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Chudacabra

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  1. Upvote
    Chudacabra got a reaction from General Jack Ripper in Mad 'Merican MOUT   
    Where's the covfefe shop?
  2. Upvote
    Chudacabra got a reaction from gnarly in Bridgehead at Kharalyk DAR (NO RHYS!)   
    Well shucks. I just surrendered in this battle and I'm not sure if I'll get the chance to finish this DAR as real-life is rather busy these days.
    My AFVs got picked off one by one, mostly by precision strikes and air attack, and I was left with a depleted infantry company in the town that was just slowly getting blasted to bits from afar. I honestly feel as if I outplayed my opponent, but APS and overwhelming indirect fire got the better of me. I recently played as the Americans against another friend and he tactically outperformed me by a wide margin, but I still won the battle thanks to APS and indirect firepower. I have to say that playing against the Americans is really unforgiving (not as hard as playing as the Syrians in CMSF, but still tough), whereas playing as the Americans with full APS is remarkably forgiving when compared to any other force in CM. I don't think I've fully adapted to the necessary tactics you need to employ as the Russians in this game. 
    While the scenario is excellent, I would have really appreciated a bit more air support and a few more ATGM teams. Hats off yet again to George MC for the great work!
  3. Upvote
    Chudacabra got a reaction from Ariete64 in Bridgehead at Kharalyk DAR (NO RHYS!)   
    I then have three mechanized infantry platoons in the town itself, along with some AA assets. I have split all my squads and equipped everyone with as much anti-tank weaponry as I can. I intend to draw my opponent into the town and fight there. There's really no point in engaging M1's head-on, especially with RPG equipped infantry. I have primarily deployed my anti-tank missiles on the far bank to get flank shots and keep them out of sight. As we shall see, my decision to leave the treeline at the top of the last photo essentially undefended will prove somewhat interesting.
     

     
    On the far side of the river, I have spotters, mortars, AA units and one Khrizantemas.
     

     

     
    I hope to hit fast and hard with artillery and choppers right of the bat. I have called in all my attack helicopters and heavy artillery. 
     

     

     
    The first turn sees artillery shells start landing, some helicopters buzzing about and a couple of spotting contacts.
  4. Upvote
    Chudacabra got a reaction from gnarly in Bridgehead at Kharalyk DAR (NO RHYS!)   
    1. No idea! Seems like a lot though. APS has certainly caused me a lot of pain this battle.
    2. Two for almost all vehicles in Black Sea I believe.
    3. It depends. I've found that once my units have used up their smoke, they're much less likely to reverse or respond to a laser warning.
  5. Upvote
    Chudacabra got a reaction from gnarly in Bridgehead at Kharalyk DAR (NO RHYS!)   
    I move my depleted platoon to take up positions overseeing the treeline and the route into the town.
     

     
    My remaining platoon and my company commander move forward.
     

     
    Abrams' and Bradleys advance cautiously towards the farm atop the hill.
     

     
    An ATGM team targets a Bradley...
     

     
    ...who pop smoke.
     

     

     
    An Abrams emerges from the treeline on my left flank. A T-90 fires a round, but it impacts in the trees.
     

     
    What goes around, comes around. The Abrams' round explodes harmlessly in the tree in front of my T-90.
     

     

     
    But the T-90's second round strikes home and I'm rewarded with a plume of smoke.
  6. Upvote
    Chudacabra got a reaction from Rinaldi in Bridgehead at Kharalyk DAR (NO RHYS!)   
    On my right flank, my armour and tank destroyers spring the "trap."
     

     
    Upon cresting the hill, I see that my opponent's armour has turned and is facing my force. I should have acted earlier and caught them broadsided.
     

     
    KERBLAMO! A Khrizantema gets all blowed up.
     

     
    A T-90 follows in short order. But...
     

     

     
    Its mate takes out an Abrams. One Abrams for a T-90 and a tank destroyer isn't bad by my account.
     

     
    Smoke fills the air and the T-90 and Khrizantema reverse into the treeline to take up another ambush position elsewhere.
  7. Upvote
    Chudacabra got a reaction from Rinaldi in Bridgehead at Kharalyk DAR (NO RHYS!)   
    After years of CM games, I figure it's about time for me to actually do one of these. I'm playing as the Russians against a regular opponent, who has done quite well against me in recent battles in CMRT and CMFI. He is however somewhat inexperience with CMBS (that's why I'm the Russians). We're playing Bridgehead at Kharalyk, which along with Lights, Camera, Action is my favourite CMBS battle. The battle is currently about 20 turns in, but I'm going to start from the beginning and focus on what went wrong and what I would do differently a second time around. I will usually turn off icons for screenshots, but they can make things much easier to follow.
     
    Initial Setup and the First Turn
     
    The map is great and feels like a real landscape. However, it is a landscape that I must defend against an enemy that at least initially outguns me by a wide margin, although he may not outnumber me. I have reinforcements arriving in 30 minutes, so my focus must be to delay my opponent by misdirection, ambushes and flank attacks. 
     

     
    Here's a view to the north showing almost all my units at initial setup. A few mortars and AA assets are not shown. The bulk of my infantry and their vehicles are located in the town.
     

     
    I have some recon assets forward from my main positions. I have set up an ambush laid to hopefully attack the rear of vehicles that have passed through the woods. I have a few sniper teams placed well forward to keep an eye on things. I also placed some empty foxholes in the treelines. The intention is that my opponent will be forced to take time and clear these.
     

     
    I also have a mobile ambush posse located in the woods on the northeast section of the map. It consists of two Khrizantemas and two T-90s. As we shall see, things don't go quite according to plan. They're a bit difficult to see here, but trust me, they're there. I also have another T-90 on the far side of the map (unfortunately it was stuck just outside the setup zone and I couldn't move it. Probably would change that in the editor if I was doing things again). This T-90 will immediately withdraw back down the hill.
  8. Upvote
    Chudacabra got a reaction from George MC in New Scenario - Der Ring der 5. Panzer-Division   
    Wow! This looks really fantastic. I think it will be next up in my PBEM rotation. Thanks again for yet another amazing scenario!
  9. Upvote
    Chudacabra got a reaction from AkumaSD in Unofficial Screenshots & Videos Thread   
    Belated 4th of July special.
  10. Upvote
    Chudacabra got a reaction from George MC in Bridgehead at Kharalyk DAR (NO RHYS!)   
    Another series of precision rounds impact harmlessly. Whew!
     

     

     
    A BMP-3 watching the route into the village gets a stern laser warning.
     

     

     
    My lucky T-90 on the hill engages another Abrams. Its reactive armour saves the day, and the T-90 scores a partial penetration on the Abrams with a few seconds remaining the turn. Not too shabby for a green Russian tank.
     

     

     
    I move my two BMP-3s from my right flank position to cover the advanced on my centre. I'll be glad if they can bag a Bradley. They can easily withdraw downslope behind cover if needed.
     

     
    I also relocated my lone T-90 and Khrizantema to cover my centre. I don't have much on my right flank, but I at least will have plenty of warning if anything comes that way.
     

     
    Brave RPGman Pelevin inches closer to friendly lines.
     

     
    I also call off a helicopter strike as I don't think it would have caught anything. I redirect all my air support onto the American advance towards my centre.
  11. Upvote
    Chudacabra got a reaction from Lethaface in Bridgehead at Kharalyk DAR (NO RHYS!)   
    On my right flank, my armour and tank destroyers spring the "trap."
     

     
    Upon cresting the hill, I see that my opponent's armour has turned and is facing my force. I should have acted earlier and caught them broadsided.
     

     
    KERBLAMO! A Khrizantema gets all blowed up.
     

     
    A T-90 follows in short order. But...
     

     

     
    Its mate takes out an Abrams. One Abrams for a T-90 and a tank destroyer isn't bad by my account.
     

     
    Smoke fills the air and the T-90 and Khrizantema reverse into the treeline to take up another ambush position elsewhere.
  12. Upvote
    Chudacabra got a reaction from agusto in Bridgehead at Kharalyk DAR (NO RHYS!)   
    I then have three mechanized infantry platoons in the town itself, along with some AA assets. I have split all my squads and equipped everyone with as much anti-tank weaponry as I can. I intend to draw my opponent into the town and fight there. There's really no point in engaging M1's head-on, especially with RPG equipped infantry. I have primarily deployed my anti-tank missiles on the far bank to get flank shots and keep them out of sight. As we shall see, my decision to leave the treeline at the top of the last photo essentially undefended will prove somewhat interesting.
     

     
    On the far side of the river, I have spotters, mortars, AA units and one Khrizantemas.
     

     

     
    I hope to hit fast and hard with artillery and choppers right of the bat. I have called in all my attack helicopters and heavy artillery. 
     

     

     
    The first turn sees artillery shells start landing, some helicopters buzzing about and a couple of spotting contacts.
  13. Upvote
    Chudacabra got a reaction from Kraft in Bridgehead at Kharalyk DAR (NO RHYS!)   
    2:00-1:54
     

     
    A chopper scores a hit, but I'm not sure what has exploded.
     

     
    APS stops a missile. This will be a common theme.
     

     
    I moved my mechanized ambush party out of the woods and a bit closer to the crest of the hill.
     

     
    Can you spot the sniper team?
     

     
    Because this Bradley did, although I never make visual contact with it.
     

     
    My ambush party in the treeline spots an Abrams.
     

     
    Said Abrams begins to move towards the gap in the treeline and appears to have some company.
  14. Upvote
    Chudacabra got a reaction from Kraft in Bridgehead at Kharalyk DAR (NO RHYS!)   
    I then have three mechanized infantry platoons in the town itself, along with some AA assets. I have split all my squads and equipped everyone with as much anti-tank weaponry as I can. I intend to draw my opponent into the town and fight there. There's really no point in engaging M1's head-on, especially with RPG equipped infantry. I have primarily deployed my anti-tank missiles on the far bank to get flank shots and keep them out of sight. As we shall see, my decision to leave the treeline at the top of the last photo essentially undefended will prove somewhat interesting.
     

     
    On the far side of the river, I have spotters, mortars, AA units and one Khrizantemas.
     

     

     
    I hope to hit fast and hard with artillery and choppers right of the bat. I have called in all my attack helicopters and heavy artillery. 
     

     

     
    The first turn sees artillery shells start landing, some helicopters buzzing about and a couple of spotting contacts.
  15. Upvote
    Chudacabra got a reaction from Kraft in Bridgehead at Kharalyk DAR (NO RHYS!)   
    After years of CM games, I figure it's about time for me to actually do one of these. I'm playing as the Russians against a regular opponent, who has done quite well against me in recent battles in CMRT and CMFI. He is however somewhat inexperience with CMBS (that's why I'm the Russians). We're playing Bridgehead at Kharalyk, which along with Lights, Camera, Action is my favourite CMBS battle. The battle is currently about 20 turns in, but I'm going to start from the beginning and focus on what went wrong and what I would do differently a second time around. I will usually turn off icons for screenshots, but they can make things much easier to follow.
     
    Initial Setup and the First Turn
     
    The map is great and feels like a real landscape. However, it is a landscape that I must defend against an enemy that at least initially outguns me by a wide margin, although he may not outnumber me. I have reinforcements arriving in 30 minutes, so my focus must be to delay my opponent by misdirection, ambushes and flank attacks. 
     

     
    Here's a view to the north showing almost all my units at initial setup. A few mortars and AA assets are not shown. The bulk of my infantry and their vehicles are located in the town.
     

     
    I have some recon assets forward from my main positions. I have set up an ambush laid to hopefully attack the rear of vehicles that have passed through the woods. I have a few sniper teams placed well forward to keep an eye on things. I also placed some empty foxholes in the treelines. The intention is that my opponent will be forced to take time and clear these.
     

     
    I also have a mobile ambush posse located in the woods on the northeast section of the map. It consists of two Khrizantemas and two T-90s. As we shall see, things don't go quite according to plan. They're a bit difficult to see here, but trust me, they're there. I also have another T-90 on the far side of the map (unfortunately it was stuck just outside the setup zone and I couldn't move it. Probably would change that in the editor if I was doing things again). This T-90 will immediately withdraw back down the hill.
  16. Upvote
    Chudacabra got a reaction from IanL in Bridgehead at Kharalyk DAR (NO RHYS!)   
    Near the ambush site, APS stops yet another missile fired from a helicopter.
     

     
    An Abrams sits just out of reach of my scout team, but it's probably not worth engaging them with an RPG-26 outside of 30m or so.
     

     
    On the far left, the tanks and Bradley pivot, exposing their flanks to me, although one faces rear. I unfortunately I have no units with the capacity to take advantage of such a broadside opportunity. My opponent is pushing (I think) for the edge of the map, although I do not immediately move to counter this threat.
  17. Upvote
    Chudacabra got a reaction from MOS:96B2P in Bridgehead at Kharalyk DAR (NO RHYS!)   
    After years of CM games, I figure it's about time for me to actually do one of these. I'm playing as the Russians against a regular opponent, who has done quite well against me in recent battles in CMRT and CMFI. He is however somewhat inexperience with CMBS (that's why I'm the Russians). We're playing Bridgehead at Kharalyk, which along with Lights, Camera, Action is my favourite CMBS battle. The battle is currently about 20 turns in, but I'm going to start from the beginning and focus on what went wrong and what I would do differently a second time around. I will usually turn off icons for screenshots, but they can make things much easier to follow.
     
    Initial Setup and the First Turn
     
    The map is great and feels like a real landscape. However, it is a landscape that I must defend against an enemy that at least initially outguns me by a wide margin, although he may not outnumber me. I have reinforcements arriving in 30 minutes, so my focus must be to delay my opponent by misdirection, ambushes and flank attacks. 
     

     
    Here's a view to the north showing almost all my units at initial setup. A few mortars and AA assets are not shown. The bulk of my infantry and their vehicles are located in the town.
     

     
    I have some recon assets forward from my main positions. I have set up an ambush laid to hopefully attack the rear of vehicles that have passed through the woods. I have a few sniper teams placed well forward to keep an eye on things. I also placed some empty foxholes in the treelines. The intention is that my opponent will be forced to take time and clear these.
     

     
    I also have a mobile ambush posse located in the woods on the northeast section of the map. It consists of two Khrizantemas and two T-90s. As we shall see, things don't go quite according to plan. They're a bit difficult to see here, but trust me, they're there. I also have another T-90 on the far side of the map (unfortunately it was stuck just outside the setup zone and I couldn't move it. Probably would change that in the editor if I was doing things again). This T-90 will immediately withdraw back down the hill.
  18. Upvote
    Chudacabra got a reaction from Plinko in Bridgehead at Kharalyk DAR (NO RHYS!)   
    After years of CM games, I figure it's about time for me to actually do one of these. I'm playing as the Russians against a regular opponent, who has done quite well against me in recent battles in CMRT and CMFI. He is however somewhat inexperience with CMBS (that's why I'm the Russians). We're playing Bridgehead at Kharalyk, which along with Lights, Camera, Action is my favourite CMBS battle. The battle is currently about 20 turns in, but I'm going to start from the beginning and focus on what went wrong and what I would do differently a second time around. I will usually turn off icons for screenshots, but they can make things much easier to follow.
     
    Initial Setup and the First Turn
     
    The map is great and feels like a real landscape. However, it is a landscape that I must defend against an enemy that at least initially outguns me by a wide margin, although he may not outnumber me. I have reinforcements arriving in 30 minutes, so my focus must be to delay my opponent by misdirection, ambushes and flank attacks. 
     

     
    Here's a view to the north showing almost all my units at initial setup. A few mortars and AA assets are not shown. The bulk of my infantry and their vehicles are located in the town.
     

     
    I have some recon assets forward from my main positions. I have set up an ambush laid to hopefully attack the rear of vehicles that have passed through the woods. I have a few sniper teams placed well forward to keep an eye on things. I also placed some empty foxholes in the treelines. The intention is that my opponent will be forced to take time and clear these.
     

     
    I also have a mobile ambush posse located in the woods on the northeast section of the map. It consists of two Khrizantemas and two T-90s. As we shall see, things don't go quite according to plan. They're a bit difficult to see here, but trust me, they're there. I also have another T-90 on the far side of the map (unfortunately it was stuck just outside the setup zone and I couldn't move it. Probably would change that in the editor if I was doing things again). This T-90 will immediately withdraw back down the hill.
  19. Upvote
    Chudacabra got a reaction from agusto in Does CMBS (Modern) Require shorter turn timers?   
    I wouldn't mind it as an option, but I think that in most games the 60 second turn works quite well. I've always felt that the "OH ****!" moments in CM games are part of what makes them so much fun.
  20. Upvote
    Chudacabra got a reaction from IanL in Does CMBS (Modern) Require shorter turn timers?   
    I wouldn't mind it as an option, but I think that in most games the 60 second turn works quite well. I've always felt that the "OH ****!" moments in CM games are part of what makes them so much fun.
  21. Upvote
    Chudacabra got a reaction from Neurasthenio in Does CMBS (Modern) Require shorter turn timers?   
    I wouldn't mind it as an option, but I think that in most games the 60 second turn works quite well. I've always felt that the "OH ****!" moments in CM games are part of what makes them so much fun.
  22. Upvote
    Chudacabra got a reaction from Haggard Sketchy in Black Sea or older CM game   
    I think the whole CMx2 family is great, but I would probably pick CMFI and Gustav Line if I had to choose and move on from there. I think Black Sea is great (I particularly like playing Russians against Ukrainians), and certainly worth buying eventually. I think CM games are best when the forces involved are slightly scrappy and you have to be creative with them, which is why I like CMFI. CMFI also goes earlier than any other game and I think a lot of the maps are really fantastic. 
     
    Still, I would generally say the only way to go wrong is by only buying one CM game.
  23. Upvote
    Chudacabra got a reaction from sburke in Backstory events sliding toward Nonfiction   
    Could be fun for the whole family though!
  24. Upvote
    Chudacabra got a reaction from agusto in Combat Victories & Fire Support?   
    I would really appreciate this. It was a feature in CMx1 games. It was particularly satisfying with cruiser fire support (185 kills!).
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