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Mutunus

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  1. I'm a sucker for fall blau so a pseudo stalingrad type scenario (already added a heavily defended "potato silo"). Will post some pics tonight in a new thread in the mods subforum. Think I've hijacked Repsols for long enough. After a little testing performance isn't great, but it is tolerable. I'll see how things are once I add all the bells and whistles to the map. I may need to cut a couple hundred metres off the y and x. Cheers for the advice.
  2. hum hum... I'll do some testing with my mediocre laptop and see how it performs. Might have to chop the map up.
  3. To be honest the project has spiraled out of control and is becoming enormous. Almost a km by km of dense city with what's likely going to be regimental size forces facing off. Consuming far too much of my free time, but I do get an inexplicable pleasure from creating CM battlefields. I'll post up some preview images when I've completed the city.
  4. Hey PanzerMike. Your map was very fun indeed. It has inspired me to make a similar devastated city scape scenario. To save me several hours experimenting I was hoping you could help me out with some of the AI behaviour. Firstly... if I have an AI group set to ambush at 75m and a player unit moves within that radius, is it just that individual unit that becomes "activated" or all the units in that group? Also, if I set the ambushing units to "hide" will they remain hidden when activated?
  5. Are there any other threads with mapping tips and tricks? If not, can any experienced mappers add a few more suggestions?
  6. I quite like Waclaw sounds, but really don't like the ambient background noises. I'd actually prefer silence and only be able to hear the gun fire and artillery explosions from the battle actually taking place. Is there a reasonably easy way for me to remove this? edit: nevermind. I replaced the background sounds with the files from Mords no music mod.
  7. Is there somewhere I can download this? Is the version on GAJ the latest version?
  8. Yup. Easy to fix. First time I've seen bridges crossing rail. Clever addition.
  9. No problem. I'm a terrible perfectionist and have already started playing around with your map. I'm really impressed with the detail. I don't think I've ever seen a map with such a complex and realistic rail system. I'm already toying with ideas of the map representing an important allied rail hub and supply depot as part of my likely never to be completed fictional late war german offensive campaign. One error I noticed is one of the bridges crossing the rail track in the north of the town has it's adjacent elevation set too low, so the bridge is sitting on top of the rail track blocking LOS and imaginary trains.
  10. Fantastic! I personally love urban combat and have been working on a couple of urban maps myself. And yes, the small details really bring the map to life. I haven't loaded up the map yet but I'm hoping there are no windows and doors on inner building walls. A real pet hate of mine!
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