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pavig

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  1. Make sure you send out patrols to pick off any stragglers.
  2. Fair enough. I wasn't implying that the team didn't have a due process for fixing bugs. Just that there seems to be a communication issue regarding what's fixed in the pipeline and when to expect it. CM development seems to live very close to the player community (I mean we get level editors) so is going to have a passionate (and generally savvy crowd). Such communities take care of themselves given the right resources. I understand that new features will be covered by NDA, but I don't imagine issue patches fall under the same protections. My guess is your beta testers have some overview of issues with the public builds that filed and patched for future releases. It would be helpful if known issues and their patch status was posted somewhere prominently on the boards somewhere. It would save a lot of forum drilling for new users (who may be quite casual players). Sorry if I have caused offense.
  3. Perhaps a locked acknowledged bugs thread could be pinned to the tech support forum. That way we'd know what had been reported, and perhaps get updates on what has been addressed for future updates. At the very least it could operate as a solid reference for oldies to help out newcomers who come across issues. (Sounds like a wiki thing now that I think about it.) (Edit: by the way, beta testers... is there mantis/bugzilla/issue-reporting-system hidden somewhere where the current state of the patches/updates are actually known?)
  4. This confused me as well. Click a few times to produce waypoints. The original unit will still be be selected. Rightclick to dismiss the selection, then left click on the waypoint you wish to edit. Voilas! It is highlighted.
  5. Wego all the way for me. Each turn is a game in itself, where you form and then test your hypothesis of the situation. If I wanted to play real time, there's plenty of other games that have simplified the battlefield enough for better tactical awareness, either by working on a smaller scale, with more predictable ai, or by simplifying unit types. Playing combat mission real time I feel I miss it's subtleties.
  6. The iPad 1 has half the internal working memory of the iPad 2 (and i believe 1/4 of the "new iPad"), and an inferior 3d chip. It struggles to manage memory using basic apps, as they have gotten more complex since the iPad release. Occasionally it needs to be turned off and on again before playing complex 3d games, simply to clear it's meagre memory. The only functional difference between the iPad 1 and 2+ generations though, is the presence of a camera.
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