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Jane's

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  1. Like
    Jane's got a reaction from sbobovyc in Thank you BFC   
    Yesterday i wrote to BFC support if i could upgrade my Paradox boxed copy of CMSF 1 to CMSF 2. Problem was i purchased it years ago so i don't have any proof of purchase anymore. But I also bought two modules directly from BFC. I provided order no. of those purchases and today i received a new licence no. for CMSF 1. BFC assumed that since i bought two modules, i must have also purchased the base game, even if there's no way to verify that.
    That is what i call an exemplary customer support.
    Thank you!
    Now, off to the store to get me a CMSF 2😁
  2. Upvote
    Jane's got a reaction from George MC in Thank you BFC   
    Yesterday i wrote to BFC support if i could upgrade my Paradox boxed copy of CMSF 1 to CMSF 2. Problem was i purchased it years ago so i don't have any proof of purchase anymore. But I also bought two modules directly from BFC. I provided order no. of those purchases and today i received a new licence no. for CMSF 1. BFC assumed that since i bought two modules, i must have also purchased the base game, even if there's no way to verify that.
    That is what i call an exemplary customer support.
    Thank you!
    Now, off to the store to get me a CMSF 2😁
  3. Like
    Jane's got a reaction from zinzan in Thank you BFC   
    Yesterday i wrote to BFC support if i could upgrade my Paradox boxed copy of CMSF 1 to CMSF 2. Problem was i purchased it years ago so i don't have any proof of purchase anymore. But I also bought two modules directly from BFC. I provided order no. of those purchases and today i received a new licence no. for CMSF 1. BFC assumed that since i bought two modules, i must have also purchased the base game, even if there's no way to verify that.
    That is what i call an exemplary customer support.
    Thank you!
    Now, off to the store to get me a CMSF 2😁
  4. Like
    Jane's got a reaction from IanL in Thank you BFC   
    Yesterday i wrote to BFC support if i could upgrade my Paradox boxed copy of CMSF 1 to CMSF 2. Problem was i purchased it years ago so i don't have any proof of purchase anymore. But I also bought two modules directly from BFC. I provided order no. of those purchases and today i received a new licence no. for CMSF 1. BFC assumed that since i bought two modules, i must have also purchased the base game, even if there's no way to verify that.
    That is what i call an exemplary customer support.
    Thank you!
    Now, off to the store to get me a CMSF 2😁
  5. Upvote
    Jane's reacted to landser in BFC - Time to Rethink the 'Roadmap'?   
    Lots of ideas and I understand everyone has their favorites, or the course they'd like to see Combat Mission take and that's understandable and quite useful even. So I'd like to throw mine in as well.
    I'm concerned about the future of this fantastic tactical simulator. In my opinion, while new units, theaters and modules are all welcomed, the thing that the series is in most need of is a way for the player to more easily generate his own content. I've been playing since the CMBO demo so I've been along for the whole ride, as many here have. I'm not a continuous player, I take breaks and then come back to it from time to time. I really do love the gameplay, to me Combat Mission is the best game of it's kind, and I want to see it succeed and evolve.
    In my view the biggest problem is the lack of good content. Part of this is the fact that single scenarios leave me cold, so unfortunately this brushes aside much of the quality content that actually does exist. My preference is campaign play. And here the series falls woefully short in my opinion. I'll give you a little insight from my experience as a part-time player, if you'll indulge me.
    Around 2015 I got back in to Combat Mission and bought both the CMBN big bundle and Red Thunder. I played (or at least started) every campaign I could find for both titles. It wasn't very many, maybe a dozen or a few more. Some of them I found excellent (Devils Descent, Outlaws, Kampfgruppe Engel and more). Some I found of poor quality (no need to mention which), and some I found far too large for my taste.
    I played for about a year and then shelved Combat Mission as I moved on to other stuff. Recently I had the itch to play once more. Excited to see what new content there was for me to play, I forked over the $10 for the engine 4 upgrade for CMBN and went in search of new campaigns to play. What a disappointment. What I found is there are very few new campaigns since two years ago. The Repository doesn't exist anymore correct? So I found what was available on the Scenario Depot and on IanL's site, which are mostly the same ones anyway.
    On the Scenario Depot here's what I found for WW2 titles
    Battle for Normandy -- 11 campaigns
    Fortress Italy -- 2 campaigns
    Red Thunder -- 4 campaigns
    Final Blitzkreig -- 1 campaign
    All of those CMBN and CMRT campaigns I played two years ago. Combing through forum threads reveals a few more, and more recent. But in the end that's a very small number of campaigns, with little new coming out. The nature of Combat Mission's current campaign system leaves me with little motivation to replay campaigns I already have. AI plans only go so far. Essentially you already know what you're up against,  and the best AoAs, even if the AT gun is in a different place. So I'm left with a choice of campaigns to replay with little desire to do so.
    And while I am willing to try anything,  I really enjoy campaigns that feature a core force of about reinforced company strength. I really don't enjoy scenarios that are about a battalion or stronger. These aren't necessarily harder or easier, but much more involved. It's personal preference, and I'm glad they exist for the folks who enjoy them Lions of Carpiquet comes to mind. It seems a quality piece of work from a knowledgeable and skilled author, but it's just not my cuppa.
    So back to my main point. As a campaign player I am at the mercy of the scenario designers. One might say well then make your own and stop bitchin'. But what fun is it playing a campaign I designed myself? The scripted nature of Combat Mission means I will know every unit, where they are, what time they are reinforced and so you lose the very things that make playing new campaigns so interesting, like uncertainty. If I know the enemy has four AT guns, and I've already taken out four I know there are no AT guns left. That's no good. I have to proceed as if there might be another four still waiting for me.
    At the heart of the matter is there is no way to generate my own content. And little new stuff comes out I presume because making campaigns is so difficult. Didn't I once read that Paper Tiger spent 800 hours making Road to Montebourg? 800? If that's true it's no wonder that so little comes out. What I think the series desperately needs is a way for the player to generate his own campaigns. This idea isn't new around here, and clearly isn't on the roadmap (right?) But until something like this exists, folks like me who want to play campaigns of a certain scope will be left out in the cold, reading AARs instead of actually playing the game. I have very specific ideas of the sort of system I'd like to see, but I doubt my ideas haven't already been offered here at one point or another so I won't make a long post way longer by detailing them.
    At the time CMBB came out I was happy with the Operations feature. Sure it had it's wrinkles and there were things I wished worked differently or that were changed. But that system was removed and while the episodic system we have now can be fun, and a good story can be told, it's not the answer in the long run. Not only does it appear prohibitively difficult to use, it leaves little replay value in my view. Combat Mission Campaigns was the light at the end of the tunnel, but it failed and nothing has filled the void.
    This post is way longer than intended so I'll wrap it up. I fully support new theaters and modules. I am as eager as anyone to see a new engine. But unless there is also a new way for me to enjoy the game then in essence nothing's really changed. I don't need better uniform textures or additional armored cars and trench types. I need a new campaign system that offers flexibility and a way for me to generate endless content that appeals to me. I hope one day this comes to be.
  6. Like
    Jane's got a reaction from Bulletpoint in Plans for new engine?   
    If the matter was already discussed, sorry for littering the forum. I did try to find a similar topic or a response from BF but couldn't find anything.
    Does BF consider moving to a completely new game engine, either using an already existing one from another company or creating a new one from scratch? If so, has any research been done by BF in this area?
    Obviously i'am a fan of CM games, otherwise i wouldn't bother asking. I support BF as much as i can, i know that BF is a very small, even tiny company, doing everything on their own and staying fully independent but i also have the feeling that the franchise came up againts a brick wall (hope i used that idiom right...).
    From my point of view, the game engine has run it's course and nothing more major can be achived using it. And i'am not talking about the graphics or animations but about the AI, lack of dynamic campaign system or having more control over units (like ability to attack more than one target without having to move).
    I really would like to see the CM games evolve. The engine upgrades are obviously a welcome adition but i see them as minor changes, although i i'am fully aware that you're putting many hours of work to make them. And that's another issue. Being such a small company means that everything take so much time to make (like planned modules for FI, RT and FB or even patches) but obviously, that's not your fault.
    So to sum up, does BF have plans for making CM something bigger than we have today or should we expect to receive more of the same in the comming years?
    Please don't take this post as a critique, cause it's not. I'll further support BF within my abilities.
     
  7. Upvote
    Jane's got a reaction from Sublime in Plans for new engine?   
    If the matter was already discussed, sorry for littering the forum. I did try to find a similar topic or a response from BF but couldn't find anything.
    Does BF consider moving to a completely new game engine, either using an already existing one from another company or creating a new one from scratch? If so, has any research been done by BF in this area?
    Obviously i'am a fan of CM games, otherwise i wouldn't bother asking. I support BF as much as i can, i know that BF is a very small, even tiny company, doing everything on their own and staying fully independent but i also have the feeling that the franchise came up againts a brick wall (hope i used that idiom right...).
    From my point of view, the game engine has run it's course and nothing more major can be achived using it. And i'am not talking about the graphics or animations but about the AI, lack of dynamic campaign system or having more control over units (like ability to attack more than one target without having to move).
    I really would like to see the CM games evolve. The engine upgrades are obviously a welcome adition but i see them as minor changes, although i i'am fully aware that you're putting many hours of work to make them. And that's another issue. Being such a small company means that everything take so much time to make (like planned modules for FI, RT and FB or even patches) but obviously, that's not your fault.
    So to sum up, does BF have plans for making CM something bigger than we have today or should we expect to receive more of the same in the comming years?
    Please don't take this post as a critique, cause it's not. I'll further support BF within my abilities.
     
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