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kendar

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    kendar reacted to George MC in Battle pack resources   
    Hi all
    I've created this post to make available some resources that may be of use to players.
    I've attached the Five Days One Summer campaign flowchart - so you can see where you are going, if you wish. If you'd rather not see into the future then best not read it.
    I've attached the Tigers at Ogledow campaign flowchart - again possible spoilers here so if you'd rather not know, don't look!
    Also I've attached a SPW Training Missions Tactics and Lessons document. This document provides a deeper overview of the doctrine and tactics taught (and used) by German armored panzer grenadier units equipped with the Sdkfz 251 halftrack and its variants (referred to as a Schützenpanzerwagon or SPW) in the later part of the war, around 1944. Its main intent is to provide additional background to the series of scenarios and missions in the battle pack for Red Thunder, in particular the series of three SPW ‘Lesson’ series scenarios. My thanks to @domfluff who reviewed this and provided tactical insight, oh and it was his idea originally.
    Five Days One Summer Wiking panzer grenadier mods - I've added a wee package of mods I used for the grenadiers in the Five Days One Summer. I basically assembled others excellent mods to create a look which is in the Wiking Mods GMc Mix . Main changes are grenadiers are in light battle rattle - no extraneous kit, crusher caps are M43s and senior officer has a 'Wiking' cuff band and a M43. My thanks to the talent and good will of Aris, @EZ (WSS Senior Officer and WSS camo uniforms), @Frenchy56 (Crusher and side caps to M43) @kohlenklau (No-gear mod - the campaign is mod tagged 'no gear') @Lucky_Strike (Senior officer peaked caps to M43s). I used Aris' Soviet tank mods, his Soviet faces and VM's summer Soviet uniforms.
    Five Days Campaign Overview_v1.pdf SPW Training Missions Tactics and Lessons_FINAL.pdf
    1831305623_FiveDaysOneSummerMods.rar
    Tigers at Ogledow Campaign Overview_v1.pdf
  2. Upvote
    kendar reacted to WimO in The 82nd Airborne: D-Day to D+1 as Told Through WimO's CMBN Scenarios   
    Warning: This is a long piece.
    82nd Airborne Objectives for D-Day
    505th PIR: Secure St. Mére-Eglise and the eastern ends of the two crossings over the Merderet River at Chef-du-Pont and La Fière. 1st Bn tasked to capture the bridge at La Fière
    507th PIR: Secure the western end of the La Fière crossing at Cauquigny.
    508th PIR: Secure two crossings over the Douve River at the southwestern end of the drop zone in the area of Picauville.
    Scenarios
    WO 82NO1 – Boots on the Ground – SP U.S.
    Col. Millet and Lt. Col. Timmes converge on Amfreville.
    D-Day, 05:00, 6 June 1944.
    The American 82nd Airborne 505th has landed further inland with the objective of securing the western end of the La Fière causeway at the village of Cauquigny.
    FRIENDLY FORCES: You personally dropped into the water of the flooded Merderet River. Other chutes in the water reveal you were not the only unlucky trooper. You struggled for some time to get out of your gear and out of the water to the west side of the Merderet. A half hour later you have managed to assemble only two sticks, i.e. 20 men, of your battalion. Apparently, your battalion has had a bad drop and is widely scattered. You have sent scouts out to recon your position and have determined that you are north of Cauquigny and north-east of Hameau-aux-Brix.   
    ENEMY FORCES: A battalion of the 1057th Grenadiers, 91st Luftlande Division is reported to be in your immediate area with armor support.
    HISTORICAL SUMMARY: The 507th drop was horribly scattered, some as far away as 20 km. Timmes initially collected only two sticks of men and Millet a few dozen. Timmes left a handful at Cauquigny which he found undefended and moved west to the assembly point at Amfreville but was driven off by the German garrison and dug into an orchard north-east of Cauquigny. Millet approached Amfreville from the north-west but was driven back west to Les Landes. Some sources suggest he never made it past Les Landes in the first place.
    WO 82NO2 – The 505th Assault La Fière Manor – SP U.S.
    The 505th Approach their objective – the La Fière bridge.
    D-Day, 08:00, 6 June 1944.
    The 505th have assembled after a nearly perfect drop – on target and intact. You, as 1st Lt. Dolan, 'A' Company set off to secure the bridge at the eastern end of the La Fière Causeway. To secure the bridge you must occupy le Manoir Leroux.
    ENEMY FORCES: A battalion of the 1057th Grenadiers, 91st Luftlande Division is reported to be in your immediate area with armor support. The size of the force posted at the bridge is unknown.
    HISTORICAL SUMMARY: The 505th was the only element of the 82nd Airborne that made a good drop. It’s companies split up and moved against their various objectives, La Fière, St. Mère Église and Chef du Pont. The assault against le Manoir Leroux was confused due to the fact that lost boys from the 507th, 508th, and even the 101st joined in the attack from different directions with initially none knowing of each other’s presence. The manor and bridge were secure by 10:00.
    WO 82NO3 – Levy at Cauquigny – SP U.S.
    Lt. Levy of the 507th defends Cauquigny against the Germans advancing to attack the La Fière causeway.
    D-Day, 12:00, 6 June 1944.
    INTRODUCTION: Captain Schwartzwalder ('G' Co. 3rd Bn. 507th PIR), Lt. Levy ('D' Co. 2nd Bn. 507th PIR), & Lt. Taylor ('B' Co. 1st Bn. 508th PIR) occupy the Cauquigny complex in an attempt to prevent III./1057 from using it as a base from which to attack across the la Fière causeway against the 505th PIR holding Le Manoir Leroux (a.k.a. La Fière Manor) on the other side.
    WHY THE SCENARIO IS NOT CALLED CAPTAIN SCHWARTZWALDER AT CAUQUIGNY: Because the real Schwartzwalder skedaddled during the German mortar barrage, taking with him his 80 troopers plus a few others and leaving Lt. Levy with only 10-17 men plus an unknown few more to 'hold the fort'.
    YOU ARE THE HEROIC LT. LEVY (Experience: Elite, Motivation: Extreme, Leadership: +2).
    HOW YOU GOT HERE: After the initial drop at 0300, you were able to assemble only a dozen men. En-route to your objective - Cauquigny, you encountered and joined Lt. Col. Timmes’ small group. Upon arriving at Cauquigny you found the German prepared positions unmanned. Lt. Col. Timmes ordered you to dig-in in at Cauquigny church with only your dozen while he took his element NW towards the designated battalion assembly point at Amfreville.
    From about 1000 to 1200 that morning you heard the noise of fighting around the eastern end of the causeway as the 505th assaulted the buildings le Manoir Leroux. After that settled down, Captain Schwartzwalder with his 80 paras crossed the causeway from La Fière to your position, significantly adding to your defences.
     
    ENEMY FORCES: One battalion of the 1057th Grenadiers, 91st Luftlande Division is reported to be in your immediate area with armor support. Enemy positions are reported to be in Amfreville to the west, the Grey Castle to the north-west, and Geuetteville to the south-west. Scouts report that two German companies are approaching accompanied by armour.
    WITHDRAWAL OPTION: If the player wishes to emulated Schwartzwalder's withdrawal (in the interest of avoiding unnecessary American casualties of course) an Allied EXIT objective is present at the western end of the north edge of the map under the name "Timmes Orchard". This will reduce German Victory Points for American casualties but risks giving up your terrain objectives. In any event, Schwartzwalder and his troopers might make that decision without your approval.
    HISTORICAL SUMMARY: Lt. Col. Timmes, Captain Schwartzwalder and Lt. Levy were all part of the battalion that was tasked to secure Cauquigny and thus the western end of the la Fière causeway across the Merderet.
    Schwartzwalder had the misfortune of being dropped on the east, i.e. wrong side of the Merderet. He managed to assemble approximately 40 of his troopers and marched towards the La Fière bridge as the means to crossing to the other side. At the bridge his troopers got involved in the assault on le Manoir Leroux. At some point his force swelled to 80 troopers. Immediately after the 505th's securing the manor, Schwartzwalder took his men across to Cauquigny where he joined Lt. Levy of the 507th who was holding the church overlooking the causeway with 10-17 of his own troopers plus another 30 - 40 under Lt. Taylor of the 508th.
    About noon or before, a very heavy hour-long German mortar barrage covered the American positions at both ends of the causeway signalling a forthcoming German counter-attack. At this point Captain Schwartzwalder makes the critical decision to abandon the position in favour of joining Lt. Col. Timmes dug-into an orchard to the NW. When Schwartzwalder withdrew, he took with him not only his own 80 men but also some of the other troopers. The now severely outnumbered Lt. Levy aggressively took the fight to the Germans, ambushing and destroying two R35 tanks.
    In the end, Levy and his dirty dozen were driven out of Cauquigny and the position was held by the Germans until D+3. It was only retaken after a horrible bloody assault across the causeway by the 325th GIR and the remnants.
    WO 82NO4 – Timmes Digs In
    German resistance at Amfreville has caused Lt. Col. Timmes to fall-back and dig-into an orchard where he waits for events to unfold.
    D-Day, 12:00, 6 June 1944.
    This scenario has three separate variants, one SP US, H2H and H2H Swz.
    You found the German resistance at Amfreville too strong and fell back to a nearby orchard where you ordered your men to dig-in. From about 1000 to 1100 hours you heard the noise of fighting coming from the eastern end of the La Fière causeway. That was followed by the sound of artillery and mortar fire incoming at both the eastern and western ends of the causeway around noon presaging a German counter-attack. Shortly thereafter Captain Schwartzwalder arrived at the orchard with news that the Manoir and eastern end of the causeway are in American hands but that Cauquiny was under heavy attack and likely to fall. With Schwartzwalder and other stragglers incoming, your force now amounts to about 140 troopers.
    At this moment mortar fire is starting to fall on your position. A German assault appears imminent.
    ENEMY FORCES: At least two companies of the 1057th Grenadiers, 91st Luftlande Division are reported to be in your immediate area with armor support.
    HISTORICAL SUMMARY: Lt. Col. Timmes’ group held the orchard until the 90th Infantry Division’s attack on Amfreville on D+4. The orchard was never an 82nd Airborne objective but as events unfolded it serendipitously eventually became the right flank anchor of the bridgehead across the Merderet.
    WO 82NO5 – Angriffe der Grenadiere
    Two companies of German grenadiers supported by captured French tanks assault the 505th PIR’s position at the La Fière bridge.
    D-Day, 16:00, 6 June 1944.
    This scenario has three variants, SP US, SP Ge and H2H.
    TACTICAL SITUATION: At present 'A' Co., 1st Bn., 505th is dug-in securely in and around the manor and bridge. At 1200 the Germans drove Lt. Levy's and Schwartzwalder's troopers out of the Cauquigny bridgehead at the western end of the causeway forcing the latter to fall back north-westwards on Lt.Col. Timmes' position in the orchard. Taylor's men can presently be seen fleeing back towards you at le Manoir while the Germans are digging in.
    The sound of artillery and small arms fire is coming from all around your position. Lt. Col. Timmes is under attack in the orchard less than 1 km to the north-west, Lt. Col. Shanley is under attack at Hill 30 a few km south-west, St. Mère Église is still being fought over to the WSW and fighting is on-going at Utah and Omaha to the east. German mortar fire has been harassing your position for four hours!
    FRIENDLY FORCES: You are Major Kellam, C.O. 1st Battalion 505 PIR. You presently command one company of PIR led by 1st Lt. John 'Red Dog' Dolan, one platoon of engineers from 307th Engineer Battalion, half of our battalion's support weapons and one 57mm A/Tk gun.
    HISTORICAL SUMMARY: The Germans successfully assaulted and re-occupied Cauquigny at the western end of the causeway around noon, at the cost of two or three Beutepanzers. After digging in and setting up their HMG, MTR and off-map ART supports, they bombarded the American positions across the Merderet with harassing fire for the next four hours. This fire caused significant casualties. At 1600 the Germans moved off from Cauquigny and after an hour-long fight in which they lost three more Beutepanzers plus one PzKfw III and failed to cross the bridge, they requested a truce by 1700. It was granted and they withdrew.
    WO 82NO6 – No Better Place to Die
    The 1057th Grenadier make a second attempt to storm the la Fière causeway and capture the bridge and adjacent manor.
    D+1, 10:00, 7 June 1944.
    This scenario has two variants, two SP Ge and H2H.
    TACTICAL SITUATION: At present A' Co., 1st Bn., 505 PIR, 82nd Airborne plus one 57mm gun èare dug-in securely in and around le Manoir Leroux and the la Fière bridgehead. 'B' Co. 505 and 3rd Plt. 'B' Co. 307th Engineer Bn. are in reserve. Yesterday we defeated a German tank-supported assault on our position. It has reduced us to 70%-80% effectives. Ammunition is being resupplied by runners. Our lack of radio has severely hampered our communications with battalion and regimental HQ and unable to call for artillery support. We have nothing we can throw at the enemy positions across the Merderet except our light mortars.
    German mortar and artillery fire has been harassing us uninterrupted since the battle broke off yesterday afternoon resulting in 35 more friendly casualties. It appears to be increasing in intensity so another attack must be in the making.
    HISTORICAL SUMMARY: During this second German attack the American paras were down to a remnant of their original strength and down to their last rounds, were at the point of surrendering when Gavin famously asked them if they could think of a better place to die. They fought on and the German attack withdrew. Neither of the German attacks had penetrated to the manor. During the following night the Germans sent a third fighting patrol across but this fell back after finding the Americans still in position.
    WO 82N07 Millet Breaks Out – H2H
    Col. Millet attempts to bypass the Germans in Amfreville with the aim of linking up with Lt. Col. Timmes in the orchard.
    D+2, 23:00, 8 June 1944.
    A ‘cat and mouse’ scenario with special movement rules. Requires mutual trust to play.
    STRATEGIC SITUATION: It is almost midnight on D-Day +2. Friendly forces have successfully pushed inland from Utah beach to St. Mère Église and by tomorrow will be wanting to cross the La Fière causeway.
    TACTICAL SITUATION: You, as Col. Millet need to find your way in the dark through the German lines to Lt. Col. Timme's position in an orchard to the east of Amfreville (represented in this scenario by an EXIT terrain objective.
    HISTORICAL SUMMARY: By D+2 Col. Millet had accumulated approximately 400 stragglers. Having finally established radio contact with 82nd Abn. HQ he was ordered to attempt to link up with Lt. Col. Timmes. They set off in the dark of night, single file. During the night minor skirmished caused the group to split in half resulting in Millet and 200 being taken prisoner. The remainder did break through but instead of digging in with Timmes, apparently fled across the Merderet to the east side.
    WO 82N08 A Night Crossing – H2H
    The 325th Glider Infantry Regiment crosses the Merderet at the flooded road to try to establish a bridgehead west of the flood.
    D+2, 23:00, 8 June 1944.
    OPERATIONAL SITUATION: Since June 6th, we have dislodged the Germans from the manor at the eastern end of the La Fiere causeway and repulsed in two of their attempts to retake the position. However we have failed to hold Cauquigny and its church at the western end and are now in a stand-off position with the Germans dug-in there.
    TACTICAL SITUATION: Lt. Col. Timmes is dug-into an orchard between Cauquigny and the Grey Castle with about 140 men and Col. Millet is isolated west of Amfreville with about another 400. Millet has been ordered to break through the German lines and join Timmes in the orchard. The 505th is dug-in at the eastern end of the causeway with the remnants of two companies.
    Earlier today a trooper arrived from Lt. Col. Timmes with the report that there is a sunken road hidden by the flooded Merderet River by which we can cross over to the west side. We will use that road to move the newly arrived 1st Battalion, 325th Glider Infantry across at night in an attempt to take the Cauquigny position from the flank and finally establish a secure bridgehead at the western end of the causeway.
    YOUR ORDERS:
    1. Cross the Merderet flood by way of the sunken road (DONE).
    2. 'A' Company - occupy Le Motey. Timmes' position will secure your right flank.
    3. 'B' Company - occupy the position between 'A' and 'C' company.
    4. 'C' Company - occupy Hameau Flaux. You are the left flank anchor.
    5. 'HQ' Company & Engineer Platoon - as local situation dictates
    FRIENDLY FORCES: 1./325 GIR and Lt. Col. Timmes' ad-hoc force.
    ENEMY FORCES: Elements of III./1057 Grenadiere Rgt., 91. Luftlande Division
    HISTORICAL SUMMARY: The 325th crossed the Merderet but for a variety of reasons failed to achieve any of their objectives, in fact, retreating back behind Timmes and some recrossing the Merderet to the east side. Although their left flank company penetrated the deepest, as far as Hameaux Flaux, they too were driven back by a German counter-attack.
    WO 82N09 A Night to Forget – H2H
    A huge scenario that combines ‘Millet Breaks Out’ with ‘A Night to Remember’
    D+2, 23:00, 8 June 1944.
    WO 82N10 Shaul’s Run
    The 3/325th Glider Infantry supported by an ad-hoc ‘A’ Company 1/507th PIR attempt to dash across the La Fiere causeway and establish a bridgehead as far as Le Motey.
    D+3, 10:00, 9 June 1944.
    This scenario has two variants, SP US and H2H.
    YOUR ORDERS:
    1. All batteries of the 345th Field Artillery Regiment will commence bombarding German positions west of the Merderet. At your option you may also add in any additional mortars and/or field pieces.
    2. 'A' Company, 746th Tank Battalion will add their fire and shoot you in, as soon as they have reached firing positions.
    3. At 10:45, 'G' Company, 3rd Bn., 325 Glider Infantry led by Captain Shaul, will lead the assault across the causeway and secure Cauquigny and its environs.
    4. Companies E, F and HQ will follow in that order as soon as there is room on the Causeway.
    5. If the battalion gets in trouble, Captain Rae will lead ad-hoc 'A' Company, 1st Bn., 507th PIR across.
    6. As soon as Cauquigny is secured, 'A' Company, 746th Tank Bn., will move across and assist in the advance against Les Helpiquets.
    7. 3rd Bn., 325 will consolidate and advance westward to secure the crossroads at Les Helpiquets.
    8. After securing Les Helpiquets the battalion will dig-in along a line running north to south.
    TACTICAL SITUATION: The scenario covers only Phase One (see Operational Situation below). There is nothing for it but for 'G' company to dash straight across the causeway to secure Cauquigny. 'E' Company will move forward left of 'G' Coy., and 'F' will move up and to the right of 'G' Coy. Together they will move on Les Helpiquets. Lt. Col. Timmes and elements of 1/325 are already across to the north of Cauquigny and will anchor your right flank.
    OPERATIONAL SITUATION: The immediate plan will be executed in two phases, both on the same day. In Phase One the 3rd/325th will cross the La Fiere causeway and secure the hamlet of Cauquigny and after consolidating, push westward to secure the crossroads at Les Helpiquets. There it will dig-in and provide security for Phase Two. The latter involves the bloodied 1st/325th GIR pushing forward and inserting itself between your 3rd/325th and Lt. Col. Timmes. The 1st/508th PIR will cross on the causeway and insert itself between the 3rd/325th and Lt. Col. Shanley on Hill 30 to the south. The bridgehead will then be considered secured and 90th Infantry can begin to cross and prepare for its attack on Amfreville on the 10th.
    STRATEGIC SITUATION: It is D-Day + 3, June 9, 1944. American and British troops in the Normandy beach-head continue to build up, the advance inland has been slow with Montgomery and his British forces stuck in front of Caen and the Canadians, thrown back from Authie and Buron. American forces having made only modest headway. The 82nd Airborne has failed to secure any bridgeheads across the Merderet for the past three days and last night the 1st Bn., 325 GIR failed in its attempt to establish a bridgehead during the night.  
    The 90th Infantry Division reached St. Mere Eglise yesterday and is now breathing down the neck of the 82nd, eager to cross the Merderet. Brig. Gen. 'Jumping Jim' Gavin believes that his last and only option is a suicidal dash across the causeway by the as yet unblooded 3rd Bn., 325th Glider Infantry Regiment.
    FRIENDLY FORCES: 1/325 GIR, elements of 1/505 PIR and 1/507 PIR, 'A' Coy., 746th Tank Battalion, A, B & C Batteries 345th Field Artillery Regiment. The troopers of 1/325 are grumbling and disaffected by the dismissal of Lt. Col. Carrell earlier this morning for his reluctance to make this attack and for the rebranding of their battalion from their former 2nd/401 GIR.
    REINFORCEMENTS: Elements of 1/325 GIR will continue to arrive on the main road at 20, 25, and 30 minutes - so keep the troops moving!
    ENEMY FORCES: Elements of II. & III./1057 Grenadiere Regiments are reported in our area of operations.
    HISTORICAL SUMMARY: In this scenario I name Les Helpiquets as an objective. This is correct. The historical records incorrectly combine Les Helpiquet and Le Motey into a single location under the name Le Motey. It took two separate attacks by the U.S. 90th Infantry Division supported by attached armor and with a little help from the paras, to secure Les Helpiquets as the Germans were well dug in.  This opened up the road to Amfreville which was finally attacked and occupied on D+4, 10 June 1944. I aborted creating scenarios 12 through 15 (the German counter-attack, the two attacks against Les Helpiquets and Amfreville) due to creative burn-out.
    ... meanwhile …over at the 508th …
    WO 82N11a Shanley on Hill 30 – H2H
    An ad-hoc collection of 82nd Airborne under Lt. Col. Shanley holds Hill 30 against attacks by 91. Luftlande Division on June 7th
    D+1, 10:00 7 June 1944
    SITUATION: Yesterday, 6 June 1944, we were unable to achieve our mission objectives of securing the bridges across the Douve at Pont l'Abbe west of Picauville. Severe scattering of our drop left us with insufficient manpower to break through the German blocking force in Picauville. Midmorning we fell back on Gueutteville and en-route encountered two French Renault tanks, one of which we succeeded in knocking out with gammon grenades.
    Late afternoon, early evening, we withdrew from Guetteville towards our present position on Hill 30 after coming under increasing pressure from III./1057 Grenadier Regiment of the 91. Luftlande Division supported by five Renault tanks from 100. Panzer Ersatz und Ausbildungs Abteilung. Apparently only one company of Grenadiers remained to occupy Gueutteville. The remainder, 15 truckloads of infantry and tanks, continued north-east towards Cauquigny and la Fiere.
    From our present position we can send combat patrols to control the few roads in the area as well as le Port Filiolet which controls access to the Chef-du-Pont causeway.
    MISSION OBJECTIVES: We have been ordered “at all costs” to maintain control of the roads that access the Chef-du-Pont causeway south-east of Hill 30 via le Port Filiolet.  
    FRIENDLY FORCES: You command an ad-hoc assembly of roughly 400 men, mostly from your own 2nd Bn/508 All American PIR but also troopers from 1st and 3rd Bn/508, a full platoon from the 505 PIR and a few from the 101st Screaming Eagles. You lost your mortars and most of your MMG during the drop, but since linking up with Maj. Shields Warren of the 1/508, you now count 3 MMG, 1 BAR, 1 BAZ and 1 MTR. Thanks to Lt. Col. Shanley finding "many" supply containers, your ammunition is full at this time. You also have five captured German mines, three anti-personnel and two anti-tank. You have not yet managed to establish a radio link with any off-map artillery support.
    ENEMY FORCES: Yesterday Gueutteville was occupied by only one company of the II./1057 Grenadiere Rgt., 91. Luftlande Division. Today at least two, maybe three companies of the I./1057 appear to be assembling there for an attack on our positions. Similar reports are coming in from the south-west regarding a company of German engineers.
    WO 82N11b Shanley on Hill 30 – H2H
    Lt. Col. Shanley’s force holds Hill 30 against a second attack by 91. Luftlande on June 8th.
    D+2, 10:00, 8 June 1944
    SITUATION: Two days ago, 6 June 1944, we were unable to achieve our mission objectives of securing the bridges across the Douve at Pont l'Abbe west of Picauville. Severe scattering of our drop left us with insufficient manpower to break through the German blocking force in Picauville. Midmorning we fell back on Gueutteville and en-route encountered two French Renault tanks, one of which we succeeded in knocking out with gammon grenades.
    Late afternoon, early evening, we withdrew from Guetteville towards our present position on Hill 30 after coming under increasing pressure from III./1057 Grenadier Regiment of the 91. Luftlande Division supported by five Renault tanks from 100. Panzer Ersatz und Ausbildungs Abteilung. Apparently only one company of Grenadiers remained to occupy Gueutteville. The remainder, 15 truckloads of infantry and tanks, continued north-east towards Cauquigny and la Fiere.
    From our present position we can send combat patrols to control the few roads in the area as well as le Port Filiolet which controls access to the Chef-du-Pont causeway.
    Yesterday we skirmished all day long with German grenadiers probing our positions from Gueutteville to our north-west and Pioniers probing towards le Port Filiolet to the south of our positions. The constant harassment by the German mortars and artillery was the worst of it.
    Today they appear to be regrouping for another attempt. As a result of yesterday's action, our forces are down to 90% strength and our ammunition is variable (mostly 'adequate', some 'limited').
    REINFORCEMENTS: Late in the afternoon of the 8th Lt. Col. Shanley finally succeeded in making radio contact with 'A' battery of the 319th Glider Infantry Artillery Battalion which was equipped with 75 mm howitzers. It shot three brief barrages at 90 minute intervals which took out one Renault R35 and broke up Germans assembling to attack Hill 30. Two separate shoots become available at 50 and 60 minutes which will fire the same total number of rounds as were fired historically.
    WO 82N11c Lt. Millsaps on Hill 30 - H2H
    After losing Le Port Filiolet on the afternoon of June 8th, a combat patrol under Lt. Millsaps attempts to retake it.
    D+3, 02:00, 9 June 1944
    SITUATION & MISSION OBJECTIVES: Late on June 8, at the end of two days of fighting, the Germans, supported by two Renault R35 tanks and a heavy mortar barrage, finally succeeded in occupying le Port Filiolet and controlling access to the Chef-du-Pont causeway. Our own three short barrages drove the German's attack from the north-west back from Hill 30 but could not prevent the southern thrust from retaking le Port Filiolet.
    Col. Lindquist has offered to resupply Lt. Col. Shanley's postion via the Chef-du-Pont causeway, but to do so the Germans must be dislodged from le Port Filiolet. Lt. Col. Shanley has asked for volunteers to make a combat patrol to the hamlet and drive out the occupiers. Twenty-three volunteers plus two officers have come forward from various companies. The officers are Lt. Millsaps and 2nd Lt. Polette.
    FRIENDLY FORCES: You command an ad-hoc patrol of 23 troopers and two officers.
    ENEMY FORCES: Before withdrawing for the night, the Germans left approximately one platoon to establish a roadblock and occupy le Port Filiolet.
    HISTORICAL SUMMARY: Shanley’s ad-hoc force successfully held Hill 30 and recaptured Le Port Filiolet, thus re-opening the causeway to Chef-du-Pont which village was secured on the 8th.
    WO 82N16 507 Makes a Good Drop – H2H
    A hypothetical scenario where the 1st Bn. 507th has a good drop instead of being horribly scattered on D-Day.
    D-Day, 05:00, 6 June 1944
    INTRODUCTION: What if the 2nd Battalion of the 507th Parachute Infantry Regiment, 82nd Airborne had dropped 80% of its troopers on target during the early morning hours of D-Day? This scenario is designed for balanced H2H play and recreates the 'hoped for' situation on D-Day. As American Lt. Col. Timmes C.O. 2nd Battalion 507th Parachute Infantry Regiment, 82nd Airborne Division you must attempt to locate and secure your objectives with 80% of your battalion.
    YOUR OBJECTIVES:
    Primary - Cauquiny farm & church. This will secure the western end of the la Fiere causeway.
    Secondary - Amfreville church. The village of Amfreville is to be used as the assembly point for the whole of the 507th regiment.
    FRIENDLY FORCES: 80% of your battalion has been assembled successfully and are marching towards Amfreville.
    ENEMY FORCES: A battalion of the 1057th Grenadiers, 91st Luftlande Division is reported to be in your immediate area with armor support.
     
  3. Upvote
    kendar reacted to 37mm in Shall try to start an unofficial screenshots thread?   
    Okay finally done...
     
  4. Like
    kendar reacted to 37mm in Shall try to start an unofficial screenshots thread?   
    As a side project, I'm slowly but surely compiling  'All in One' Modpacks for games without them.
    I suspect it's easier for most people esp. the Steam Players (when it's CMFI's turn).
    I know @Ithikial_AU's 'All in One' for CMBN has been quite popular.
     
    As for the sounds, that's the ME soundscape from H&E/CMSF2 which I had assumed was finished... but it turns out still needs a few tweaks here & there for WW2.
    Oh, I'll politely point out that the footsteps are perfectly audible too 😇!
  5. Like
    kendar reacted to sburke in Fire and Rubble   
    why are you being so obnoxious?  I haven't seen AKD or ASL throw a single insult and yet every post of yours usually has one unnecessary taunt?  ASL is pretty freakin knowledgeable.  Scary kind of knowledgeable.  If you have something to show him wrong I am sure he'd love to know as he is always looking for new sources.
     
    Calm down and trade source info but keep tossing the insults and BF is gonna give you the timeout you are working so hard to earn
  6. Like
    kendar reacted to RockinHarry in any more Interest in CMBN (or any WW2) sound mods?   
    I can confirm that experience with inconsistent sound volume at times. Hard to tell if it´s a quirk of the games sound engine or related to particular sound files. It´s these things I´m currently investigating in and if possible making it all more consistent. BFC made quite a decent job generally I agree and as said I´m tweaking files more to my very personal taste, which I think is not that much different from what most people like. If I start modding, it´s foremost for my own pleasure and can´t find something made by other modding folks already. If it turns out to be of good enough quality and other players show interest, I´d possibly turn it into a real mod and share. I could also imagine some colaboration with equally interested modders and more so with my planned german voice file expansion. Thus far I´m generally interested in figuring out how it all works in detail, yet with some support from experienced sound file modders if they´d possibly chime in here. Also highly welcomed is vets and army people who usually know best about battlefield soundscape matters. 
  7. Like
    kendar got a reaction from Bulletpoint in any more Interest in CMBN (or any WW2) sound mods?   
    Will try in my poor English...
    In my opinion, the modders make sounds that sound like what can be heard in hollywood-style war movies. But in reality, sounds are usually much less loud. In fact, Battlefront has, in my opinion, almost achieved an almost realistic sound. I just regret that the sounds of rifles are not at all differentiated. Especially since most often the player is not shoulder to shoulder with the shooter.  
  8. Like
    kendar got a reaction from RockinHarry in any more Interest in CMBN (or any WW2) sound mods?   
    Will try in my poor English...
    In my opinion, the modders make sounds that sound like what can be heard in hollywood-style war movies. But in reality, sounds are usually much less loud. In fact, Battlefront has, in my opinion, almost achieved an almost realistic sound. I just regret that the sounds of rifles are not at all differentiated. Especially since most often the player is not shoulder to shoulder with the shooter.  
  9. Like
    kendar reacted to Bulletpoint in What would be your priority wish? More Families, or more content for existing Families?   
    I'd prefer them to develop a new engine that fixes and improves core issues, rather than new families or modules. Even now, and especially after all those modules finally come out, I think we're pretty well convered and that the CM2 engine should retire.
    That's my opinion. I'm sure some people will disagree, and that's fine.
  10. Like
    kendar reacted to Bulletpoint in sound make my Games reload graphics   
    @kendar I am trying to troubleshoot this problem. Right now I'm trying running CMFB in compability mode for Windows 7. Playing about half an hour, I haven't been able to make the game do those weird graphics reloads ... yet. But I am not sure if I solved the problem or just been lucky so far not to see it. For me, the problem doesn't happen consistently.
    Maybe you could help me by trying to use compability mode for Win 7 too? See if it helps?
  11. Like
    kendar got a reaction from Bulletpoint in sound make my Games reload graphics   
    Hello everyone,
    all my CMx2 games seem to have the same problem. Every time a new sound is played for the first time in the game, they seem to reloaded the graphics, as if I had done an alt-tab.
    This happens with or without mods sounds.
    This only happens with the CM, I have no problem with other games (Arma 3, IL2 etc...)
    I tried everything (updated drivers etc...) Nothing helps.
    Someone ever had this problem?
    A lead?
    Thank you
     
  12. Like
    kendar reacted to sburke in sound make my Games reload graphics   
    @JoMc67 is on target.  Certain sound programs seem to have basic conflicts with the game.  Search the forum and you'll likely find multiple threads.
  13. Like
    kendar reacted to JoMac in sound make my Games reload graphics   
    Hello Jenner,
    I wonder if it has something to do with certain Sound Programs that some Players use that ends-up automagically crashing CM from time to time...Disable your Sound Card/Program (use your Computers Basic Sound instead) and see if it happens again.
    Joe
  14. Upvote
  15. Upvote
    kendar got a reaction from Shorker in Buddy Aid way too easy   
    The only thing i found a little upset with Buddy aid is when my men keep doing it whereas they are shoot on...
     
    I mean one wounded in a little wood, all my men go prone, a one get up to make Buddy aid, only to be hit ?
  16. Upvote
    kendar reacted to Imperial Grunt in Task Force Spartan Resolve   
    Gents, the campaign is finally completed.

    Join the paratroopers of "Attack" Company, 1-503rd Airborne, as they rush to stem the tide of the Russian advance in central Ukraine!

    There are two files associated with the campaign. There is a "Mod Pack" which consists of a compilation of my favorite mods as well as some additional mods specifically for the campaign. The second file is the .cam file for the campaign.

    Many people contributed to the creation of this campaign, without your help I could not have completed this project. I thank you all.

    Until I can get it on the Repository, the campaign can be downloaded from here:

    https://dl.dropboxusercontent.com/u/27642219/Task%20Force%20Spartan%20Resolve%20Campaign.zip
  17. Upvote
    kendar reacted to Juju in [RELEASED] Juju's dropzone mod   
    A flavor mod, requested and brilliantly thought up by Kohlenklau. It's specifically intended for scenario designers who wish to simulate parachute drop zones on their maps. Comes in two flavors: early war white and late war olive drab.
    This mod is tagged and as is it's only usable for the Market garden module. It can basically be used in any CMx2 game by fiddling with the tag system, though.
    Available at GaJ's right now, and shortly at the repository.
     

     
    NOTE: This is not a mod in the traditional sense. It is specifically intended for scenario designers who wish to simulate drop zones on their maps. They will release it themselves as a custom companion mod along with their scenario.
    There is no point in downloading and installing this mod if you are not a scenario designer.
  18. Upvote
    kendar reacted to Scipio in New Scenario   
    Hi folks, my latest file and first BS scenario (conversion) doesn't show up in the repository for some reason, but you can find it here, too: http://cm.1540.info/cmbs_maps.php
  19. Upvote
    kendar reacted to Scipio in New Scenario   
    Another scenario conversion is up http://cm.1540.info/cmbs_maps.php
     
    I'll take a look into the requested interface mod now, but you have to be very patient!
  20. Upvote
    kendar reacted to waclaw in More Bulge Info! (and a few screenshots...)   
    This is a new game (I'm not interested at what the engine is made - it's not my problem) and I have my expectations (we all have them) - I hope to increase the quality of the product and the new content, so I made a list of what would make me particularly interested in - and this everything.   if I have to pay another 55 bucks there must be something more than a new campaign / scenarios and a number of new vehicle models     Wiggum15   you are not aggressive, they just are oversensitive
  21. Upvote
    kendar reacted to astano in CMBS Wrong Turn at Albuquerque - New Scenario Available on the Repository   
    My second scenario is now available on the Repository.  You can download it here.
     
    The scenario features a US Scout Section finding itself in the path of a larger Russian mechanized force.  I tried to do something a little more experimental with this scenario and give it a bit of a TDG or "in media res" feeling.  Contact has already been made and now you, as the player, must develop the situation in accordance with your higher command's objectives and intent (or at least that's the idea).  To that end, the briefing intentionally does not discuss the details of your objectives, any point values, reinforcement details, etc. - instead, there is a briefing within the briefing, from which the player is intended to determine what needs to be done.  Specific objective and reinforcement details are included in the Designer's Notes tab as a fail-safe.
     
    The scenario is pretty small, with the US player eventually receiving the bulk of a mechanized Scout Platoon plus attachments, and plays out on a new 1200 x 800m map featuring four Red AI plans.  Although I would recommend real time play, both my testers got on pretty well doing WEGO.  It is playable as Blue only; there are no Blue AI plans and it is not balanced for H2H play.
     
    Special thanks to knightsabret and bangalor44 who gave me great feedback during testing.
     
    From the briefing:
     



     
    At the risk of sounding like I'm blowing my own horn, I really enjoyed this scenario while I was testing it.  Even knowing the enemy's possible courses of action, it can turn into a real nail-biter.  As I said in my WIP thread, I've had results ranging from a cakewalk, to my CO and a couple Humvee drivers holed up in a church with only a few AT4s to hold off a platoon of Russian armor.  Depending on your decisions and the breaks it can be really tough, and Blue cannot afford to throw away a single asset if they want to win.  The Red AI plans and number of tactical options available to the player, combined with a relatively short timeframe, should give this scenario some significant replayability - if things don't go your way, another crack at it should be fruitful.  Comments from my testers seem to echo the intensity and replayability.
     
    As always, any feedback whatsoever is highly appreciated whether by post here, PM, or email to astanocmscens @ gmail . com, and I'm always interested to hear how people do with the scenario.
  22. Upvote
    kendar got a reaction from waclaw in HQS 2.0 CMBN.CMRT.CMFI   
    Many Thanks for this incredible work and for sharing it
  23. Upvote
    kendar got a reaction from Hister in Unofficial Screenshots & Videos Thread   
  24. Upvote
    kendar got a reaction from Rambler in CM:BN Screenshot Thread #2   
  25. Upvote
    kendar got a reaction from Saferight in Unofficial Screenshots & Videos Thread   
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