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kensal

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Posts posted by kensal

  1. Hi can anyone explain where the Reshade folder should go on a Mac version of CMFB? CMFB has folder containing an App, a data folder, a game files folder and a documents folder? The data folder contains a number of .brz files.

    Thanks for any assistance

     

  2. Btw having played Chaumont on the demo, I have noticed that there is absolute no lag on the orders phase on my 2007 iMac, even though it is relatively big map. The difference to CMBN is enormous, where lag is really tough on the bigger maps - Linnet II in the Great Swan (admittedly a much bigger map again) is almost unplayable for me. I hope this is the same in the full CMFB.

    I wonder what the issue is - I know Normandy maps have more details (bocage/trees) which cause performance issues and I also have a fairly full Z folder (but not sound mods) and I wonder if that causes an issue, or whether the fact that CMBN is now a amalgam of several patches, added modules, BPs etc has an effect whereas CMFB is a single product.

    Sorry I'm rambling while awaiting the download....

  3. On 25 March 2016 at 5:56 AM, MikeyD said:

    I recall reading of Patton issuing basic tactical directives to his units in the field, apparently because too many were green replacements and doing dumb-arse things all the time. One of them, to paraphrase,  was the only reliable cover was a terrain feature. Not a tree line or bushes. If you're 'hiding' out in the open it only decreases the chance of getting spotted, doesn't eliminate it. Put a terrain feature between you and them.

    In the game 'Hide' helps especially with green troops. Green troops have lousy discipline, they (virtually) make noise, fidget about, get themselves noticed unnecessarily. Elite troops, even without the hide command, are more disciplined and so are harder to spot. Fanatical Elite troops with a 'Hide' command will hide like that Predator movie monster. You're not going to see them til they want to be seen.

    Is this right? One slight issue I have with the game is that troops / AT guns waiting in concealed positions are too easily spotted. It would be nice to have a 'conceal' command which requires the waiting troops to remain still and concealed but still spotting. No doubt green troops would be less good at this but at the moment it is always a bit disappointing when your cunningly concealed AT gun gets spotted before it fires etc.

  4. I think that there are other factors as well to take into account in explaining why the effective range of an aircraft v turret mounted MG is greater than there other way round. The tank has one barrel and is firing at an object moving extremely quickly. Most ground attack aircraft would have been packing between 4-8 barrels, and almost certainly most of those barrels would have been of greater calibre.  I cannot think that anyone without a complete death wish would even contemplate facing it off with an aircraft coming straight at you. I might I suppose be inclined to have a crack at something quite close that is flying in a different direction but otherwise not.

  5. One of the teams in the town are the guys who spotted the new TD ( #10 ).

    Since I've just brought up my mortar into town, I'm going to shuffle them over there and see if we can't drop an egg into that inviting open turret. ( I've never KO'd a vehicle with a mortar before, but it's worth a shot - besides, those crewmen look exposed. It would be a shame not to harass them :P

    CMFB 211 left sitrep4.png

    IanL KO'ed a PzIV and a halftrack with a single mortar shell in a game of Sticking It Out. I was not happy.

  6. Steve

     

    One feature I would love to see and one which I think would particularly increase the accuracy of the game in the Normandy context is an additional 'weather' condition, a background battlefield smoke / haze, which would go a bit way beyond thick haze in terms of limiting spotting etc but not obscuring completely like laid smoke. It might ideally be patchy. 

     

    Many of the accounts I have read of Normandy engagements comment on how smoke quickly built up during heavy engagements, and it would increase survivability

  7. I am sure that this has probably been covered before but I couldn't find anything following a trawl through the forums or the manual - is it possible to set AFVs as buttoned up in AI plans? Running through a scenario I am working on in the scenario author test, I am seeing most of the AI AFVs without their commanders by the end of the run through and this is without the AFVs  getting in very close. 

     

    I suspect one way of dealing with it might be to set AI tank crews to conscript - which might mean they button up quicker if fired on.

     

    Any ideas gratefully received...

     

    Kensal

  8. I have two battalion + scenarios in production for parts of this map

     

    1. In the southern sector, the assault by elements of SS-PzGr-Regt 19 on 9th Cameronians in Grainville on 29 June

     

    2. Between le Haut Salbey and le Haut Bosq, the advance by 8th Royal Scots towards le Haut Salbey via Chateau Bellaval, and the subsequent counter-attack by elements SS-PzGr-Regt 19 and 20 on 29 June.  

     

    Is there anyone who would like to play test these? If so PM me.

     

    I am also planning to create a German campaign for the Hohenstaufen attack on the western flank of the Scottish corridor on the 29 June based on these scenarios and scenarios following on from them

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