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JM Stuff

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  1. Like
    JM Stuff reacted to kevinkin in RT Unofficial Screenshot Thread   
    Hi once again ... 
     This is my scenario design. But the back story for this video involves a few more hard working players. The video is perhaps the best within CM. Very well done and I cant take credit for it at all. 
  2. Like
    JM Stuff reacted to Frenchy56 in kohlenklau CMFI North Afrika QB map-mod project   
    CMRT's model seems to be working properly. Here it is:
    https://www.mediafire.com/file/wn6idd5mjgi31r0/sdkfz231.rar/file
  3. Like
    JM Stuff reacted to kohlenklau in kohlenklau CMFI North Afrika QB map-mod project   
    "ITALIAN SAPPER REARGUARD "
    It is 0920 on a winter day in the Libyan deserts of Cyrenaica. A light wind comes from the northwest. It is raining and the ground is damp. You are just east of the safety of the Italian garrison at Bardia. That safety is not your destination. Your mission is to act as the rearguard and allow the escape of a
    battalion of Italian soldiers. A beaten and defeated unit, low on ammo and on their last legs. Some are in trucks, some shuffle along on foot.  
    You are attached to Gruppo Corleone of the XXXII Guastatori Battalion. You have trained and fought with this small group of men since last year. The burdens of your elite status have thinned your ranks. You are called on again today to perform above the highest standard of valor and selflessness. 
    The British are right on the heels of your Guastatori trucks! A mechanized force with light tanks.
    Select your initial positions very carefully. There is one large red set up zone for the forces you CAN position. The trucks coming up THE MAIN ROAD are part of your rear guard. Move them at top speed to a safer area to get into position as part of the defense.
    The exit zone is your objective for the retreating Italian unit coming by truck or by foot ON THE SIDE ROAD. Several more convoys are expected. Move them at best speed to the exit zone.
    Achieve Points by exiting those defeated soldiers and by destroying enemy units. If you have less than 10% casualties for your side, you get a bonus.
    Study carefully your Guastatori unit to fully utilize its capability. You also have 2 foxholes and 3 sets of mines. Take 15 minutes to achieve your mission. Your own escape is not part of this battle...
    get it here! https://www.dropbox.com/sh/icm3a2cnnfebzv5/AABxI54rnRxig2gmgMQcCuc2a?dl=0
  4. Like
    JM Stuff got a reaction from kohlenklau in modding early war Soviets...   
    CMFI CMAK2 CMRT...you are everywhere and work like Ants...
  5. Like
    JM Stuff reacted to Damian45 in Welcome to 2021!   
    Hi Steve,
    I really hope this feature of having a hat and helmet mixed in with the units to be added to most of the CM games especially Normandy, I want my British/Canadian and Polish paratroopers with berets and helmets.
  6. Like
    JM Stuff reacted to kohlenklau in modding early war Soviets...   
    Thanks to @mjkerner for his excellent job adding 2 front pockets to the Soviet M35 uniform work in progress.
    Any uniform modders want to volunteer to take on some small tasks? Please PM me if you want to help pull the Barbarossa wagon across the finish line.

  7. Like
    JM Stuff got a reaction from Centurian52 in Engine 5 Wishlist   
    -group isolated soldiers  who have lost their headquarters and be integrated into another squad regardless of their category (one helping each others).
    -allow any soldier to use weapons or vehicles with by exemple a penalty in time if this one is infantry (those who must learn the manipulations on the spot) but are able to use it after a certain time (suspense for the player to see if or when and how the soldier with be able to use it).
    -different colours to recognize squads.
  8. Like
    JM Stuff got a reaction from kohlenklau in modding early war Soviets...   
    Waiting to your early war mods with your feldgrau blue colour I guess one day we will see probably some french battles like "La bataille de France" awesome job Phil !
    If I can help, you know my number...
    JM
  9. Upvote
    JM Stuff reacted to mjkerner in RT Unofficial Screenshot Thread   
    If I had my way, it wouldn’t be.
  10. Upvote
    JM Stuff got a reaction from MOS:96B2P in RT Unofficial Screenshot Thread   
    very nice details this tank is really strong also with the two hits, he is not dead, we can read the "gebraucheinweisung" to use the pazenfaust, hopefully he will  not missing it, on this distance... but also see that the @benpark helmets mods is also not dead !
     
    JM
  11. Upvote
    JM Stuff reacted to Sophist_13 in Sophist's Modding Nook   
    Hello! Thank you for your feedback!
    I faced to a problem - mds. files (skeleton) aren't open with ordinary tools. This format was used by old games, as Return to Castle Wolfenstein etc. As it turned out, Devs use 'entirely different', custom mds. format. So, we aren't able to import and modify .mds files. So, I'm still able to create new elements of gear, but I can't synchronize these with animation. For example, I can put hood over-suit 6sh122, but it won't be synchronized with the animation of body. So, don't wait a complex Ratnik-mod, only light version can be released.
    1. It was supposed to work this way - only for new digital uniform. If you want to have a ttsko-version I can upload it.
    2. Hm. I checked covered or varied goggles on Oleksandr's uniform mods, only problem I faced, is different textures (helmet - body). Tell me what is uniform mod you prefer, and I'll make a compatible version. 
    Unfortunately, future versions won't see the light until autumn (If you want, I can share RU Forces Varied Googles). Now I'm working on a new redfor campaign (readiness - 14 of 16 maps, core units, partly - briefings, schedules, AI, etc). It's my first experience CM-campaing making, don't wait something quality.
  12. Like
    JM Stuff got a reaction from David Jaros in Engine 5 Wishlist   
    Including the comments above @Ultradave
    -A system of colours or icons to recognizes visually the differents squads
    -Representing each soldier in a squad
    -Having a Chief of Command Floating Icon
    -Introduce horses to prepare a futur early war
  13. Like
    JM Stuff reacted to chuckdyke in RT Unofficial Screenshot Thread   
    Thank you. I use XBox Game Bar for my screenshots and post process it in Affinity Photo. If you don't like the Photoshop Subscription, I strongly recommend this program. I don't use Mods.
  14. Like
    JM Stuff reacted to Macisle in Kharkov Map Sneak Peak   
    I'll be away from the forum for the rest of the summer. Here's one last pic for the road:
    Some of the new WIP textures on map, with a shot of the same view from the real world.


    Have a good summer, everybody! 🙂
     
  15. Upvote
    JM Stuff reacted to Lucky_Strike in RT Unofficial Screenshot Thread   
    Thank you fellow modders.
    P.S. @JM Stuff I'll have some notes for you later, just got to write them up properly.
  16. Upvote
    JM Stuff reacted to kohlenklau in RT Unofficial Screenshot Thread   
    Serious request: Can someone please purchase a PzIIIG and take it for a spin? Do you see any odd 3D issues with the gun mantlet during elevation downward? I haven't messed with the mdr in Blender at all. But it seems there are some oddities...

     
    EDIT: OK, trying to be a good troubleshooter, I removed ALL my mods. Restarted CMRT. Here is what the PzIIIG did that I was seeing. (I was worried it was my 3D tinkering...)


    Maybe these things happen all the time and I just never noticed...like a guys thigh slightly sticking out a truck? 
  17. Like
    JM Stuff reacted to Lucky_Strike in RT Unofficial Screenshot Thread   
    Okay, so ... as I said, I was futzing about in RT ...
    There's nothing ready for show time, I've just been seeing how much work would be needed to port a bit of Normandy over to the East. Some of it's a little too green at the moment but it don't look too bad, even with a few stock textures thrown in - potato fields and cabbages. Biggest issues are that it's only going to work for the summer months, all the other seasons have to be made from scratch - anyone know how to clone people. My time is very limited as I'm stuck in the bog at the moment 💩 - no not like that, I am proving my worth refurbishing our bathroom, to be followed by much more DIY ... anyway some more screenies to wet your collective whistles ...
    These pairs are with and without rReShade, but can't remember if I had Movie Mode on ...

    Playing in the long grass ...



    Blowin' sh!t up ...
    Now. it's really really late and I have a ceiling to paint tomorrow ... today ... whatever
  18. Like
    JM Stuff got a reaction from NPye in Getting into more complex builds. Is it worth it?   
    Thanks to your reply, I understand is better for you,... do only the best for yourself and thank you to share your big job !
  19. Like
    JM Stuff got a reaction from NPye in Getting into more complex builds. Is it worth it?   
    This must be the best way for everybodys !
  20. Like
    JM Stuff reacted to kohlenklau in Getting into more complex builds. Is it worth it?   
    Here is what I suggest.
    Create a main dropbox folder called whatever, "NPye CM Stuff"
    Then it should have a subfolder for CMRT and a subfolder for CMBN.
    Then in each of those subfolders you could have a folder for maps, a folder for mods.
    The tree structure doesn't take long to set up and keeps it all squared away for the downloader.
    THEN you share the dropbox link to the main folder...right click in dropbox on that main folder's line and you will see one of the options "copy link", select that and then return here to the forum and paste that link in a post.
  21. Upvote
    JM Stuff got a reaction from Aragorn2002 in Getting into more complex builds. Is it worth it?   
    We (I) are really appreciated yours efforts, and for my part I will be very happy to download all, but  take your time to decide what is the best way for you to let us all yours stuffs.
    I think some differents link with a short description will be enough, for most of us when we want to download some parts or the entire job but is only my opinion do the best for yourself.
     
    JM
  22. Thanks
    JM Stuff got a reaction from umlaut in Really Good War Movies (CM Scenario Inspiration)   
    This one is to let a smile to @umlaut ,Dennis this one is for you ! 
    JM
  23. Like
    JM Stuff got a reaction from Probus in Really Good War Movies (CM Scenario Inspiration)   
    I like this thread, we don't have to searching on the net to a good movie, to check eventually on the evening, but only to have the faith to our friends on the forum, where probably there will be one that we will like ! ! 😉
    JM
  24. Upvote
    JM Stuff got a reaction from LongLeftFlank in Really Good War Movies (CM Scenario Inspiration)   
    I take the opportunity to remind you that I did something for you in my JM dropbox, and waiting to change it eventually, if you dont need nothing more, let me know this will be kind of you !
    Amical
    JM
  25. Like
    JM Stuff reacted to John Kettler in Really Good War Movies (CM Scenario Inspiration)   
    If you don't mind breaking down an epic war film into CM sized chunks, may I recommend the monumental Battle of Neretva? Based on a crucial battle which did take place and pitted Tito's partisans against Germans, Italian and Chetniks, this has many action which could be treated as discrete CM fights. 

    If you haven't seen the probably 1000+ person, astounding Battle of Neretva, featuring a breathtaking cast list, spectacular terrain, lots of different structures ranging from huts to multi-story buildings and big churches, then are you in for a unique experience, starting with location (the Balkans, specifically, Yugoslavia). Has multiple nationalities all speaking in their languages (English subtitles throughout) , so much military hardware the Internet Firearms Data Base missed lots of it, including VISMODs (VISusal MODifications; think SPR Tiger 1) and AFVs I couldn't identify at all, lots of usual and unusual artillery, combat of every size and sort. This movie was made in the late 1960s, before digital FX, so the human hordes are real people, not clones of a few. The print's not very good, but gets better later in the film. Based on my own experience, it won't take long before you're so swept up in the film you really don't pay much attention to image quality.
     
    Regards,

    John Kettler
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