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JM Stuff

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  1. Like
    JM Stuff reacted to slippy in JM´s Corner   
    Yes that why I mentioned all road types having the same texture, so the demarcation is less noticeable
     
  2. Like
    JM Stuff reacted to Warts 'n' all in JM´s Corner   
    The link does work.
    I've taken a little look this morning. Number 1a1 comes complete with the bright coloured dots as shown in one of your earlier posts, which is a bit off putting. But as a road surface it does look good. I'm not sure if other forumites will agree with me, but the main problem with this as a mod is where two different types of road tile meet. The contrast is very stark.
    I shall have a look at the rest as and when I get time.
  3. Like
    JM Stuff got a reaction from Warts 'n' all in JM´s Corner   
    Did some of you downloaded the little zipped file in the link below, I would like to know if the link work, let me know, and if yes give me also some advices about the tiles in your own game that I can go ahead with the job !
    Thanks in advance 
    JM
  4. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
    Ok guys, I see that my wacky ideas let you use ink, that's why I offer to test for yourself differents textures to use  for the roads, and only the roads, paths are not allowed, because of the restrictions see my post above more more above..., we can of course create our own by a mutual agreement, we can also eliminate those which do not seem suitable to us.
    This is the new one, the dirt is gone... to give a smile to @Warts 'n' all (just joking) his idea was right this was too dark !

     
    This is the model of @Falaise that kindly give me the tile for the rain for a futur modtag !
     

     
    All tiles are basic mean don t have any effects any blur...go in the dirt yourself 😝
    Later on a common accord we can choose the one to keep it !
    J insiste first priority CMBN than CMFB...
    I put in the link in my loading space here 👇 that you can use for your differents modules of CM, only one tile is available for the moment, but that will give you an idea of what this look like.
     
    Try the link first I don t know if it is already available !!
    Let me know if the link is working !!
    Procedure
    put them in your z folder and choose one folder one by one to test it, all files have the same name so copy only one folder to see the effects.
    (personally I created like our smart Guy, Aquila Smart game a ZZZZZZZZ  folder himself in my Z folder so that only the last modifications are taken into account of your mods, when you already have an original file in your simple z folder, which will be read by the game at launch but will not be taken in account) the folder ZZZZZZZZ yes, I advise you to also try it !
    Hope everybodys follow my text untill now ?🤔 everybodys understand or is only me ?🥴
    Try to enjoy and see you, I guess here !
     
    JM
  5. Like
    JM Stuff got a reaction from Warts 'n' all in JM´s Corner   
    Ok guys, I see that my wacky ideas let you use ink, that's why I offer to test for yourself differents textures to use  for the roads, and only the roads, paths are not allowed, because of the restrictions see my post above more more above..., we can of course create our own by a mutual agreement, we can also eliminate those which do not seem suitable to us.
    This is the new one, the dirt is gone... to give a smile to @Warts 'n' all (just joking) his idea was right this was too dark !

     
    This is the model of @Falaise that kindly give me the tile for the rain for a futur modtag !
     

     
    All tiles are basic mean don t have any effects any blur...go in the dirt yourself 😝
    Later on a common accord we can choose the one to keep it !
    J insiste first priority CMBN than CMFB...
    I put in the link in my loading space here 👇 that you can use for your differents modules of CM, only one tile is available for the moment, but that will give you an idea of what this look like.
     
    Try the link first I don t know if it is already available !!
    Let me know if the link is working !!
    Procedure
    put them in your z folder and choose one folder one by one to test it, all files have the same name so copy only one folder to see the effects.
    (personally I created like our smart Guy, Aquila Smart game a ZZZZZZZZ  folder himself in my Z folder so that only the last modifications are taken into account of your mods, when you already have an original file in your simple z folder, which will be read by the game at launch but will not be taken in account) the folder ZZZZZZZZ yes, I advise you to also try it !
    Hope everybodys follow my text untill now ?🤔 everybodys understand or is only me ?🥴
    Try to enjoy and see you, I guess here !
     
    JM
  6. Upvote
    JM Stuff reacted to Lucky_Strike in JM´s Corner   
    😆 Love it! This is my favourite AAR video ever - road safety CM style, thanks JM
    What ever happened to public information films ...?
  7. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Totally agree this is just a detail.
     
    Good deduction and good example is more or less what I was imagined.
    Yes it s true I imagine the scenarios makers are pulling their hair out of not being able to create what they would like.
     
    I agree with Warts and Lucky on this point my idea on this road anyway I can be wrong !
     
    The mod I am trying to create is based on what I think with added some little imagination, the road is accessible in both direction but at reduced speed because the road  not seem to be very wide...but again, I can be wrong.
    Let s imagine that two shermans cross each other, they do not have the possibility of crossing at high speed but well at reduced speed (see litlle clip), so this road is for me I will say to have one lane but with the possibility of crossing each other and not get stuck on the sides the vehicles roll in the middle of the road, and in the city with the cobblestones roll sometimes on the sidewalk but maybe my idea is wrong.
    This is why I took compare and even integrate the same tile road 1 of another modern CM module, CMCW, also because I was not sure myself if these road is with one or two lanes, now I am fixed for CMBN this is a two lanes with some restrictions like describe above.
     
    I like very much the color of the road that you present here, 👆(and I think I will use the tile that you present in large just above these picture in form of mud, this is more the Idea that I had from the road and not the one that I have for the time, tell me guys what you are you thinking about)?
    Stephane can you provide to send me copy please ? I mean the road in brown here above !
    I wouldn t want to make deep borrowings for the road in question at least for Normandy, because I think it is a hard coating, but simply to leave traces on the mud road of passage of vehicles and therefore light but visible...is quite different for CMFB where the footprints will be deep sticky and let the vehicles get bogged down for a while, and will be much dirtier as this one...
     
    "if  @JM Stuff can make relief imprints in the mud then and in particular for CMFB it will become essential"
    Yes I can do the footprints, and you are right, and modtag is esential , just to agree on what we want,
    first priority CMBN, than apply differents others stuffs for differents modules !
     
    JM
     
     
  8. Like
    JM Stuff got a reaction from Sgt.Squarehead in JM´s Corner   
    Yes but we are always with some unplesant surprises, that we not really need for the time, letting us loosing time,... but we have to go ahead and do the best of !
  9. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
    Dirty project ! Part 1
    Only valid for roads and path !

     

     

     

     
    Ok ok perhaps a little too much dirt on the street, but believe me is not really easy to aim the tracks and follow it for created the traces !
    I was imagined 3 ways that a tank or others vehicles can take.
    Middle for speed and normal movement in colonne for exemple. Left and Right for tactic movement having in a corner a place sometime to shoot and take a little pause to take a welcome coffee or cup of tea for english gentlemen ! I try to added some engine oil stain, when some vehicles are stoped on a corner, and sometimes some bullets from a last shoot before drinking and smoking a cigarett butt...sorry not in 3d !
     
    JM
     
  10. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
    Ok guys because a picture or videos are better as a  text let me show you these ones !
     
     
     
    Overview from my dirty roads in normal view !
     
    Overview of the same video in movie view !
     
    Sorry in advance to the bad way to created it, I am not an expert to make some movie of games !
     
    I want only to show you the reworking tiles, these ones are more soft and more blurry as the first try and I think is acceptable to the eyes, in case, I can provide a softly version with not so much dirt !
    I think this can give a little touch of fun, and the files used are without normal map, only a relief and a touch of blur, and are not heavier as far as the original file !
    Waiting to yours advices critics recommadations...hope this will be helpfull !
     
    JM
  11. Like
    JM Stuff got a reaction from laurent 22 in JM´s Corner   
    New test 
     
    Result not with a normal map but with some relief !!

     
    Personly I found this really really nice !
    Ps I don t test it with shader and all specials effects only some reliefs ! bluffing !
    Thank you very much for this advice !
     
    JM
  12. Upvote
    JM Stuff got a reaction from Warts 'n' all in JM´s Corner   
    Thanks guys for yours welcome comments !
    At the beginning I did not think to making a mod accessible for all, but now that I see this idea is good welcome,  I do it now for the community, and that is why I asked you all, for comments, and yours opinions, thank you in advance I read them carefully!
     
    is true that I also find the tracks too black now, my intention was to reserve a darker part more or less in the middle of the road making think of the passage of a convoy, the sides being reserved for the tactical situations.
    Giving another color to the traces would be a huge job for me, because the whole trace is not represented but only a form of imprint that I delete some part left and right, what I can do is simply soften it.
    In addition I would have liked to add some traces of wheeled vehicles I will see what I can do.
    Now I can also reduce the effects of dirt but again my intention was to give an impression and a moment to use the corner like hidding position with some shoots...letting also vehicles loosing some stains of oil...(too much imagination...) 
    I have to reduce and make a choice !
    Very good idea to use a modtag for certain situation, I will think about the question, I like this idea a lot, and it will give the choice to the players, according to their situations and saisons.
    Thank you, I take good note of it and will do my best.

    Regarding the dimensions of the tanks tracks, I took a model on the Sherman, so everything is based on it, also the curves difficults to to realise, for the moment, I think the road is too narrow to allow vehicles to circulate in opposite directions, but as I say, I took a model on the American tank, which just falls in his own footsteps, and this is nice to see when he move on, this is why also why the street is so dark from traces cos it was difficult to stick it always on the same traces...the German player will have probably larger gaps between the tracks, so I have to make a choice, or make two sets an allied,one axis, for a single choice of tank of course, but I would like include wheeled vehicles or minum halftrack.
    The only tiles available for a mod with tanks tracks are the roads, and nothing else, I don t have any others possibilities, and this is already a good thing, but not sufficient.
    I made already some tests of the others  terrains but one tile only is by categorie of terrains availaible, agains, 9 tiles for the roads tiles, exemple of 9 for the paved road 1, 9 paved road 2 9 paved road 3...and the size is totaly different.
    It’s a pity I would like too liked to see engulf and see the tracks of the tanks in small winding paths.
    Perhaps the famous CM3 will give us more possibilities Sigh !!??
     
    Thanks for now 
     
    JM 
     
  13. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Ok guys because a picture or videos are better as a  text let me show you these ones !
     
     
     
    Overview from my dirty roads in normal view !
     
    Overview of the same video in movie view !
     
    Sorry in advance to the bad way to created it, I am not an expert to make some movie of games !
     
    I want only to show you the reworking tiles, these ones are more soft and more blurry as the first try and I think is acceptable to the eyes, in case, I can provide a softly version with not so much dirt !
    I think this can give a little touch of fun, and the files used are without normal map, only a relief and a touch of blur, and are not heavier as far as the original file !
    Waiting to yours advices critics recommadations...hope this will be helpfull !
     
    JM
  14. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Thank you Tony I am almost happy with the result, but this is a lot of work, and is not finish, and  lot of tests, so my game is probably restarting 50 60 times to  joining all th tiles behind and after a job to thinking a lot, but I like it !
    Thanks Mark !
    This is the paved road 1a to 1i but some are on work I am not finish now, but the matrix almost yes, a lot of time and tests, and patience, no time to drink a good glass,... the street will not be straight...😁 and  so I can try to use it on differents terrains and road perhaps also include in the snow and the Bulge I willl see... now, just wait some days weeks to see more result in Normandy !
    The circle in color give me advise when this is another kind of road crossing, corner or only straight...this is my way to work to don t be lost myself in the street !

    On the corner or crossing I can created lot of things cos this will not be repeated  or only on the next crossing, and I think this give a good result for now...so in the corner I can created for exemple bulllets, stain cigarette butt, younge ladies waiting to kissing some soldiers, blood stain...
    this is not possible when you use for exemple the road 1a where the objets that you want to repeat will be "almost borring" to see always the same form and colour, like on the first picture !

    The paved road 1b is difficult cos you created another street also straigh and the tile is repeated automaticly to the other direction, if you can see the dark green circle you will see the same, but on the oposite side,  from the street, this is for me the most difficult to created, cos "the size of my tracks will be  differents" as the original, and no more coordonated correctly with the real size of the tank but also the next tile, but I have also to draw in oblique, so this give some incertains points to working solution is to creates more traces to try to joint the other in the front but also joint the tile behind ...
     
    Hmmm I dont know if you following me ?
     
    but I think I keep it in a good way for now, this was a chalenge but I am almost happy with the result.
     
    !!! News of the day !!!
    Today a Spifire give me advice, on his own risk, to tell me that all tiles are not finish orange and dark blue color, but also that (a picture is always the best to explain something 😜)
     
    This map give me only 6 differents tiles colors of 9 "in the pack of paved road 1", I have to load another map to find eventual the missing colours tiles and prepare it as well !

     

     

    Only that i am not sure to using all the bests mods, to have the best effects, I  have to check if a mod is not already done for the paved road 1, if you can give me advices this will be welcome I think @Mord was also making a terrain mod very effectiv but I can t find it !
     
    So guys waiting to some critics, advices news ideas, something new, that you want eventual see, (but not the younges ladies above) all is welcome...thanks in advance ! 
     
    I do my best thanks !
     
    JM
  15. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    New test !!
    This one tell me that only the road with more tiles in pack will be available !
    I took today a test of ground dirt road with only one tile available result !
     
    What a mess !!
    The dark blue tile is almost finish and this was already a chalenge, but the little path left and right cannot be used pity !

  16. Like
    JM Stuff reacted to slippy in JM´s Corner   
    JM 
    To be honest, I can't remember exactly how it was implemented. I did have a go myself, but with limited knowledge of graphics software it's not something that stuck in my mind mate, old age and all that 😉.
    Yes your results look very good. Some good results were obtained n Il2, especially on grass tiles, as it gave it a good 3d relief.
     
    I'll see if I can find the info and post it up over the weekend.
    Well done JM, great work
     
     
     
     
     
     
     
  17. Like
    JM Stuff got a reaction from Monty's Mighty Moustache in JM´s Corner   
    Dirty project ! Part 1
    Only valid for roads and path !

     

     

     

     
    Ok ok perhaps a little too much dirt on the street, but believe me is not really easy to aim the tracks and follow it for created the traces !
    I was imagined 3 ways that a tank or others vehicles can take.
    Middle for speed and normal movement in colonne for exemple. Left and Right for tactic movement having in a corner a place sometime to shoot and take a little pause to take a welcome coffee or cup of tea for english gentlemen ! I try to added some engine oil stain, when some vehicles are stoped on a corner, and sometimes some bullets from a last shoot before drinking and smoking a cigarett butt...sorry not in 3d !
     
    JM
     
  18. Upvote
    JM Stuff got a reaction from MOS:96B2P in JM´s Corner   
    Dirty project ! Part 1
    Only valid for roads and path !

     

     

     

     
    Ok ok perhaps a little too much dirt on the street, but believe me is not really easy to aim the tracks and follow it for created the traces !
    I was imagined 3 ways that a tank or others vehicles can take.
    Middle for speed and normal movement in colonne for exemple. Left and Right for tactic movement having in a corner a place sometime to shoot and take a little pause to take a welcome coffee or cup of tea for english gentlemen ! I try to added some engine oil stain, when some vehicles are stoped on a corner, and sometimes some bullets from a last shoot before drinking and smoking a cigarett butt...sorry not in 3d !
     
    JM
     
  19. Like
    JM Stuff got a reaction from Sgt.Squarehead in JM´s Corner   
    Dirty project ! Part 1
    Only valid for roads and path !

     

     

     

     
    Ok ok perhaps a little too much dirt on the street, but believe me is not really easy to aim the tracks and follow it for created the traces !
    I was imagined 3 ways that a tank or others vehicles can take.
    Middle for speed and normal movement in colonne for exemple. Left and Right for tactic movement having in a corner a place sometime to shoot and take a little pause to take a welcome coffee or cup of tea for english gentlemen ! I try to added some engine oil stain, when some vehicles are stoped on a corner, and sometimes some bullets from a last shoot before drinking and smoking a cigarett butt...sorry not in 3d !
     
    JM
     
  20. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Dirty project ! Part 1
    Only valid for roads and path !

     

     

     

     
    Ok ok perhaps a little too much dirt on the street, but believe me is not really easy to aim the tracks and follow it for created the traces !
    I was imagined 3 ways that a tank or others vehicles can take.
    Middle for speed and normal movement in colonne for exemple. Left and Right for tactic movement having in a corner a place sometime to shoot and take a little pause to take a welcome coffee or cup of tea for english gentlemen ! I try to added some engine oil stain, when some vehicles are stoped on a corner, and sometimes some bullets from a last shoot before drinking and smoking a cigarett butt...sorry not in 3d !
     
    JM
     
  21. Like
    JM Stuff got a reaction from Erwin in JM´s Corner   
    Dirty project ! Part 1
    Only valid for roads and path !

     

     

     

     
    Ok ok perhaps a little too much dirt on the street, but believe me is not really easy to aim the tracks and follow it for created the traces !
    I was imagined 3 ways that a tank or others vehicles can take.
    Middle for speed and normal movement in colonne for exemple. Left and Right for tactic movement having in a corner a place sometime to shoot and take a little pause to take a welcome coffee or cup of tea for english gentlemen ! I try to added some engine oil stain, when some vehicles are stoped on a corner, and sometimes some bullets from a last shoot before drinking and smoking a cigarett butt...sorry not in 3d !
     
    JM
     
  22. Upvote
    JM Stuff reacted to Falaise in JM´s Corner   
    yes it would be cool if we could put the rear stripe officer and non-commissioned officer band on US helmets
     

    officer

    non-commissioned officer
  23. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Yes @Lucky_Strike I know about tabacos is very bad for health for them also, but tell me in ww2 who dont taste a cigarett, alcool, parfumed atmospher...when... calm takes place of the fury combat,... the only distraction that they have between two fight,... german soldiers aswell.
    see... behind them a little bottle of whisky without brand, that they are hidding, or perhaps in their binoch pouch !! ?? 
     
    Offrs school !
     

    First Lieutenant and Lieutenant, watching elbow to elbow,... or perhaps this Lieutnenant is an NCO just coming back from school ! ?
    >Because I can only give the rank of lieutenant, but to another 3D model and change the color  !< 
     
    But like explaining in my text above the view of the rank is only available in this position when they are running and crouch, animation let moving also the rank in the air, and there is no possibility to fix it, pity I want normaly make a mod about it !
    So the question stay like above, do you think this will be interresting and usefull to introduce it in a mod ??
     
    JM
     
  24. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Funny and clever together your remark Tony believe me if I could, I would make some uniforms with naftaline smell, however the system of CM files, don t allowed, cos uniforms helmets and others stuffs like weapons and gears appear differently when you download the game, in a random way, cos the US army soldier in the game don t have specific officers or NCOs uniforms not like British anc CW as well German and all the others...otherwise to have for exemple a certain camo for vehicles or a helmet for the troops, the sytem is easy and complex on the same time but I don t understand why BFC don t created the US with a specific uniform ? so we cannot change anything...
    In this case, I would also prepare a special helmet with rank strips on the front like Cpt Miller is save private Ryan or behind, only for officers for exemple but when I do it a soldier could also wearing this special helmet, due to the random download game, and this go with all of our little tin soldiers view... make yourself a test and load a scenario and pay attention to a special soldier and check a special helmet for exemple, then close your scenario to download again the same one, you will see that the game change automaticly the helmet and this is valid for all with the soldier this is why also the famous files lod-1 2 3...mdr, so that I understand easy to use for BFC difficult to manage for modders!
     
  25. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    tchin tchin ! I like the Glenfiddich 12 year old, just in case we see us one day ! hehehe !
    The look of the smokers is only for the fun but personly I would like to have a 3D model
    (God give us access to the .mds files), like explain above soldiers in the world have only "these sweet moment" before be ready again to the fight...I would like have it also in CM, the smoker is purely simbolic and take part of my funny moment, the cigarett appear only in the good form in when you have a front  view of the soldier, otherwise on the side view this appear ****ty like you can imagine and nothing to do with a 3d view, because we dont have access to the mds files to manage faces and the rest of the body, you know what I mean ! 
    So, because all soldiers look similar in CM (valid only for USA) have the same structure of uniforms, helmets, from simple private to officers without forget NCOs...only some gears are differents, not valid for British and CW as well the German cos they have separatly their officiers and nco uniforms bmps also helmets and gears...is more easy to created a mod, cos you have only to replace it with a model of your choice, "your mod that you want to added " !
     
    I give you a details in a PM soon !
     
    Thanks guys to yours comments 
     
    JM
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