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niall78

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Posts posted by niall78

  1. I know they do it an honestly BFC's meaning of preorder actually makes sense unlike preorders on steam, but it would be nice to preorder digital only that way in 4-6 weeks when its out I already have it bought and paid for and I can begin downloading asap 

    Frankly I'd just like to pre-order download only as a sign of support to Battlefront. Sad but there you go. ;)

  2. I've certainly seen that - first the foliage goes, then, a hit or 2 later, the trunk.

    I've also seen this quite a bit. 

    Say that I'm playing the great fan made campaign The Lions of Carpiquet at the moment and I'm watching heavy calibre naval and assorted other heavy batteries falling on a small (200m x 50m) stretch of woods. The thing is riddled in craters but miraculously most of the trees have survived with foliage intact. 

  3. Have this one on the bookcase already. I've quite a few by Charles Whiting. They are all fairly decent - none hitting the heights of classic status. What his output has done is focus on many battles and campaigns on the Western Front that are semi-forgotten by many historians or military writers.

    There is quite a bit of criticism of Whiting historical output that a would be reader should be aware of. He has a great tendency to knock the American high command and their decisions. So much that it crosses the line of fair comment, isn't backed by historical evidence and comes across as a form of barely concealed bitterness. He doesn't behave like this when talking about American lower ranks for whom he seems to have the height of respect.

    These is general criticism of him by historians who bemoan the lack of footnotes and sources in his books. Very fair criticism in my opinion as Whiting has on occasion been found to be letting his fictional writing intersect with his historical writings. It also makes proving or backing up quotes, eye-witness accounts, tactical details and finding further information from different sources very difficult for a reader.

    The lack of maps in his work is almost criminal. You need to have your own maps of the areas in question to have any hope of following what he is writing about in nearly all his books.

  4. So with the WeGo is that something you can change from real time to turn based in game? Like you can open a menu and change over from real time to turn based?

     

    Also, is the multiplayer a player vs player style with predetermined unit sets?

     

    Thanks for the replies!

    You choose WEGo or real time when you are first setting up a scenario or campaign. You can't change between them 'in game'. I play WeGo myself as I like the replays too much and like thinking through my moves. There is so much happening in sixty seconds that I'd imagine using real time in bigger battles would be intense.

    Multiplayer is player vs player battle. You can play scenarios with predetermined unit sets or 'buy' your forces before a game to an agreed points total. Others could chime in here - I'm not a big multiplayer user.

     

  5. Hi roflcakes.

    I can't see the €90 package myself. I'm Euro region and I see a $105 bundle that is the complete Battle for Normandy package. That gives you the base game Battle for Normandy and the modules Commonwealth Forces and Market Garden. It also includes the Vehicle Pack and upgrades 2.0 and 3.0. The list of features are too long to mention - you should check out their product pages to see what each contains. Basically it's the entire Western European War from Normandy to just before the start of the Bulge.

    What's it like to play? A lot like Combat Mission: Shock Force. A high fidelity tactical battle simulator that can be played in real time or WeGo with minutely researched table of organisations for all forces featured. Decent enough graphics, a good amount of player created content and an active on-line community.

    Try the Combat Mission:Red Thunder demo before you buy maybe. That features the most recent engine version. 

  6. Interesting MickeyD because they are mentioned quite a bit in the modern general history books on the Bulge. I'm about a third of the way through Ardennes 1944: Hitler's Last Gamble by Antony Beevor and fire missions using Pozit Fuses have already been mentioned heavily.

    I wonder was it a case of many successful 'standard' fire missions being put down to VT fuses? Especially when many standard rounds are going to tree-burst in any case.

  7. I'm scratching my head wondering how a successful spoiling attack became a sustained attack from a disadvantaged position. Early success leading to overconfidence maybe?

    I think Bill smelled blood and thought if he could kill Baneman's numerically inferior armoured force quickly the battle would be effectively over. Which it would have been. It was a bold move but one much more prone to catastrophic failure than a more passive defence.  

  8. That sucks pretty hard.

    Would you usually be so aggressive in defence Bil? I'd normally hide armour on the defence - especially as the Allies in late war - hoping for close range or side shots on the stronger German armour as it entered my prepared kill zone. Not that it always works!

    Great AAR by the way. These are always great entertainment and education while waiting for a new title.

  9. Will be buying on the first day of release. Keep up the great work Battlefront. You are really the only one providing this type of tactical war-gaming experience to us grogs. Any competition is in the minor leagues compared to Combat Mission.

    My only complaint is you don't release enough content for me to spend more money with you. I'd take France 1940 or early Eastern Front in a heartbeat engine upgrades or not.

    As to the naysayers? Can they point to better products? No.

  10. I thought the quality of the campaigns shipped with CMBS was top notch. I was disappointed with the length of those campaigns though. As the OP said I felt I was just getting going when the campaign ended. That was a great pity for me as I love playing single player campaigns.

     

    I've stated on these forums before that I'd be more than willing to pay for extra campaigns - be they official, semi-official or even fan created. I have nothing but praise for our community content creators - they do a lot of work to bring us more campaigns but we really need BF to get behind releasing more of this type of content across all the titles.

     

    It's also a bit galling that official campaigns aren't getting tweaked as the engine and rule-set evolves. For some of the longer released titles not only are a lot of the community created campaigns slightly wonky because of changes but so are many of the official ones.

  11. niall78 - have my copy, but its down in a stack and haven't had a chance to read it yet - thanks for the "review"...

     

    I've always had an interest in the European air war and this is the first comprehensive history of it I could find. Highly readable. Very detailed on every aspect of the conflict - the attackers, defenders and those caught in the middle. The morality arguments and strategic justifications for incinerating 600,000+ human beings - many of them completely innocent.

     

    The effects and results - I found this most interesting. It made me wonder if the Russian rejection of strategic air-power and concentration on tactical air-power was the correct decision - I think for many air-forces it would have been. The only country that attained a hugely influential result with there strategic force was the US. After much delay and near complete ineffectiveness it finally focused on coherent tactics - air-superiority and transportation - and with that helped decisively in shortening the war. Strategic bombing was an abject failure in most cases expect the one case where it was decisive. Even then a quarter of the US wartime expenditure went into strategic bombing so as the author points out - could this expenditure have shortened the war anyway with less American and civilian deaths if directed into other areas - say improved armour forces.

     

    Turns some ideas I had on my head and reinforced others. Arthur Harris comes off as an even bigger nut than I thought he was - the mind boggles at the wasted resources the UK poured into burning cities for little real long term results except lots of burnt people. The madness of Italy ever entering the war and its sheer unpreparedness when it did. The usual German mix-ups and flights of fancy that never really understood what they wanted to do with strategic bombing or how to achieve it. The story of their heavy bomber development mirrors every other botched weapons program Hitler got involved with. There dozens of other though provoking issues raised - the main one I struggled with was the sheer pointlessness of much of the strategic air war. A pointlessness that many of those involved at the time seem to feel but with the resources involved in setting the strategic campaign lose must continue on the chosen path till the bitter end.

     

    I'd recommend digging it out.

  12. Just finished - The Bombing War: Europe 1939-1945 by Richard Overy.

     

    Very good read that details the strategic bombing campaigns across Europe during WW2. Why and how they were conducted, how successful they were and how they were countered and survived by civilians and the regimes they were aimed at.

     

    Would recommend to anyone interested in WW2 history. Should be a dry enough subject but Overy keeps it very interesting throughout.

  13. Its up to BFC if they will take it seriously, most likely not but i dont care, its just what i think could work, sorry for not being the manager of a multi-millon dollar game company.

    I apologize for that...

    @ sandman2575

    I dont agree with most of what you said, but again its not about GTOS.

    But saying that "CM is superior on so many levels" is a bit daring...

     

    Can you point to one AAA title based on tactical combat that redevelops its engine every few years, has amazing graphics, is extremely high fidelity, releases constant patches to squash any bugs or minor issues and is a runaway success?

     

    I can't think of one.

     

    In fact most tactical combat games are based on ancient engines like John Tillers, Close Combat, Field of Glory or Panzer General. CM and GTOS are about the only 'modern' games in this genre.

     

    Where do you think the audience for such an investment in a AAA title actually is?

  14. Wow, thats actually the best description ever for CMx2 and BFC... ;-)

    Just replace "Paradox" with "BFC" and "strategic" with "tactical"...

     

    Yeah it just goes to show among the main developers and publishers of tactical or strategic games that their isn't a market to be releasing AAA graphics titles with new engines every few years. To stay profitable they build an engine and gradually improve it over many years. Personally I don't mind such business practices - I get to play the games and the companies stay profitable to release more games even if they are based on 'older' engines.

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