Jump to content

JM Stuff

Members
  • Posts

    2,800
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    JM Stuff reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Just drop me a PM when we are ready to proceed.
  2. Like
    JM Stuff got a reaction from A Canadian Cat in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Thank you for your job @Bootie !
    When nothing is wrong with the news Flavour objects I will need your help !
     
    JM
  3. Like
    JM Stuff reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Hi folks....
    Just an update that a new campaign from @theforgeris now available on The Scenario Depot.
    CMFB Rollbahn D -Full Campaign (thefewgoodmen.com)
    The Rollbahn D Campaign contains 35 linear scenarios built as historically accurate as possible.
    In other news thanks to the folk who have been emailing me regarding the missing links they have come across in The Scenario Depot.  I do believe that I have worked through the 700 odd scenarios and all links are now added... it was a beast of a job but I finally got there.  It doesn't help when sometimes the file names don't reflect the title of the scenario... but it is good that these scenarios didnt just disappear when the BF Repository shut down or GreenAsJade stopped maintaining CMMODs.
    Ive also been advised by a few folk about the comments regarding me and my handling of the Mods and Scenarios so just a quick post to clarify my position with a few points.
    Battlefront decided to discontinue the BF Repository...
    GreenAsJade offered to host the mods/scenarios on CMMOD's...
    GaJ, myself and a team of volunteers transferred thousands of files across from the Repository before it was closed...
    GaJ stopped maintaining CMMOD's and I did my best to carry on the work we started but without direct ownership I did what I could...
    My site The Few Good Men in agreement with Gary Krockover took over the names of The Scenario Depot and The Proving Grounds (from CMx1 fame) and we started hosting our own work under those names and added in The Mod Warehouse, it was not my intention at that time to become the guardian of all CM Mods and Scenarios.
    As CMMOD's became less and less active I came to an agreement with BF that the FGM would host the files using the CM Mod Warehouse and The Scenario Depot so that we didn't lose all that historical content.  That is part of the reason why the upload process is a little stilted - it wasn't designed for thousands of users to march in and start uploading mods.  It was set up for me to rescue any mods from disappearing.
    Now I hold my hands up and admit that I have been overwhelmed with the amount of content that I got, I was passed, salvaged, downloaded, was emailed tens of thousands of files and that yes I only have a certain amount of them up on the site and hosted as it is a continual work in progress and that is where we stand just now.
    Between having a family, full time job and other commitments I do what I can and would appreciate some understanding of the situation before commenting that 'I have destroyed the community or calling for me to be assassinated'.  A lot of people have been giving their opinion without offering a solution.  This is the best solution I was able to come up with to save the content at the time.
    The majority of costs are paid for by me helped out with some donations to ease the burden.
    I have said before if someone wished to take on the financial burden, has the time to invest in uploading thousands of files and the means to continually maintain the huge database and answer numerous queries on a daily basis then I am willing to hand over the reins.  But, I suspect like the last time no one actually wants to do that and would rather hide behind a keyboard firing insults at me so we are left in the position that I will carry on doing what I am doing with the full support of the guys at BF.  I will close with this...
    all files are backed up to a hard drive on a regular basis. I have a huge catalogue of files and am happy if you are looking for a particular mod/scenario, to check to see if I have it, if it is not hosted on the site yet and get it fired of to you.  If I fail to get back to you via PM or the like hit me up again.  I receive a tonne of correspondence every day and sometimes these do get lost in the maelstrom. Thanks for reading and hopefully this clarifies things a little... and if you want to take over the job feel free to drop me a PM and we can discuss.
    Cheers for reading....
     
    Bootie
     
     
     
     
     
     
  4. Like
    JM Stuff got a reaction from RockinHarry in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  5. Upvote
    JM Stuff got a reaction from Rinaldi in JM´s Corner   
    I am already Santa for my little children ! 😊
    Thanks guys hope this will be helpfull !
    JM
  6. Like
    JM Stuff got a reaction from umlaut in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  7. Like
    JM Stuff reacted to WimO in Bloody Buron Overhaul   
    If there is anything you are looking for but can't find, let me know and I can Dropbox it to you.
  8. Like
    JM Stuff reacted to MOS:96B2P in JM´s Corner   
    +1.  Thank you.  Very cool. 
  9. Like
    JM Stuff reacted to Lucky_Strike in JM´s Corner   
    Great work JM!
    Looks like we're all on Santa nice list this year.
    I just checked and have a certificate to prove it ...


    Anyone else who wants to check can do so here
    I will of course be taking Santa's advice and helping around the house more 😇
     
  10. Like
    JM Stuff got a reaction from Panserjeger in More accurate Red Army Infantry Organization for Scenario Designers   
    Nice research @Panserjeger  thanks to your file !
     
    JM
  11. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  12. Thanks
    JM Stuff got a reaction from Aragorn2002 in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  13. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
    Some news !!
     
    Ok guys Christmas Christmas is on the door I propose you, my car dump ...
     
    I see that some of you were making lots of news things scen map camp...I dont took much time to see the forum this last time, because I was busy, but I will check in details all these little gifts, now that I have time, thanks in advance to all of you to do something.
     
    Time to put your socks on the chemney and wait the day after, ...this is "approximately" what I propose you, when you will click on the link below and discover like, Genesis was saying "land of confusion" my "land of destruction". , like W Churchill said, I can only offer you, dirt dead and destruction (sorry, I have to place this one) 😄...
    I was trying to give a little diversion for Christmas to the Community.
     
    ...this is my introduction for the X mas package  :
     

     
    Part I
     
    Civilian veh Wreks (8)
    Military veh wrecks (16)
    You will be able to added some wrecks vehicles, from Neutral, Allied and Axes, to yours scénarios maps and campaigns, in complement of the existing ones already in the game, via the editor, the only thing that I cannot do is, that they are burning, but some are already burned.
     I give you many choice view, and sometimes they are grouped of 2 vehicles so be aware to place them.
     

     
    This first approach will be for the CMRT FR
    Representing 
    Allied lend lease, civilian and Soviet, German vehicles.
    I took the system of @Umlaut exemple, with Flavour Objects, (FO) and for my part, this works perfectly, thanks Dennis.
    Ok all is not perfect but i gave my best, I spend lot of time to realized it and hope that you will enjoy it. 
     

     
    The content of the zipped files is in details as follow.
     
    RT_Part I_ FO_ PK1.zip
    Subfolders files
    RT_barrel_PK1
    RT_bin_PK1
    RT_drum_PK1
     
    Thus let's start.
    For every (FO) 9 slots can be used in the editor.
    But to keep the original one always available, I will be starting with the Num 2.
    I choose the following FO's.
    Barrel = Civilian Vehicles
    Bin = Allied Vehicles
    Drum = Axes Vehicles
     
    Thus you will have folders in this model.
    RT_Bin2_Pk1_t34 ot45
    RT_Bin4_Pk1_willys
    RT_Barrel3_Pk1_Merc 
     
    To be more understanding.
    >RT = CMRT
    >Bin, Barrel, Drum,= FO
    >PK1= Pack1
    >Then the represented Vehicles name.
    If the mod is well adapted and helpful, the list will be more long in the future, and will be also available for the others modules.
    I choose to writing the folders on this model (is up to you if you want, to find another system).
    But for the time I strongly recommend you, to follow this model, and don’t remove the file or change the name of the folder, this will only avoid some mistakes in the future, I want to added more wrecks and will follow this system, also this was more easy for me, to jumping from folder to folder in my Blender, Gimp time.
    Mean that for the second pack the same name will be used from the FO's, BUT the folder with have the name Pack2 (PK2) and another vehicle wreck will be represented.
    But this mean also, that you will have to "pay attention" if you have folders in your Z folder, to don’t use for example Two folders with the same FO name, cos one will be only available, from the editor.
    Avoid for example (in the future)
    Bin2 PK1
    Bin2 PK2
    But you will be able to use for example 
    Bin2 PK1
    Bin3 PK2
    Following the vehicle of your choice.
    Pack2 (PK2,) will follow!
     
    But let's talking first of the first Pack.
     
    Thus, the procedure!
     
    >Check the small picture in the folders, representing the vehicle wreck. 
    >Put the FO's Folders of your choice in your Z folder
    >Choose and remember the (FO name and number) regarding to the picture wreck.
    >Let s start the game and go to the editor.
    >Load a map campaign or scenario
    >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number.
    >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original.
    >Then let start. 
     
    ATTENTION
    I don't know if this will take lot of memory in the game so be aware about this...and remove eventual the "not welcome Folders".
    I was also reworked on Telephone poles FO's, included in this folder zip
    TelephonePole_zip, is up to you to replace the existing ones.
     
    ===============================================================================
    I am busy also to make a part FO's, for CMCW also used for Berlin or town close to the border.
    With only 3 vehicles for now.
    Same procedure as above but here we have the particularity with 2 different "kind" of country.
    West Germany town or used to West Berlin
    East Germany town or east Berlin.
     
    Thus 
    Western Cars
    Eastern Cars
    To keep a touch of reality I was trying to keep vehicles from 1970 to 1980.
     
    Following 
    Part II 
    (trying available Christmas)
    Tanks traces and junk streets (also in snow)
    Part III 
    (trying available Christmas)
    Dead bodys
    Part IV
    Camo military vehicles
    Part V
    Deployed weapons 
    (same as CMBN)
     
    I hope this will be helpful.
     
    Thanks to : 
    @umlaut
    @kohlenklau
    @NPye
    @Falaise
    @Lucky_Strike
    @Bootie
    For some differents infos and tips supports.
     
    I think I was added something new but perhaps not usefull for everybodys, to answer to our member @Tomiko
    link below my signature 
    I ask to @Bootie to be kind and send to him on the CMMODs in a week, I don t want to keep all on my HD,  thanks in advance !
     
    Enjoy
     
    PS
    Sorry the telephone poles are not include now I will added later !
    JM
     
     
  14. Upvote
    JM Stuff reacted to markyweeks in Would BF like to Publish My Wargames?   
    I Asked shrapnel, and got a reply asking for the links, but that was the last I heard, it may be christmas mayhem but i live in hope
  15. Upvote
    JM Stuff reacted to markyweeks in Would BF like to Publish My Wargames?   
    Thanks JM, I have ADC2 but never used it because I prograed my own virtual tabletop with LnL starter kit in it you can still download it in my collection here https://iamnumber4.itch.io/entertainment-collection-over-70-gamesprograms  but you probably are all set with ADC , thanks for the kind comment. Mark
  16. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Chrismas is close !
     
    Blender wreck is full !
    Street tank tracks and dirt are on the way perhaps also for winter time is short job is big!?
     
    Reworked on decals details perhaps not perfect but already a hole !😁
     
    Pack will come all together hope for Chrimas ! ! ! ! ? ? ? ? ?
     

     

     
    JM
  17. Like
    JM Stuff got a reaction from Falaise in JM´s Corner   
    Chrismas is close !
     
    Blender wreck is full !
    Street tank tracks and dirt are on the way perhaps also for winter time is short job is big!?
     
    Reworked on decals details perhaps not perfect but already a hole !😁
     
    Pack will come all together hope for Chrimas ! ! ! ! ? ? ? ? ?
     

     

     
    JM
  18. Upvote
    JM Stuff got a reaction from Lucky_Strike in JM´s Corner   
    Chrismas is close !
     
    Blender wreck is full !
    Street tank tracks and dirt are on the way perhaps also for winter time is short job is big!?
     
    Reworked on decals details perhaps not perfect but already a hole !😁
     
    Pack will come all together hope for Chrimas ! ! ! ! ? ? ? ? ?
     

     

     
    JM
  19. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    News !!

    Result for the time no really expected !
     
    With my friend @Lucky_Strike  and his famous helpfull tree nature !!
    here a picture in blender from the same "vehicle" !
    soon he will be corrected !

     
     Also the Us are back !

     
     
    stay tuned for the rest 
     
    JM
  20. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Thank you Tony I am almost happy with the result, but this is a lot of work, and is not finish, and  lot of tests, so my game is probably restarting 50 60 times to  joining all th tiles behind and after a job to thinking a lot, but I like it !
    Thanks Mark !
    This is the paved road 1a to 1i but some are on work I am not finish now, but the matrix almost yes, a lot of time and tests, and patience, no time to drink a good glass,... the street will not be straight...😁 and  so I can try to use it on differents terrains and road perhaps also include in the snow and the Bulge I willl see... now, just wait some days weeks to see more result in Normandy !
    The circle in color give me advise when this is another kind of road crossing, corner or only straight...this is my way to work to don t be lost myself in the street !

    On the corner or crossing I can created lot of things cos this will not be repeated  or only on the next crossing, and I think this give a good result for now...so in the corner I can created for exemple bulllets, stain cigarette butt, younge ladies waiting to kissing some soldiers, blood stain...
    this is not possible when you use for exemple the road 1a where the objets that you want to repeat will be "almost borring" to see always the same form and colour, like on the first picture !

    The paved road 1b is difficult cos you created another street also straigh and the tile is repeated automaticly to the other direction, if you can see the dark green circle you will see the same, but on the oposite side,  from the street, this is for me the most difficult to created, cos "the size of my tracks will be  differents" as the original, and no more coordonated correctly with the real size of the tank but also the next tile, but I have also to draw in oblique, so this give some incertains points to working solution is to creates more traces to try to joint the other in the front but also joint the tile behind ...
     
    Hmmm I dont know if you following me ?
     
    but I think I keep it in a good way for now, this was a chalenge but I am almost happy with the result.
     
    !!! News of the day !!!
    Today a Spifire give me advice, on his own risk, to tell me that all tiles are not finish orange and dark blue color, but also that (a picture is always the best to explain something 😜)
     
    This map give me only 6 differents tiles colors of 9 "in the pack of paved road 1", I have to load another map to find eventual the missing colours tiles and prepare it as well !

     

     

    Only that i am not sure to using all the bests mods, to have the best effects, I  have to check if a mod is not already done for the paved road 1, if you can give me advices this will be welcome I think @Mord was also making a terrain mod very effectiv but I can t find it !
     
    So guys waiting to some critics, advices news ideas, something new, that you want eventual see, (but not the younges ladies above) all is welcome...thanks in advance ! 
     
    I do my best thanks !
     
    JM
  21. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Little update from my corner !
     
    US Airborne and Glider updates

     
     

     

     

     
    Camo faces (reserved for Airborne and British CW Paras and Cmdo). some gogles yellow gloves  Shell Dressing  

     
    View from the shell dressing in Blender 
     
    I made a lot of tests, when in Blender, appear nice and acceptable, in the game very strange and uggly, so I prefer let it without bumbs !  I am not very sure about the Glider emblems, I dont put it on the shoulder...  
    I take the opportunity to say thank you to @Damian45 for his wonderful uniforms job, also that he let me make some little  updates with his helmets ! 
    I Hope you will like, the dirty faces, that I promised you months ago... !
     
    The next one about USA will be the Armor infantry and the last the Rangers !
    than I am done with Usa, and can starting with British and Commonwealth !
     
    Soon to download <Us Airborne camos> !
     
    Hope this will be usefull !
     
    JM
  22. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Sure,  Stephane I was only present the Berlin cars for CMRT, I have already a bunch of others vehicles waiting to differents theaters, CMFI CMBN CMRT CMCW soon present you for CMCW !
    I am working now only for the CMRT (sinon c est la catastrophe et le grand desordre dans les modules ) I loose already some because bad save of vehicles in wrong folder)  grrrrrr !
    I show you the citroen that I did from couple of week before I starting exclusively for CMRT !
    but all are statics vehicles from Favour objects, just saying ,you cannot "play" with them moving with your hand like when were child and make vroum vroum !!
    Perhpas one day I or we can be able to import export in CM !
     

     
    But in the game appear in this way so I let it fall for the time and do exclusivly for CMRT but after I will come back on it I like very much this kind of car almost ready from the partisans somewhere in, (rue Lauriston a Paris do you know ?),  pour essayer de deloger les Gestapars 😆!
     
    Textures are not ready partisans as well, (l heure du glas n a pas encore sonne) !
    Battle of Falaise encore tres tres loin !

     
    But I will make an execption and present you the Gestapcitro, or minimum "a Citroen", "the maquis" keep an eyes everydays of the men in black !
     
    a+
    JM
  23. Like
    JM Stuff got a reaction from Aquila-SmartWargames in JM´s Corner   
    Just un cliche from french vehicles available after CMRT, some are without wheels is only to show you !
    Chaine de montage Citroen Paris Peugeot Bordeau et Simca je pense a Boulogne, je ne me rapelle plus !
    "I took this picture " with my old Leica, june 1932 before the war, now all cars are for sure, with wheels and colours !😜
     
    JM
  24. Upvote
    JM Stuff got a reaction from kohlenklau in modding early war Soviets...   
    Thanks Phill, now I see what you mean, ... I was doing in the way that I could in this time, with almost 20 percents of knowledges of the sofware, today I will think differently, important was that we had the things that we wanted on time!
    Thanks to take time to explain
    JM
  25. Like
    JM Stuff got a reaction from 37mm in R2V "Aris´ed" Shermans   
    Found it in couple of min you can download to my Corner link !
    I recommand all of you to created a folder with all download from the forum and for the time not available on the CMMODs !
    I put the link available one week than will be deleted !
    or asking @Erwin he has probably all and also since the CMMODs I !😄
    JM
×
×
  • Create New...