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xacto got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
I am working on some UI for H&E Mod and need some flags for some screens. Here are some designs that I am tossing around... any votes for what sides they represent?
The two sides are...
The People's Army of The Free Democratic Republic of Bong-Hai & its People's Militia insurgents (aka "The Roundheads")... they are the Earth component of this narrative & are as similiar to the NVA & VC as we can get them. The Imperial Army of the Divine Kingdom of Bong-Hai & its iconic, M16 wielding Imperial Cavalry (aka "The Cavaliers") .. they are the Heaven component of this narrative & represent both the poorer & better performing elements of the ARVN.
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xacto got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
After reviewing the comments; here are the ones that are moving to the top. Colors seemed to be the main issue - with many asking for blue and white. I am also including patches to see how the designs can play out in the interface.
CLICK ON IMAGE FOR BETTER RESOLUTION
Thoughts?
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xacto got a reaction from 37mm in Heaven & Earth: Project discussion thread
After reviewing the comments; here are the ones that are moving to the top. Colors seemed to be the main issue - with many asking for blue and white. I am also including patches to see how the designs can play out in the interface.
CLICK ON IMAGE FOR BETTER RESOLUTION
Thoughts?
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xacto reacted to 37mm in Heaven & Earth: Project discussion thread
Yes, all CM modular buildings (not just Shock Forces) are pretty tough & the building textures are irrelevant in determining their strength... although this is no major problem in the towns, cities & larger populated areas.
However, in the 'boonies', it can be a bit of an unrealistic issue... one that is unfortunately exacerbated by the lack of (weaker) independent buildings.
However, we have at least provided a [boonies] tag... which includes a change to the building impact sounds to better match the wooden textures.
Additionally, I suspect clever map/scenario designers could come up with some workarounds. Here's two that I recently thought of...
This 'broken wall' hamlet will provide much less cover, be far more vulnerable to HE... yet still provide troops excellent concealment.
This Flavour Object* based hamlet will provide the right amount of cover... yet providing adequate concealment will be an issue.
*(I only have the 'workshop' at the moment... there will be more Flavour Object small buildings come release)
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xacto got a reaction from 37mm in Heaven & Earth: Project discussion thread
I have a lot of experience with corporate identities (do this for a living)... The current mark is protected by "Common Law Trademark Rights" so the TM can be used as is. The TM signifies that we claim the name/logo as common law and notifies others of the trademark right.
There is no need to "Register" the trademark (R) unless you want to increase the amount of geographic reach and strengthen your ability to protect the "brand" (unless you want to expand this brand and make a profit in the future ;).
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xacto got a reaction from 37mm in Heaven & Earth: Project discussion thread
Now that I finished the logo, I started working on the design for the Heaven and Earth User Manual [ work in progress ]. Thoughts on which direction I should continue to develop?
Once the cover is set, the inside will reflect the tone and mood of the cover.
Cheers,
Xacto
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xacto got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
Now that I finished the logo, I started working on the design for the Heaven and Earth User Manual [ work in progress ]. Thoughts on which direction I should continue to develop?
Once the cover is set, the inside will reflect the tone and mood of the cover.
Cheers,
Xacto
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xacto got a reaction from Sgt.Squarehead in Heaven & Earth: Project discussion thread
You're welcome... Still working on other elements - stay tuned!
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xacto got a reaction from 37mm in Heaven & Earth: Project discussion thread
You're welcome... Still working on other elements - stay tuned!
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xacto got a reaction from CMFDR in Xacto's “Camo” Theme Menu Mod for CMSF2
CMFDR, great points... I will have to make those adjustments.
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xacto got a reaction from CMFDR in Xacto's “Camo” Theme Menu Mod for CMSF2
Her is my latest menu mod for Combat Mission Shock Force 2. This will work for the demo as well.
The file Includes multiples UI screens and a full set of module icons. I will be updating with more mods in the future.
Cheers,
XACTO
Download page:
Xacto's “Camo” Theme Menu Mod for CMSF2
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xacto got a reaction from Mastiff in Xacto's “Camo” Theme Menu Mod for CMSF2
Her is my latest menu mod for Combat Mission Shock Force 2. This will work for the demo as well.
The file Includes multiples UI screens and a full set of module icons. I will be updating with more mods in the future.
Cheers,
XACTO
Download page:
Xacto's “Camo” Theme Menu Mod for CMSF2
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xacto got a reaction from The_MonkeyKing in Xacto's “Camo” Theme Menu Mod for CMSF2
Her is my latest menu mod for Combat Mission Shock Force 2. This will work for the demo as well.
The file Includes multiples UI screens and a full set of module icons. I will be updating with more mods in the future.
Cheers,
XACTO
Download page:
Xacto's “Camo” Theme Menu Mod for CMSF2
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xacto got a reaction from The_MonkeyKing in Xacto's “Chaos” Theme Menu Mod for CMSF2
Yes, I was going for something with a little attitude. However, funny you say this... I am almost finished with a new theme that shows men running into battle. Stay tuned....
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xacto got a reaction from AlexUK in Xacto's “Chaos” Theme Menu Mod for CMSF2
While waiting for the final release😉, i decided to create a menu mod for Combat Mission Shock Force 2. This will work for the demo as well.
The file Includes multiples UI screens and a full set of module icons.
This is my first mod, so please let me know what you think!
Cheers,
XACTO
Download page:
Xacto's “Chaos” theme Menu Mod for CMSF2
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xacto got a reaction from Lethaface in Xacto's “Chaos” Theme Menu Mod for CMSF2
While waiting for the final release😉, i decided to create a menu mod for Combat Mission Shock Force 2. This will work for the demo as well.
The file Includes multiples UI screens and a full set of module icons.
This is my first mod, so please let me know what you think!
Cheers,
XACTO
Download page:
Xacto's “Chaos” theme Menu Mod for CMSF2
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xacto got a reaction from A Canadian Cat in Existing Artwork
Thanks for the tip...
I did some digging and found Game Extractor that will grab game assets. They have a JAVA version that can be run in the mac terminal. Works like a charm!
Here is a link in case people need this in the future:
http://www.watto.org/game_extractor.html