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DougPhresh

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Posts posted by DougPhresh

  1. 4 hours ago, Aragorn2002 said:

    And so even a little piece of information brings the forum back alive...;)

    Life can be so simple. Just give us a monthly update with some details and a screenshot now and then. That will keep us going for weeks and weeks.

    I'm in total agreement. Look at the level of engagement and excitment that came just from knowing 3 titles being worked on! 

  2. Chaulk me down as Day One for CMSF2 as well. 

    One quibble about Canadian artwork: Most guys deployed to Afghan rotos in '10 with temperate CADPAT frag vests, tac vests, camelbacks or all three! 

    Will the mast on Coyotes be represented in some way?

     

    To at least notionally get to the topic at hand - The RG's we were lend leased ;) by the Americans came in desert and not temperate paint.

     

     

  3. 23 hours ago, grunt_GI said:

    My bigger desire is to have the CMx2 QB engine instead of the horrible QB generator in the original CMSF that had the GOOFIEST force selections ever.  Just the ability to have more choice in QB will be enough for me.

    Starting to deploy only to find your Marine combined arms unit is just a weapons company in Humvees and a platoon of empty Amtracs! :lol:

    That and Dutch units being almost only engineers for some reason.

  4. Could it be a result of the timeline and theatre? Was the Heer so shattered in 1944-45 on the Eastern Front that there aren't reliable doccuments? Or maybe units were so divergent from their established TO&E that the scenarios and campaigns need specific, detailed research?

     

    Just speculating here. I think most of us remember CMFI falling behind on the engine update because of the OOB changes involved. 

  5. 6 hours ago, 76mm said:

    I'm just a bit disappointed that one of the reasons for moving to the CMx2 engine was to allow much quicker content development, but whether or not that is true, because content is split between so many other games, it can be a loooong between between new content for individual games/fronts (eg, CMRT).

     

    Dragon Age: Origins took 5 years, Morrowind took 6, Half-Life 2 took 5. Of course besides being some of the most successful and acclaimed games ever they also had large budgets and staff, which I know isn't the case here.  I can understand the time between content.

    What I can't understand is the lack of communication. Paradox is (was?) a niche developer that makes titles in a small genre for a dedicated group of fans, and they still produce weekly development diaries.

  6. I was certainly surprised by the CMBS battle pack. I would just like to know if I should be thinking about VDV/MP/Marines for CMBS, Rome to Victory for CMFI, the Battle of the Scheldt for CMFB, or Warsaw to Berlin (?) in CMRT.

    There was no Christmas bone this year if I recall, and if you look back at the forums the Bones and Beta AARs really helped the community get excited for new modules.

  7. I know this might make me a rube, but the wait for modules for each game has let me branch out an explore the other titles. I started with CMFI, picked up RT and BS and picked up the modules for all three as they came out. I was lucky because whenever I had completed campaigns and started to run out of things to do in one title, a module would come out for the others.
     

    The CMBS battle pack has made the wait for FI and RT modules a little easier. I know there's still Normandy and Final Blitzkrieg, but I would rather go deeper with the titles I have now, for the time being.

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