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Tequila

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  1. The ultimate way to do this was in my opinion was done in the RTS World in Conflict. You had a button to cycle through formations(,I think). Then if you clicked and dragged you could set the location of the move order, the facing by dragging in the direction you wanted your unit to face, and the spacing of said units by dragging a short distance for close spacing or dragging a long distance for wide spacing. It made things very quick and easy. Of course I see that it's a very different type of game where speedy reactions were at the core of the gameplay, just see it as inspiration how you can cut down on the somewhat tedious aspect of CM without removing any of the complexity.
  2. Is there a possibility to use artillery with this? So that artillery can cover a withdrawal for instance.
  3. as eltorrente points out, the lt.col. in the video goes on to explain that the differing statistics surrounding the weapons don't necessarily translate directly into combat effectiveness. Instead he says it is up to the leader to know the strenghts and weaknesses of his and his enemies weapons. Or in other words that weapon, organisation and employment must always fit together to be effective. The BAR is clearly illustrated as beeing a truely mobile weapon which can keep up with any rifleman and can be used similarly to a rifle, with a higher rate of fire(carried and operated by one man in any stance) as well as a mediocre base of fire weapon with (sub-)mediocre sustained fire capability. The MG34 is illustrated as a weapon requiring the organisation to be taylored around it. It needs thorough and specially tailored training and tactics. Two men operate the gun and the rest of the squad carry ammunition for it and represents the vast majority of the squads firepower. In exchange for that need of thorough specialst training and organisation it is an excellent base of fire weapon with good sustained fire capability. I see nothing wrong with this evaluation. Of course it is true that the firers weren't exactly performing exceptionally, but that just reinforces the earlier point that the BAR needed little extra training for a rifleman to use, while the MG34 needed specialist training and teamwork to function perfectly. Americans had more firepower for each individual(Semi- or fully automatic weapons for everyone) while Germans had it rather concentrated. RockinHarry I recommend you listen to the whole argument and have a good 'ol think before commenting in future.
  4. In my opinion, what the biggest issue of the interface is, is that there is very little room for customizing it. There is practically nothing wrong with the options the camera controls give you*. Instead what I find irritates me most is that those options aren't arranged on the keyboard+mouse in a very practical manner. It is neccessary to change the position of your hand to get from camera keys to hotkeys and back, again and again. This, I think, comes from inefficient use of those keys and buttons. For example in World in Conflict by Massive Entertainment you would order units to move by clicking. Pretty standard I'd say. If you clicked and dragged however you could also set the units facing and spacing(in case of infantry units or multiple units), thereby giving one button three related and often used functions. Also Zoom To Cursor, which was mentioned in the review, made camera work much more efficient as you could zoom out completely and then from the big picture zoom in exactly where you need to be with minimal effort and mouse movement. Another approach to keys I know from ARMA which can detect the difference between pressing once, double tapping and holding a key or button, enabling you to have many different functions on very little keyboard space. Also using keys as modifiers could be used to make things more efficient. Now these methods may or may not be applicable to CM, but certainly they can set an example of how efficiency can be achieved. In this context I find it further irritating that I can't use the number keys, space bar or wasd keys(+q and f for some reason) for other things than the functions they were originally given as they will then perform two functions at once. This might be a bug though. Further it would be very helpful to have an adjustable slider to regulate scroll speed (+ perhaps the speed of other camera functions). This game is much like eating raw chilis, at first incredibly painful, but if you've done it enough very pleasurable. *(I say practically because I would prefer the Right-click-drag to translate mouse movement directly)
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