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PhilM

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Posts posted by PhilM

  1. On 4/22/2021 at 5:17 PM, Ultradave said:

    Well, I just checked the FR beta and this DOES NOT happen there, so whatever is going on it's been coded out. So if you get FR it will not happen anymore it appears and if you aren't getting FR, there will still be an engine upgrade patch to apply and that should make it disappear. 

    Dave

    Except that, as I said above, it occurs (for me, anyway) not just in - the about to be patched, along with the F&R content - CMRT, but also with the up to date versions of BN, FI and BS, so it hasn't already been "coded out" of those?

     

    No big issue, nor deal breaker, just saying ...

    Screenshot 2021-04-23 at 12.38.01.png

  2. Yep, Mac user here and I see this too ....

    Puzzled me greatly, but I just gave up trying to sort / remove the - apparent - layers of duplications!

    The only thing I'd add (don't think I see it in your post?) is that the highest level "Game Files" folder has a "shortcut arrow" format ... is it somehow re-replicating itself continuously in the nested folders?

    You are not going mad! Or, we both are ...?

  3. 8 hours ago, Battlefront.com said:

    Sorry for the slow response.  Our arrangement with Slitherine is for Windows only as they don't handle Mac games at all, as far as I know.   The way I see it is if we like the way things work out for Steam (good chance of it), and we increase our product load with Slitherine (pretty much a sure bet), we'll try to work something out.  Timeline before knowing these two things?  Before 2020 ends.

    Steve

    Steve, thanks for the info.

    Your response wasn’t slow, so no need to apologise, I was just conscious that my original query was going backwards in the recent postings at a rapid rate (in itself great news, very happy for the enthusiasm and interest here), so thought I’d bring it to the front again.

    And, there’s a deadline! I’ll make a note for 31/12/20 (or 12/31/20 ...) to check ...

  4. On 8/6/2020 at 9:14 PM, PhilM said:

    I've just looked at the Steam page, due date 25 August ... but it lists only PC specs, doesn't seem to have the Mac version? (Or not so far, anyway ...)

     

    I would (if possible) link my direct purchase to Steam to play / update it that way, or even consider buying it again ... but not if there's no Mac version!

     

    Any info on that aspect?

    Bump my own post: any info on the Mac version arriving on Steam?

  5. On 7/31/2020 at 10:38 PM, Vacilllator said:

    I'm on PC but I think all of the CM2 stuff (if not earlier) and patches included, has Mac versions.  For example the CMBN big bundle patch has the Mac version as the first download file.  Hope I'm helping here...

     

    On 7/31/2020 at 10:42 PM, Vacilllator said:

    No problem good luck and hello to Vancouver, nice place.

    Hope you found the Mac versions: they are there! (I'm on a Mac too.)

    Not that I'm feeling slighted or anything, but the "Mac" aspect of the Mac files often isn't obvious from what you (me, anyway) can see straight from the download screen ... the PC versions seem to have the magic letters PC early on in their filename, but you have to choose the file that (often) is NOT the PC version and click to download it, to see that it is a "xxxx mac.pkg" (or .dmg) file.

    The filenames could be made clearer, perhaps, to aid finding the right version to download ...

  6. 2 hours ago, PhilM said:

    Here is a file, turn 016.

    As the Allied player(s), I patched mid-way through 015 and sent that to the Axis side: no problems noticed up to that point.

    After 016 (this file) then came back, watching the replay showed scuba-guy (our new name for him) appearing and behaving as above.

    AFAIK, the Axis side don't see anything odd, including not seeing their scuba-guy ...

    Password is ... Italy (embarrassingly pedestrian!)

     

    Ooops, file too big to load here. I'll share it via DropBox if you can message me with your email address.

    @Ultradave message me your email address re the above?

  7. Here is a file, turn 016.

    As the Allied player(s), I patched mid-way through 015 and sent that to the Axis side: no problems noticed up to that point.

    After 016 (this file) then came back, watching the replay showed scuba-guy (our new name for him) appearing and behaving as above.

    AFAIK, the Axis side don't see anything odd, including not seeing their scuba-guy ...

    Password is ... Italy (embarrassingly pedestrian!)

     

    Ooops, file too big to load here. I'll share it via DropBox if you can message me with your email address.

  8. So, anyone any idea what's going on here?

    A group of us are playing a multi-player per side CMFI battle, begun just before the patch came out. We decided to patch, and the turn was updated as per the recommended method.

    The post patch turns show this (below): an enemy (to me) guy running into and across the bed of a river (useful attribute!!), where he isn't (in terms of the enemy's placements), and where (of course) he shouldn't be able to move at all ...

    The file looks corrupted now, and we don't seem to have a way back, other than a re-start; but I've never seen anything like this before??

    FWIW, he didn't just "appear" in the river, but followed the given contours of the terrain and ran down the river bank up to the water, and carried on down the slope into the water and across the river bed ...

     

     

    cmfi.png

  9. FWIW, I continue to hope that the somewhat slow release schedule is partly because CM3 is being worked on as we speak ...

    I admit to thinking sometimes that the balance of work / "issues" on CM2 is a little off - I guess mainly because of the decisions taken many moons ago over the structure of CM2.

    For example: there are (almost) infinite pains taken to get new release TOE / ammunition load-outs etc right (which is good, of course), but we still have to accept (rather too often for my taste) AP shells exploding harmlessly, repeatedly, on a tree sitting exactly in front of the aiming-point centre of mass of a target AFV.

    I guess that the latter is difficult / impossible to address because of the way the CM2 engine works: but I'd sooner see a solution to that than addressing the correct shoulder patches on the uniforms of *insert nation here* troops in an expansion package.

    Or am I being unfair?

     

  10. 8 minutes ago, Howler said:

    Hey;  leave CMSF2 out of your drunken ramblings! 😀

    That was awesome fan service for owners of the original. Very much appreciated by many here including myself.

    Otherwise, I'm not to sure what you mean by too big & complicated... what would you have them release instead?

     

    I *think* what @RepsolCBR meant was not that it's HIS view that things are too big / too complicated, but that that's what BFC say to explain why every new release *seems* to take so long ...??

  11. Another thought: if you want to continue the game via both updating to the same version, you can do that mid-game but there is a process to follow ...

     

    Not done this for a while, but IIRC the person updating needs to view the replay of the previous minute in the file they can see / load in the old version, save off the file mid-turn, update / patch and then give their orders in the new version, to send off a new version file to the opponent who already has the newer version?

     

    Make sense???

  12. One "fix" - to my mind - that I've mentioned over the years and seems to me (well, it would, wouldn't it!) to be easier to implement is to be able to select a unit and its movement waypoint(s) as plotted by you and then hit a command to "force' the pathing algorithm to run and show you the route and waypoints that will actually be plotted by the A.I. for that unit only ...

     

    If it shows that the unit will actually take a path that's different to what you want / expect, you can "think again" ...

     

    As the intended route will only be based on what the unit already knows before the turn starts (and before it reacts during the turn to enemy fire), it doesn't seem to contradict FOW?

     

    And its using only the pathing routine that will run when you hit go ... so requires no new features as such; and is voluntary and for use as you decide or not, so will slow down moves only as much as you let it?

     

    Cures AFVs thinking they won't fit through gaps in buildings, impassable terrain, etc and going the long way around via LOS to the enemy? And building entrances, like this?

     

    Unless the pathing routine won't work in a "preview" mode like that?

  13. Yep, I think it's the name thing ...

    If I don't use the default savefile name suggestion, containing the umlaut-ed "a", but instead re-spell it with a plain "a", the file saves OK.

    So my Mac (all Macs?) doesn't seem to like trying to save a battle filename which uses an umlaut ...

    Presumably why the characters in the name in the loading screen (and in the battle list screen) are different and don't use the umlaut?

    Did BF purposely change this? Or has my Mac "done" something to the default BF filename data?

  14. Hmmm ... I wonder if it's something as simple (???) as the filename, and an odd coincidence of the battle I chose??

    I tried another battle at random, and can save a file 001 for that, as I would have expected.

    But this one: the file loads with this name displayed on screen:

    But then tries to save it showing the (correct, AFAIK) umlaut (?) character, as does the error message ...

    Is it this discrepancy causing the problem, with this battle (name) only?

    Screenshot 2020-04-18 at 20.23.23.png

    Screenshot 2020-04-18 at 20.22.59.png

    Screenshot 2020-04-18 at 20.23.09.png

  15. I was going to play the Axis side ... if that's OK with you.

    (And thanks for your email, also ...)

    There's definitely no extant save file of the same (nor any other) name, so it's not that ...

    And, for other reasons, I recently shut down and re-started the iMac, so that doesn't seem to apply either ...

    Aren't computers wonderful!

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