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bweiß

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  1. Like
    bweiß reacted to Redwolf in v2.11 patch is now available to download   
    Same bugs exist in CMCW.
    https://wavehh.dyndns.org/tmp/bridgebug2-cw.bts
    With a twist:
    - if you continue from the savegame with "play" (which you normally would), then a warping-stuck loop is shown for the tank on the bridge
    - if you instead hit the red button (and never watch the 1 minute turn), then the bug does not appear
  2. Upvote
    bweiß got a reaction from Bubba883XL in Pre-orders for Fire and Rubble are now open!!   
    Hot doggies, got me pre-order in a-okay. Now, we scour the horizon intently awaiting the first signs of movement...
  3. Like
    bweiß got a reaction from Sequoia in Fire and Rubble Update   
    Er-ah.., this is not the very very soon. It is not even the beginning of the very soon. But it is, perhaps, the end of the soon.
  4. Upvote
    bweiß got a reaction from AlexUK in Fire and Rubble Update   
    Er-ah.., this is not the very very soon. It is not even the beginning of the very soon. But it is, perhaps, the end of the soon.
  5. Like
    bweiß got a reaction from Freyberg in Fire and Rubble Update   
    Er-ah.., this is not the very very soon. It is not even the beginning of the very soon. But it is, perhaps, the end of the soon.
  6. Like
    bweiß got a reaction from umlaut in Fire and Rubble Update   
    Er-ah.., this is not the very very soon. It is not even the beginning of the very soon. But it is, perhaps, the end of the soon.
  7. Like
    bweiß got a reaction from Commanderski in Fire and Rubble Update   
    Er-ah.., this is not the very very soon. It is not even the beginning of the very soon. But it is, perhaps, the end of the soon.
  8. Upvote
    bweiß got a reaction from BletchleyGeek in Rome to Victory Release Date   
    Huh, those must be the 10th Bedu of Foot.
    Sir Lawrence's Own.
     

     
  9. Like
    bweiß got a reaction from Ultradave in Rome to Victory Release Date   
    Huh, those must be the 10th Bedu of Foot.
    Sir Lawrence's Own.
     

     
  10. Like
    bweiß reacted to MikeyD in CMRT Module 1 Bones   
    Steve had posted elsewhere that it takes an average of a year and a half to get a project to completion. But that year and a half  is not a single block of time. If the project gets interrupted by CMSF2, then CMFI R2V, then V4 game engine enhancements, then 'government work' only seen by the staff, then that 'year and a half' gets cut up into separate chunks with long gaps in between. The biggest culprit for the delay is CMFI 'Rome to Victory' module which turned into a nine nation hydra-headed monster. The module is very impressive but geez, it was a struggle. In the meantime, CMRT 'Fire and Rubble' module  has been worked on, and worked, on and worked on some more until there's little left to be worked on.
  11. Like
    bweiß reacted to DesertFox in CMRT Module 1 Bones   
    Seelow heights I´m coming :-)
    I also like the fact you decided to call it module 1. That makes hope for a Barbarossa to Citadelle module :-)
  12. Like
    bweiß reacted to Jace11 in Snowy Windows   
    Little mod I made to supplement the snow effects on modular buildings in CMFB
    What it does:
    Adds snow effect to doors, windows and window frames in snow conditions (i.e using tags).
    Adds some snowy balcony frames - these aren't very good though as they way texture is used elsewhere prohibits a nice effect on the balcony floor, but better than nothing I suppose.
    Also, I fixed the window alphas for every window used on modular buildings so when you look through a window the frames and windows are in the correct position (i.e the window texture and alphas now match up so the window is transparent and the frame isn't - not always the case in the window textures.).
    I'll try and post some screenshots at some point.
     
    https://drive.google.com/open?id=147QdozhNwhkrec0gvVDnvcDZyA4qk_zL
     
     
     
  13. Like
    bweiß reacted to Lucky_Strike in Mod - SS helmets   
    Here's some helmet p0rn for you all but especially Frenchy  - pure filth!


    Announcing (taken from the readme) ...
    Lucky_Strike’s - SS helmets
    This mod uses the superb work of Tashtego, Jaquinot, EZ, JorgeMC and of course Battlefront, as a starting point. It unashamedly borrows, amalgamates and hacks their work plus adds some brand new textures inspired by genuine WW2 Waffen SS helmet covers and camouflage ‘effects’, as well as some ‘probable’ applications. There are 15 possible helmets all numbered and ready to install and enjoy, or hack some more if you prefer!
    I design these mods for my personal gaming experience. I use a custom version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see what the mods look like in game with some of EZ’s fantastic uniform mods. Please don’t expect the colours within your own game setup to look exactly like they do in the preview images.

    Files are at CMMODS III here
    Lots more preview images - go knock yourselves out!
    All thanks and praise to Tashtego, Jaquinot, EZ, JorgeMC and anyone else I forgot for their original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
     
  14. Like
    bweiß reacted to Lucky_Strike in Mod - Panzer Crew Reed-Green Uniforms - because one can never have too many ...   
    Well, better late than never, I've recently gotten back into playing CMBN and, being a total mod slut, I had to spend an age loading all the delicious booty into my Z folder. Not content with that, I wanted more so I got to modding a few bits and pieces, one thing led to another and here I am several months later posting a newish mod. Announcing (taken from the readme) ...
    Lucky_Strike’s - EZ’s Heer Panzer Crew with HBT uniforms and more!
    This mod is based on the superb Heer Panzer Crew v.2 uniform mod made by Ez. It adds the reed-green HBT (herringbone twill) uniform issued to panzer troops from 1943. The HBT uniform was a lightweight version of the black woollen Sonderbekleidung der Panzertruppen (Special Clothing for the Panzer Troops) uniform meant as summer wear. It was similar to the reed-green drill uniform issued to armoured reconnaissance units from May 1941 intended to improve their camouflage. The panzer crew HBT uniform featured a large pocket on both the chest and thigh, a factory applied national emblem on the chest, and loops and buttons for attaching shoulder straps. Many troops wore this uniform in preference to the heavy black woollen uniform in summer and wore it over their black uniform in winter for additional warmth. The uniform was also issued to, and sometimes acquired by, Panzerjäger, Sturmgeschütz and other armoured crews.
    Also added to the mod are extra neck-ware/polo-neck colours and variations, and a custom-made officer’s feldjacke in Italian Telo Mimetico camouflage Zeltbahn material.
    I design these mods to use for my personal gaming experience. I use a modified version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see a comparison of what the mods will look like without a shader in use. Please don’t expect the mod colours to necessarily look exactly like they do in the preview images within your own game setup.



     
    Files are at CMMODS III here
    More preview images.
    All thanks and praise to the mighty Ez for his original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game.
    Lucky_Strike
     
     
  15. Like
    bweiß got a reaction from A Canadian Cat in Barbarossa now ?   
    I'd be in for a CM Pacific. New Guinea's Kokoda Track campaign offers some lush jungle mountain terrain; Philippines offers a wide variety of tactical terrain and rice paddies to urban fighting in Manila; Okinawa, Saipan come to mind. Yeah I could see me scarfing that up. Now if I had to choose between Barbarossa and the South Pacific we might have a problem. I hear Barbarossa calling my name. Can't get CMBB out of my head wondering how it would be in CMX2,X3. And then there's Afrika. Pretty much any of the three would get me all excited.
  16. Like
    bweiß reacted to Wodin in After the next 2 modules?   
    If CM3 is coming out it better be early East Front upto end '42!!
  17. Like
    bweiß reacted to A Canadian Cat in Those Undelivered CD's   
    Open a support ticket they will sort you out.
    And yes, no one answers that sales email.
  18. Like
    bweiß reacted to George MC in RT Unofficial Screenshot Thread   
    An example of friction during combat...
    This outside RAKOW. So backstory - so far my attack has pretty much rolled forward much as it did on the 11th August 1944. My advancing armour has come under fire from hidden AT guns. I've lost a few PzIVs to this fire but I've been IDing the hidden PAK. Two main nests have caught my attention and as yet there appears to be a hidden nest which is slowly exacting a toll on any panzer daft enough to let me order it forward. There was wee scrap on Hill 251 to clear off some pesky Russkies so I could establish a FO OP. This meant I could now bring my arty to bear but as I'd poor spots on the enemy PAK i thought I'd go for smoke so I could make a dash across the bridge and into town.
    So...
     PzIVs (part of one zug in overwatch) Smoke starting to fall from my arty.

    My arty spotter OP on Hill 251- you can see the smoke starting to shroud the approach across the south bridge into RAKOW (ignore the burning PzIv on the distant far left. The end of a tentative Plan A...).

    We're off! And the first panzer makes it across.
    Into RAKOW.
    The rest of the zug follow close behind. No shots, save some grenades and rifle fire from defending Soviet infantry but the tanks are buttoned and moving at speed.
    At this point my recce light SPW are now moving fast right behind, currently unbuttoned but they will be ordered now to button up.

    At range and unbuttoned they are using area fire at some houses on their left flank. Smoke and dust shroud the right flank.
    But... as I commit to charging across I start to notice some gaps appearing in my smoke screen. Not large gaps but crucially around the bridge...

    Then the smoke dramatically clears around the bridge. The lead SPW is hit at close range by what looks like a 45mm Pak firing from their right flank concealed amongst some hedges/bushes. It rolls on and comes to a rest. all the crew killed. Following behind at a 15s interval speeds the following SPW, who is also hit coming onto the bridge. This is when i realise there must be two as no way could a gun reload that fast... The third SPW crashes into the second, stalls and not long after is hit again killing all on board. Luckily the turn ends and I manage to stop the rest in the cover of some buildings a few hundred meters up the road. So now I have a platoon of PzIVs running about in RAKOW with no close infantry support. What could possibly go wrong...
    My timing to move units into concealed positions to enable them to make a dash in took time. Meanwhile, I'd to lay a long enough smoke screen to cover the approach and protect from long range fire from multiple PAK nests. I had thought my overwatch had suppressed the enemy defenders, but these light PAK were keyholed and out of LOS/LOF of my overwatching panzers. Co-ordinating all those took a bit of time which meant my SPW were making their dash just as the smoke screen was starting to fade at key places. So poor combat recce and coordination on my part led to eighteen pixel grenadiers and their rides being taken out. Tough gig being a panzergrenadier in my command...
  19. Like
    bweiß reacted to Erwin in Anyone have Kieme's Modular Buildings Add On Pack   
    I have Kieme_s_Modular_Buildings_Add_On_Pack in my Z folder.  Have sent all the mods I have to Bootie for CMMODS IV - so you should be able to get it soon.  
  20. Like
    bweiß got a reaction from Bil Hardenberger in BATTLE DRILL - A CM Tactics Blog   
    Just finished reading the "Using Listening Halts". Thanks Bil, very well presented and gives some great tips.
  21. Like
    bweiß reacted to Bil Hardenberger in BATTLE DRILL - A CM Tactics Blog   
    For anyone interested, I just uploaded a blog post on Using Listening Halts.  This is a subject I have discussed many times before in my AARs, but have never really written at length about it.  Hope its useful.
    Bil  
  22. Like
    bweiß reacted to George MC in RT Unofficial Screenshot Thread   
    The village of RAKOW, Poland, around 40km SE of KIELCE. This is VILLAGE Z in the AAR report at this link: http://www.allworldwars.com/Small-Unit-Actions-During-German-Campaign-in-Russia.html#2212

    The map above (kindly sourced by Hugh Davie from Soviet AARs) shows the general dispositions of the Soviet forces in this area during August (RAKOW = PAKYB). The German attack came in from the west along the line of HILL 251.3

    View from HILL 25.3 looking east towards RAKOW.
    The context of this AAR is the German effort to reduce/eliminate the Soviets Baranow bridgehead in Poland during early August 1944.
    I should note whilst I was researching this action, whilst this AAR appears super detailed a significant number of key facts are incorrect - unit make up, commanders, and Soviet opposition. The same action is described in the book 'Armoured Bears' on page 240-241 and whilst having slightly less detail, more or less ties in with the actual German OOB (and listed commanders) and TOE at the time, although again its vague as to the Soviet opposition. I also have access to Soviet AAR reports (which Hugh Davie who used to haunt these forums very kindly translated for me) and they provide an intriguing ins-sight into the fighting in this area. Whilst they confirm a German attack, and the numbers of tanks and light SPW involved are 'broadly' consistent with the size of the German kampfgruppe involved, they diverge on other details such as German losses, the actual direction and the objectives of the attack. All in all though none of the sources dove tail perfectly!! Still, they all agree that Soviet artillery eventually stalled the attack from moving beyond the outskirts of RAKOW.

    German Panzer IVs moving up in the early dawn.

    Approaching RAKOW and taking fire.
    "Three German tanks were immediately disabled, one of them catching fire. Hauptmann Zobel (commander of the 8/II/Pz.Rgt 6) ordered the two platoons to withdraw."
  23. Like
    bweiß reacted to Warts 'n' all in Update on Engine 4 patches   
    Given my experiences with them earlier in the year, I view them as a bunch of....... Goes off to fill Elizabeth's "Oliver's Profanity Box" with coin of The Commonwealth.
  24. Like
    bweiß reacted to 3156Regt in My Return to Combat Mission!   
    In the early 2000's, knowing nothing about it, I picked up a boxed retail copy of "Barbarossa to Berlin" and ended up spending untold hours battling back and forth across the plains of the Eastern Front. WEGO had me hooked! I toyed around with the original "Shock Force" because it was very familiar to my actual military service, but I'm really a WW2 buff at heart.. I got away from the game as I upgraded computers over the years. A few years ago I started noticing that Combat Mission was out again and with a new engine, but for no particular reason, I never pursued it... until now. Well - a few days ago I bit the bullet and bought the latest build of "Battle for Normandy". Just - wow. After a bitter fight through the hedgerows, my beleaguered US squads finally knocked out the dug-in PaK 40 that had been holding my four Shermans at bay, allowing them to commit to a high-speed "cavalry charge" in-line across the now-secured field in the last three minutes of the game, to form a semi-circle at the objective crossroads all the while gunning down the remaining German infantry as they broke and fled in abject terror! It was rather glorious!

    That was only my first mission, and I'm already eyeing the additional content - specifically Russia and Italy... Thanks Battlefront guys - I have returned!
  25. Like
    bweiß got a reaction from Howler in RT Unofficial Screenshot Thread   
    Wow, looking at all these screenies of RT glory got me to do some more tweaking of my color, gamma, and saturation profiles. To fully enjoy the great work of our talented modders one must tinker with a host of various monitor, graphics card, and post processor frag settings, all of which impact each other... At first I wanted to pull my hair out but focusing on the skin or flesh tone color as a visual base made it a bit easier. So I started there. Still tinkering with the Nvidia digital vibrance and gamma settings as I'm using a base RGB icm setting on the old AOC 2560 monitor. It has a rep for being a bit washed out in color display. Anyway, I think I may have finally gotten to a point of being satisfied with the results. Eye candy for all.
     
     









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