Hello folks, I was getting to know some of you in a prior not too distant posting about Tank riding which topically changed to infantry tactics/pathing/ AT around corners etc. Near the end I was struck with the idea that maybe I misunderstood the scale or representation of what the squad showed. I am new to the forum but have the CM 1's from many years ago and well played. In the representing of a squad isn't the 'game' simply displaying the unit moving but the variables/numbers/percentage covered, number of wounded within unit, moral all calculated when fired apon as a abstract of the unit? similar to a wargame with several men on a stand.
OR is the 'game' computing each squad mate's fire/ his target/ weather condition/ sighting/ LOS (coverage)/ with the variable of each target squadmate?
If previous is true then what does it matter how the squad looks when it moves other than aestitically (spelling horrendous) pleasing. Yes we want the troops or individual men to appear like they are moving with self-thought but does it matter at this stage of a CM2 issue? CM2 is beautiful and is basically playing like CM1 yes?
If the point is how are the individuals represented then shouldnt we look to play a FPS or a game like men of war?
Just curious but also am interested in understanding if CM IS representing a base unit firing on a base unit similar to a wargame. If I have a single man of the squad in the house, hanging outside the house due to graphics does that mean my whole unit is in the open?
Thank you