on the map, can he "see" my mortat shell flying in the sky ?

    that's important because if i can see it, he can imagine where my mortar team is positioned and fire back at them (with his mortars)

    B) it seems that moving around the map you can "hear" the typical "sound" of the enemy mortar shell starting, even if you are not spotting any enemy unit, is that correct ?

    and well ... new at this fantastic game ...

  9. i have a question on C2

    reading the manual i understood that the "enemy spotting" info moves on the command chain .... but i suppose that if a "first" unit spots an enemy unit, and is connected to its HQ, within seconds or a few minutes, all other friendly units connected to the same HQ should share the same info

    that means that the other friendly units connected (HQ + other squads in the platoon) should at least have an icon of the enemy spotted by the "first" friendly squad ... ok they do not see it directly but they should know there is an enemy in that "area" of the map ("question mark" icon for example) ... so they could use "target area" commands etc etc

    i ask you if that's correct because in my first battles it seems to me that it is not like that .... it seems to me that the HQ and other friendly units connected do not share the same infos because the enemy icons they see are just what they directly see or hear ...

    maybe i am wrong (sure i am :)) ... but well, how it works ??

  10. i am new to CM, so i need some tips on "friendly fire".

    i suppose AI take care not to kill fried units, but:

    a) if one or two infantry squads or a machine gun teram are doing covering fire (command TARGET AREA) to a building or trenches to suppress the enemy, and the third squad is assaulting to conquer the building (command ASSAULT or FAST), should i worry of friendly fire ? or not ? If Yes, should i take steps to avoid it ?

    B) the same question with tanks making covering fire, should i make micromanagement of the waypoints of the infantry squad assaulting or not ?

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