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coldawg

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Everything posted by coldawg

  1. I was just about to reply as well. This is a bit odd, as you would expect the option to be in the ammo type stage (general, personnel). Hope you find it MisterMark!
  2. OK, thats too bad, I have been using the mission editor like a quick battle maker to allow for custom unit selection. Obviously if the missions are for myself to play, I can't be placing the IEDs! Mines might have to be the substitute, which is too bad since counter-measures are different, as are the results. I don't suppose that there is a mod for this... Anyways, thanks so much for a quick reply.
  3. Hello, I'm new to the forums, but have been playing CMSF and the other series titles since release. I have recently begun experimenting with the scenario editor, and have created some quick, fun single player scenarios with more control than the quick battle allows. My issue is as follows: When purchasing units for the Red team (Syrian Uncons), I select Cell, radio, and/or wire IEDs. The AI, however, seems incacpable of placing these units during the setup. I will fight to a conclusion, or declare a ceasefire, and the IEDs will be visible in the map review in neat rows of 4 where they spawned in. Sometimes the triggerman will be located in a forward position, but not the devices themselves. I have treid varying combinations of setup zones and AI plans, but to no avail. I understand that for a fully scripted mission you can place them, but I want them to be placed randomly on the mapor within predefined general areas, so I will know they might be anywhere, but have no idea where. If anyone knows a way to do this, I would appreciate the help. This is a frustrating issue!
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