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cjslax6

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Everything posted by cjslax6

  1. In our battle I shall be the first to win as a German!
  2. That's what I just did. I guess I'm getting a manual as well. Contributing to the cause I guess.
  3. SPOILER ALERT! I actually got a German surrender. Lost one tank to the 88s on the right and then exclusively pushed left through the field. Lots of breaching charges and tank fire in windows enabled me to get my men into the town. We took the church and my FO ended up calling arty down on each 88 and I blew the heck out of the further back objective.
  4. Steve or Anyone on the BF side, thoughts on upgrading the repository or just adding some community made scenarios to the patches? Many of the scenarios are incredibly well made and I would think adding them in with the description as user made may really help flesh out the game.
  5. I think a big reason that people get less feedback on scenarios is that the Repository is pretty much a mess. I never know where to get new scenarios, and even if I find one you never know if you should comment there or go on the forum. I think a key to keeping the community alive would be the following: 1. Restructure the Repsitory to make it easier for people to find mods and scenarios 2. The BF team includes new scenarios developed by the community in its patches. In addition, these patched should be a little easier for the community to find. Many of us know to look for patches, but there has to be a way for BF to notify all of the players that there is an updated version of their game available. 3. Figure out a way to browse scenarios directly from the game I think 1 and 2 are the best options. The patches are already fairly sizable and adding in 10 community made scenarios could really expand the scope.
  6. The optics and 88mm will go down quick even with a 75mm to the front. I recently played a battle where I had three tigers roaming around as mobile MG platforms. It was like WWI all over again.
  7. I got an email from Battlefront saying that the reason it is delayed is because they are selling MG and Eastern Front at the same exact time. Both should be out tomorrow.
  8. I played this battle against Bud Backer and we just finished up last week. Really a superb map. Lots of surprises on all sides. I felt like this map plays one of two ways. The Allies crush the attack with very few losses or the Germans slowly grind down the defenses. Ours was the latter. I'm interested to see how this shakes out for Bil as his plan of attack was similar to mine, except for the fact I completely avoided the main road up the middle and sent all my Tigers left through the cover to work up to Gaumesnil (sp) from close range as I was afraid of the woods on the other side.
  9. Steve you forgot to include the release date in your response.
  10. Crazy question. Have PIATs always been launchable from indoors? I was just messing around with a Brumbar and I watched a Brit fired one from the 2nd floor and destroy the Brumbar.
  11. Steve, I hope this time the testers are trying out QBs via PBEM I've been waiting for my Panzershreks in Italy way too long.
  12. Anyone up for the other side of an AAR? I'm thinking of playing as the Germans here.
  13. I would be interested in doing an AAR on the scenario. Any more details on the setup? I.e. force sizes, Attack?
  14. Any thoughts on getting this thread deleted or closed?
  15. Also, this is nothing against my current opponents as I've seen it before. It's just a gripe about the game I've had for awhile.
  16. That information makes sense, but shouldn't there be a TRP associated with it? I know that not many people agree, but one change could be making it so that setup artillery calls are no different than traditional ones. The timing can still be immediate, but if you want to call artillery on a certain location you need to have spent points on a TRP or have a line of sight. For me, the issue is that there is no penalty for calling artillery anywhere on the map in the setup. I don't see why either side should be able to call artillery in any location unless they purchase a TRP. Thus each side would be limited to what they can see or they can spend a TRP. Would we expect Air Recon to have been accurate enough to call in a location from the air when its own forces were that close? No spotting rounds or anything?
  17. I've become of the opinion that there should not be any artillery call in the set-up phase for either side. This includes delayed shots. The fact that the attacker can call artillery anywhere on the map is very frustrating. I'm in a QB now, and I had a planned fall back position to the one set of protection far on the reverse side of a hill. Lo and behold artillery started raining down at exactly 15 mins in and I know that there could not be any spotting on it. Some people will argue that in an Attack the attacker would have pre-planned bombardment, but how would they have dialed in the location without ever seeing the geography ahead? I'm fine with the spotting positions and calling in artillery, but the accurate spotting of unknown terrain is frustrating. It's funny I didn't experience it much on CMFI, I guess the terrain in QBs at CMBN makes it much easier
  18. Anyone else interested in a PBEM? I've sent a bunch of PMs around without much traction.
  19. Anyone else interested in a game?
  20. The 14th minute begins with 5 destroyed tanks and 9 operational ones. The two remaining panzers in the orchard on the left, rapidly retreat back into the orchard and take hull town positions to see if the Americans are foolish enough to advance. They do not appear to have been spotted. While they continue to retreat, the Shermans continue to fire at the destroyed PZ4s. LT Labsch in the Marder has remained on overwatch since the beginning until a shell from the remaining Sherman on the hill to his right kills him. While his crew attempts to reverse, a second shell destroys the Marder. After reversing out of harms way, LT Schweigmann spots the Sherman that destroyed LT Wolff’s panzer through the orchard. He connects and the Sherman immediately catches fire. Simultaneously, LT Scheiner to his left spots another Sherman in a gulley below the orchard. He fires and connects with a penetrating shot through the turret. Both Shermans appear to be down. Simultaneous Shots Two Shermans Down
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