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DBF

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Everything posted by DBF

  1. Sorry if already asked. With the update will we be able to pick our own units/equipment/maps in the quick battles as we are in newer CM games? SF1 picked the set-up units/maps for us and was a drag.
  2. For bunkers, use the "face" command to rotate. I do not think foxholes need rotating. For trenches and barbed wire fences- maybe someone has a better work-around, but I buy at least two (of say trenches). By moving one next to the other you can change their facing. Yes to the Forward Observer.
  3. I just played a Quick Battle with a Canadian Recon unit of Stuart III's. No canister rounds. Are canister just with the U.S. Stuart's?
  4. Agree. For the price of the game and upgrade and the number of hours I have enjoyed playing- this is the best deal out there. The CM games are so good, this is all I play now and look forward to BF's other CM games.
  5. Cound not find with a search- but after upgrading to 2.0 noticed that several times with crew-served weapons (MG, Mtr, IG) the crew will set-up the weapon and then move away from it so that it can't be fired. This occurs before the crew come under fire. I can get the crew back to the weapon by giving another move order. Anyone else come across this issue?
  6. Great stuff Noob: New to forum, so hope this gets through. Few questions related to dealing with units in PzC. 1) Paratroopers take losses in initial drops, you edit the losses in the PzC OOB database or will PzC game update those units? 2) If a unit is complete destroyed in a BM battle, do you delete is from the PzC OOB to remove from the PzC game? 3) Fatigue- is there a way to edit the fatigue manually in PzC OOB? Thanks
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