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niall78

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Posts posted by niall78

  1. Playing through the first Russian campaign mission. Here's my first impressions I'm a WW2 grog but a CMSF player as well :

     

    - Precision fire by off board artillery is lethal from what I can see - it will drop rounds right in the pickle barrel.

     

    - Helicopters rock. Again one shot - one kill. Although I did draw an air to ground missle from an unknown position that missed.

     

    - It's strange getting used to tanks getting first shot hits while on the move at nearly 2,000 metres. It seems - even though I'm facing second-rate gear that the first to see an opponent gets the first hit and probably the kill.

     

    - The range of infantry weapons is so cool - auto-grenade launchers, scoped rifles, RPG's, ATGM's, underslung grenade launchers, MANPADS - the list is endless. It'll take me months to find the best tactical uses for a lot of these modern weapons.

     

    - Lethality is insane even at very long ranges with these new systems. You get seen - you get killed. Big step up from WW2 where lethality dropped sharply after 100 metres in most cases - now even basic small arms equiped infantry are wiping out personnel targets at 500+ metres.

  2.  

    niall78, come on mate. Put on your hard hat and do a shift at the campaign factory! PM me if you want to participate even a little bit.

     

    I might take you up on that at some stage but with two kids under three and work it's hard for me to find a few hours free to actually play the game - let alone design scenarios. If I free up a bit of time I'd love to jump onboard at some stage.

  3. Single-player axis vs AI Campaign. December 43.

    WachtAmRapidoOpMap_zpsf62cf09b.png

     

     

    Hi Kohlenklau!

     

    I often say when designers post scenarios or campaigns that it can be hard to comment - I'll download the work straight away but it might take me months (in CMBB it might have taken years) to finally sit down to play it.

     

    Well I had a bit of free time this month and decided to give your wonderful campaign a go. At the moment I'm halfway through the third mission - I plumbed for the Tigers I'm not normally a heavy tank super fan but I'd just finished the German Sicily campaign and was getting bored of III's and IV's. I have to say so far this is one of the best campaigns I have ever played. Fun, interesting with lots of hidden surprises - I'm eagerly trying to free time to finish it completely.

     

    I've lamented for years the lack of fan made campaigns - a bit rich as I've never designed one - but it is high on my wishlist that Battlefront would release campaign packs. To see your new campaign factory up and running is a sight for sore eyes. I wish you great success with your projects and if you can keep the quality even half as high for the next installments as you did for Wacht am Rapido the community is in for a great things.

     

    All the best mate and major thanks for all your hard work.

     
  4. What kind of remark is that? Kettler is right, isn't he? Or are we opening a new agency for Russian propaganda at this forum?

     

    This is an international forum - there will of course be many different opinions about the news coming out of the Ukraine. Unless the owners deem this a site for propoganda from the Ukrainian perspective there will be wildly divergent views expressed about the ongoing situation and different viewpoints expressed about that situation.

  5.  

    and the sniper thing .... yeah i guess you better try them yourself ... they will rock the battlefield, for sure  :rolleyes:

     

    It depends how you expect a sniper to achieve in the timescale of a Combat Mission game. If you are expecting Private Daniel Jackson in Saving Private Ryan you'd be disappointed. If you are expecting a sniper to contribute like in real life accounts you'd be not so disappointed.

     

    If you draw lots of small arms fire something has gone very wrong with your deployment of your sniper team.

  6. Hi all, I have had Battle for Normandy for a couple of years and am getting back into it. As per my title I am choosing between updating Normandy to either 2.0 or 3.0 and possibly getting Commonwealth forces or should I just get Fortress Italy?

    Also is 3.0 worth getting?

    Any comments/ thoughts welcome.

    The MG and the CW module add a lot to CMBN. Especially MG.

    Saying that I'm currently playing the campaigns from FI and GL and they are some of the best I have ever played with a great diversity of units and - it seems to me - much more balance in equipment standards.

    Buy all of them!

  7. I think you mean the CM Battle for Normandy BIG BUNDLE .

    This contains the Battle for Normandy base game and the two major add-ons Commonwealth Forces and Market Garden. It brings the game up to version 2.0.

    It is a nearly complete bundle for the Battle for Normandy module of the modern Combat Mission (CMx2). All that is missing is the Vehicle Pack - which adds a few exotic tanks and APCs - and the version 3.0 upgrade.

    Barbarossa to Berlin, Beyond Overlord and Afrika Krops are old Combat Mission (CMx1) and are showing their age at this stage - still great but old. I don't think they are bundled with the newer stuff as far as I can see.

    Hope that helps.

  8. Of course, the greater shame is that so many users are so lazy/ungrateful/entitled/whatever that they can't be bothered to take few moments to offer feedback on hours and hours of work provided to them free of charge.

    I'm sorry you feel that way Bimmer. In my opinion both the modders and scenario designers add a whole extra dimension to Battlefronts games. But I'd like to reinforce what c3k said a few posts above this.

    I bought FI as soon as it came out. I bought Gustav Line as soon as it came out. I also downloaded any user created content as soon as it was released. I am only now playing my way through my first campaign in that series. I've a full Z folder and many user created scenarios and as time has passed I don't know who created many of them. I would presume many are in the same boat as me.

    Modding and creating scenarios for Combat Mission will probably never bring the kudos and massive feedback that can be generated for other PC titles. It can take me months to fight through a full campaign - it might take me actual years to finally getting round to playing scenarios I downloaded when the game was fresh. That doesn't mean the users aren't very grateful for the extra content - it just means they haven't got around to using it yet or by the time they do they've forgotten who made the content.

    These games aren't the latest FPSs or RPGs where modders get an instant response for a new gun or spell effect. They are slow burners that'll be on peoples PCs for the next ten years maybe - just like CM1. Over that period many will enjoy the content provided by the community - it mightn't bring instant gratification to the modder but it should bring a warm glow knowing your content will be used for years instead of dumped when the next AAA title comes along.

  9. Nope not within the scope of the game I think

    Reading John Hackett's future history book The Third World War: August 1985 it would seem that chemical warfare had a big part in Warsaw Pact planning. With rear areas like HQs, airfields, communication centres, bridges getting smothered with different chemical agents then attacked by paratrooper or special forces teams.

    Has chemical warfare being dumped from Russian plans since the fall of the Soviet Union? If it hasn't it probably needs to be represented in the game as chemical weapons are very tactical by nature unlike their nuclear cousins.

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