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Bud Backer

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Everything posted by Bud Backer

  1. I agree, even my less elaborate graphics require quite a few hours of work to produce.
  2. Ah, yes ok, you’re using scenario information to assist you. That makes sense. I so rarely play scenarios, as my preference is for QBs, so the briefing doesn’t exist, and there is no meta game aspect like what a designer may or may not do. It really is only the points, and in that case, the standard TO&E is going to be quite mutable. And if I know the opponent well, I can gauge what he might do based on experience and play style preferences.
  3. Your blog is excellent. I’m re-reading it when I can find time because it’s such an informative work. You’re right, of course, CM has repeatedly demonstrated that information is a scare commodity in war and I’m frequently astounded what I see when the battle ends and I can review both sides.
  4. The clue to that is on the last panel of La Ferme Dupont..
  5. Thank you. If this is new to you see my signature below to find the other 5. Thank you, Michael, I suspected you might be chuffed to see this! Ah, that explains it. See Bil Hardenberger’s reply. That’s his fine work. I only wish there was more! Thanks Heinrich. Your stories in the screenshots threads are legend in my view. Nothing to be sorry about. Your work was fan-effing-tastic and you deserve every bit of credit for it.
  6. Thanks, Ian! The horror... Thank YOU for commenting. I appreciate every one.
  7. I don’t recall giving anyone a cigarette butt in my comics, but I might have forgotten. There are several hundred panels, and I also did a few standalone ones that were posted in the various screenshot threads, so it’s easy to lose track. Thanks, mate. Glad you enjoy it. Tips? Well I read a number of books by professionals like Wil Eisner, and did a lot of research. Being an avid lover of Donald Duck and Tintin helped too, I found inspiration there. And then there is practice, practice, practice. I’ve done a lot of writing long before I even attempted making my first comic. There is no “right” way to do it. And it’s very time consuming. Takes me about a full work day to do 3 panels, for a frame of reference on what’s involved. Best tip I can give you: find a style you really like, and then experiment with adapting it to make your own style. I love Tintin, but I would not want my comics to look like a Tintin Knock-off. And I don’t just mean graphics, but your own humour in the writing, or the situations you present. It’s easiest when you try to be you and not someone else. Not a bad start, by the way.
  8. If you click on my profile and select About Me, you can see the 5 previous comics.
  9. So some of you may wonder what’s the story behind the story here. This is a PBEM game against a friend of mine. One who loves infantry as much as I love armour. In countless battles, he’s always been a step or three ahead of me when it comes to using infantry. I’d win often enough, but that’s because I had armour to compensate. Despite our fairly equal win-lose ratios, I really wanted to up my skill with infantry. So I’ve been reading infantry tactics, studying @Bil Hardenberger‘s fantastic blog (link in his signature) and generally giving a lot more thought to what I do with these little pixeltruppen. To test this, my friend and I devised a challenge for me. Crossing a defended line with limited access points. This map, which you can largely see in the first post, has only a bridge and a ford to get to the other side. My mission: take the bridge. Nothing else matters. To accomplish my mission, I was restricted to only what infantry can carry. No heavy weapons. No artillery. Not even on map mortars. My points outnumber his 2.2:1. Sounds easy, right? What flowed from that was a small scenario, which makes it ideal for a CAAR. Less things to capture and turn into a comic. Then I decided to go with another idea. Rather than tell the tale of the whole battle, I was going to show you the story of just one platoon. The platoon that was going to take the ford. And here we are...
  10. Your enthusiasm is infectious! Thank you! Thanks, Bil. I’m enjoying the heck out of your fabulous AAR, and you inspired me to do this again. Thank you! They must have a special section for amateur contributions.
  11. @Combatintman & @Bil Hardenberger This is something that I wanted to ask you both about: the analysis of enemy forces and intentions based on force structure. It’s not the first time that it’s been brought up in one of Bil’s AARs. What I wonder is how do you deal with the fact that forces don’t always have what is expected from a formal TO&E? In this battle, there really might only be 2 StuGs, or 3, or the full platoon, or a platoon plus 1 attachment. As players we can mix and match what we want for our force. What if the player decided to sacrifice 3 StuGs for some off map arty? You can’t know what he’s done, so at what point do you conclude that what you’re facing is indeed 2 (or however many there will be) StuGs? I’m in no way questioning what you do, or how good you’re at it, I’d like to understand the thought process and analysis that goes from “I’d expect more StuGs so where are they” (in this case) to “I’m confident he didn’t bring any more to the battle”. Between those two is a gulf of thought that I’d like to understand more.
  12. Hey, thanks! Nice to see they still interest people. It’s “Savoy L&T”
  13. Thanks for sharing this, Bulletpoint. Nice work, and helpful info.
  14. Thanks, I still have to resolve technical difficulties with CMFI and finish 5, but I wanted to get back to making CAARs and returned to Normandy.
  15. Those of you who recall the characters from my first CAAR, The Battle of La Ferme Dupont, may wonder what happened to some of the characters that survived that little fracas. This story takes place some weeks later, taking cue from the last page of the aforementioned CAAR, and tells the tale of Sergeant Hirsch in the later days of the Falaise pocket retreat. As always, comments are very welcome. I hope you enjoy! PS: If you want to see bigger versions of any panel (yes, there are small details that are more readily apparent) then click on any of the images for a better resolution version.
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